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4f2320f632
| Author | SHA1 | Date | |
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4f2320f632 | ||
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3804297a29 | ||
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0b00500450 | ||
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1316727c85 |
Generated
+5
@@ -16,5 +16,10 @@
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<option name="name" value="JBoss Community repository" />
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<option name="url" value="https://repository.jboss.org/nexus/content/repositories/public/" />
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</remote-repository>
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<remote-repository>
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<option name="id" value="central" />
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<option name="name" value="Central Repository" />
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<option name="url" value="https://maven.myket.ir" />
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</remote-repository>
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</component>
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</project>
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@@ -1,6 +1,7 @@
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package org.project.entity;
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public interface Entity {
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void attack(Entity target);
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void defend();
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@@ -14,8 +15,4 @@ public interface Entity {
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int getMaxHP();
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int getMaxMP();
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/*
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TODO: ADD OTHER REQUIRED AND BONUS METHODS
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*/
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}
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@@ -1,12 +1,14 @@
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package org.project.entity.enemies;
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import org.project.entity.Entity;
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import org.project.item.weapons.Weapon;
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// TODO: UPDATE IMPLEMENTATION
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public abstract class Enemy {
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public abstract class Enemy implements Entity {
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Weapon weapon;
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private int hp;
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private int mp;
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private boolean isStunned = false;
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private int stunTurns = 0;
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public Enemy(int hp, int mp, Weapon weapon) {
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this.hp = hp;
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@@ -20,6 +22,27 @@ public abstract class Enemy {
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hp -= damage;
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}
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public void setStunned(boolean stunned) {
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this.isStunned = stunned;
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if (stunned) {
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this.stunTurns = 1; //Stunned in one turn
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}
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}
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//Decreasing the stunned turns
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public void decrementStun() {
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if (isStunned) {
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stunTurns--;
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if (stunTurns <= 0) {
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isStunned = false;
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}
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}
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}
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public boolean isStunned() {
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return isStunned;
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}
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public int getHp() {
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return hp;
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}
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@@ -0,0 +1,11 @@
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package org.project.entity.players;
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import org.project.entity.Entity;
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import org.project.item.armors.Armor;
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import org.project.item.weapons.Weapon;
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public class Assassin extends Player implements Entity {
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public Assassin(String name, Weapon weapon, Armor armor) {
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super(name, 45, 60, weapon, armor);
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}
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}
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@@ -1,6 +1,36 @@
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package org.project.entity.players;
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// TODO: UPDATE IMPLEMENTATION
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public class Knight {
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// TODO: DESIGN KNIGHT'S WEAPON AND ARMOR AND IMPLEMENT THE CONSTRUCTOR
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import org.project.entity.Entity;
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import org.project.entity.enemies.Enemy;
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import org.project.item.armors.Armor;
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import org.project.item.armors.KnightArmor;
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import org.project.item.weapons.Sword;
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import org.project.item.weapons.Weapon;
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import java.util.ArrayList;
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public class Knight extends Player {
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public Knight(String name) {
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super(name, 45, 45, new Sword(), new KnightArmor());
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}
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@Override
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public void uniqueAbility(Entity target) {
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//Checking if the mana is enough of not
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if (getMp() < 15) {
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System.out.println("Mana is not enough for Shield Bash!");
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return;
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}
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//Consuming mana
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setMp(getMp()-15);
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//Stunning the enemies
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if (getWeapon() instanceof Sword) {
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((Sword) getWeapon()).uniqueAbility(target);
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}
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System.out.println("💥 Shield Bash! Enemy is stunned!");
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}
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}
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@@ -4,8 +4,10 @@ import org.project.entity.Entity;
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import org.project.item.armors.Armor;
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import org.project.item.weapons.Weapon;
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// TODO: UPDATE IMPLEMENTATION
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public abstract class Player {
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import java.util.ArrayList;
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public abstract class Player implements Entity {
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protected String name;
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Weapon weapon;
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Armor armor;
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@@ -13,6 +15,9 @@ public abstract class Player {
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private int maxHP;
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private int mp;
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private int maxMP;
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private final int defendCost = 6;
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private boolean isDefending = false;
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private final int healCost = 12;
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public Player(String name, int hp, int mp, Weapon weapon, Armor armor) {
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this.name = name;
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@@ -30,17 +35,63 @@ public abstract class Player {
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@Override
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public void defend() {
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// TODO
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}
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//checking mana
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if (mp < defendCost) {
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System.out.println("Not enough mana to defend!");
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return;
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}
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//reducing mana
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mp -= defendCost;
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//activating defense mode
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isDefending = true;
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System.out.println("🛡️ " + name + " raises shield, preparing to block next attack!");
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}
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@Override
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public void takeDamage(int damage) {
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hp -= damage - armor.getDefense();
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int actualDamage = damage;
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//reducing damage if the player is in defend mode
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if (isDefending()) {
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actualDamage = damage / 2;
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System.out.println("🛡️ Defense reduced damage from " + damage + " to " + actualDamage);
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setDefending(false);
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}
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if (armor != null && !armor.isBroke()) {
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int defense = armor.getDefense();
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actualDamage -= defense;
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if (actualDamage < 0) actualDamage = 0;
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armor.reduceDurability(1);
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System.out.println("🛡️ Armor blocked " + defense +
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" damage! Remaining durability: " + armor.getDurability());
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}
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setHp(getHp() - actualDamage);
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System.out.println("💥 " + getName() + " took " + actualDamage + " damage! HP: " + getHp());
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if (getHp() < 0) {
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setHp(0);
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System.out.println("💀 " + getName() + " has been defeated!");
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}
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}
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@Override
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public void heal(int health) {
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//checking mana
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if (mp < healCost) {
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System.out.println("Not enough mana to heal!");
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return;
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}
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//reducing mana
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mp -= healCost;
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//increasing health
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hp += health;
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if (hp > maxHP) {
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hp = maxHP;
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@@ -49,12 +100,22 @@ public abstract class Player {
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@Override
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public void fillMana(int mana) {
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int oldMana = mp;
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mp += mana;
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mp += mana;
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if (mp > maxMP) {
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mp = maxMP;
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}
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if (mp == maxMP) {
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System.out.println("Mana is now full! (" + mp + "/" + maxMP + ")");
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} else {
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System.out.println("Mana increased from " + oldMana + " to " + mp);
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}
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}
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public abstract void uniqueAbility(Entity target);
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public String getName() {
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return name;
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@@ -86,4 +147,19 @@ public abstract class Player {
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return armor;
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}
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public boolean isDefending() {
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return isDefending;
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}
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public void setHp(int hp) {
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this.hp = hp;
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}
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public void setMp(int mp) {
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this.mp = mp;
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}
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public void setDefending(boolean defending) {
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isDefending = defending;
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}
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}
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@@ -0,0 +1,11 @@
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package org.project.entity.players;
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import org.project.entity.Entity;
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import org.project.item.armors.Armor;
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import org.project.item.weapons.Weapon;
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public class Wizard extends Player implements Entity {
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public Wizard (String name, Weapon weapon, Armor armor) {
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super(name, 60, 45, weapon, armor);
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}
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}
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@@ -4,8 +4,4 @@ import org.project.entity.Entity;
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public interface Item {
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void use(Entity target);
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/*
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TODO: ADD OTHER REQUIRED AND BONUS METHODS
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*/
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}
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}
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@@ -1,31 +1,55 @@
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package org.project.item.armors;
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// TODO: UPDATE IMPLEMENTATION
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public abstract class Armor {
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import org.project.entity.Entity;
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import org.project.item.Item;
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public abstract class Armor implements Item {
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private int defense;
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private int maxDefense;
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private int durability;
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private int maxDurability;
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private boolean isBroke;
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public boolean isBroke;
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public Armor(int defense, int durability) {
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this.defense = defense;
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this.durability = durability;
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this.maxDefense = defense;
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this.maxDurability = durability;
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this.isBroke = false;
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}
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public void checkBreak() {
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public boolean checkBreak() {
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if (durability <= 0) {
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isBroke = true;
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defense = 0;
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durability = 0;
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System.out.println("Armor is broken!");
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}
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return isBroke;
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}
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public void repair() {
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if (isBroke) {
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isBroke = false;
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defense = maxDefense;
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durability = maxDurability;
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System.out.println("🔧 Armor repaired! Defense: " + defense + ", Durability: " + durability);
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}
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else {
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System.out.println("Armor is not broken. No need to repair.");
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}
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}
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// TODO: (BONUS) UPDATE THE REPAIR METHOD
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public void repair() {
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isBroke = false;
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defense = maxDefense;
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durability = maxDurability;
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public void reduceDurability(int amount) {
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if (!isBroke) {
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durability -= amount;
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checkBreak();
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}
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}
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@Override
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public void use(Entity target) {
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System.out.println("🛡️ " + getClass().getSimpleName() + " equipped. Defense: " + defense);
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}
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public int getDefense() {
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@@ -39,4 +63,8 @@ public abstract class Armor {
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public boolean isBroke() {
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return isBroke;
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}
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public void setDefense(int defense) {
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this.defense = defense;
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}
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}
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@@ -0,0 +1,7 @@
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package org.project.item.armors;
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public class AssassinMask extends Armor {
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public AssassinMask() {
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super(4, 20);
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}
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}
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@@ -1,6 +1,8 @@
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package org.project.item.armors;
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// TODO: UPDATE IMPLEMENTATION
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public class KnightArmor {
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// TODO: DESIGN ARMOR'S ATTRIBUTES IMPLEMENT THE CONSTRUCTOR
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//The knight's armor
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public class KnightArmor extends Armor {
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public KnightArmor() {
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super(5, 25);
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}
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}
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@@ -0,0 +1,8 @@
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package org.project.item.armors;
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//The Wizard's armor
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public class WizardRobe extends Armor {
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public WizardRobe() {
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super(3, 15);
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}
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}
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@@ -0,0 +1,12 @@
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package org.project.item.weapons;
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import org.project.item.Item;
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//The skeleton's weapon
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public class BoneDagger extends Weapon implements Item {
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int abilityCharge;
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public BoneDagger(int damage, int manaCost) {
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super(damage, manaCost);
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}
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}
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@@ -0,0 +1,12 @@
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package org.project.item.weapons;
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import org.project.item.Item;
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//The assassin's weapon
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public class Dagger extends Weapon implements Item {
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int abilityCharge;
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public Dagger(int damage, int manaCost) {
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super(damage, manaCost);
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}
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}
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@@ -0,0 +1,12 @@
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package org.project.item.weapons;
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import org.project.item.Item;
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//The vampire's weapon
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public class Rapier extends Weapon implements Item {
|
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int abilityCharge;
|
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|
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public Rapier(int damage, int manaCost) {
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super(damage, manaCost);
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}
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}
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@@ -1,26 +1,32 @@
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package org.project.item.weapons;
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|
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import org.project.entity.Entity;
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import org.project.entity.enemies.Enemy;
|
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import org.project.item.Item;
|
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|
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import java.util.ArrayList;
|
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|
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// TODO: UPDATE IMPLEMENTATION
|
||||
public class Sword {
|
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/*
|
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THIS IS AN EXAMPLE OF A WEAPON DESIGN.
|
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*/
|
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|
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int abilityCharge;
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//The knight's weapon
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public class Sword extends Weapon {
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private int abilityCharge;
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|
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public Sword() {
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// TODO: DESIGN SWORD'S ATTRIBUTES IMPLEMENT THE CONSTRUCTOR
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super(10, 8);
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this.abilityCharge = 0;
|
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}
|
||||
|
||||
// TODO: (BONUS) UPDATE THE UNIQUE ABILITY
|
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public void uniqueAbility(ArrayList<Entity> targets) {
|
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//Bonus method
|
||||
public void uniqueAbility(Entity target) {
|
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abilityCharge += 2;
|
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for (Entity target : targets) {
|
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target.takeDamage(getDamage());
|
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int totalDamage = getDamage() + (abilityCharge / 2);
|
||||
|
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target.takeDamage(totalDamage);
|
||||
if (target instanceof Enemy) {
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((Enemy) target).setStunned(true);
|
||||
}
|
||||
}
|
||||
|
||||
public int getAbilityCharge() {
|
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return abilityCharge;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
package org.project.item.weapons;
|
||||
|
||||
import org.project.item.Item;
|
||||
|
||||
//The goblin's weapon
|
||||
public class ToothedHook extends Weapon implements Item {
|
||||
int abilityCharge;
|
||||
|
||||
public ToothedHook(int damage, int manaCost) {
|
||||
super(damage, manaCost);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
package org.project.item.weapons;
|
||||
|
||||
import org.project.item.Item;
|
||||
|
||||
//The wizard's weapon
|
||||
public class Wand extends Weapon implements Item {
|
||||
int abilityCharge;
|
||||
|
||||
public Wand(int damage, int manaCost) {
|
||||
super(damage, manaCost);
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,9 @@
|
||||
package org.project.item.weapons;
|
||||
|
||||
import org.project.entity.Entity;
|
||||
import org.project.item.Item;
|
||||
|
||||
// TODO: UPDATE IMPLEMENTATION
|
||||
public abstract class Weapon {
|
||||
public abstract class Weapon implements Item {
|
||||
private int damage;
|
||||
private int manaCost;
|
||||
|
||||
@@ -29,6 +29,14 @@ public abstract class Weapon {
|
||||
return manaCost;
|
||||
}
|
||||
|
||||
public void setDamage(int damage) {
|
||||
this.damage = damage;
|
||||
}
|
||||
|
||||
public void setManaCost(int manaCost) {
|
||||
this.manaCost = manaCost;
|
||||
}
|
||||
|
||||
/*
|
||||
TODO: ADD OTHER REQUIRED AND BONUS METHODS
|
||||
*/
|
||||
|
||||
Reference in New Issue
Block a user