Knight Class and KnightArmor Class completed, Player Class updated.
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@@ -15,8 +15,4 @@ public interface Entity {
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int getMaxHP();
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int getMaxMP();
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/*
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TODO: ADD OTHER REQUIRED AND BONUS METHODS
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*/
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}
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@@ -5,9 +5,7 @@ import org.project.item.armors.Armor;
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import org.project.item.weapons.Weapon;
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public class Assassin extends Player implements Entity {
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public Assassin(String name, int hp, int mp, Weapon weapon, Armor armor) {
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super(name, hp, mp, weapon, armor);
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setMaxMP(60);
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setMaxHP(45);
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public Assassin(String name, Weapon weapon, Armor armor) {
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super(name, 45, 60, weapon, armor);
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}
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}
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@@ -3,6 +3,7 @@ package org.project.entity.players;
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import org.project.entity.Entity;
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import org.project.entity.enemies.Enemy;
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import org.project.item.armors.Armor;
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import org.project.item.armors.KnightArmor;
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import org.project.item.weapons.Sword;
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import org.project.item.weapons.Weapon;
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@@ -10,22 +11,20 @@ import java.util.ArrayList;
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public class Knight extends Player {
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Sword sword = new Sword()
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public Knight(String name, Weapon weapon, Armor armor) {
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super(name, 45, 45, weapon, armor);
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public Knight(String name) {
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super(name, 45, 45, new Sword(), new KnightArmor());
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}
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// TODO: DESIGN KNIGHT'S WEAPON AND ARMOR AND IMPLEMENT THE CONSTRUCTOR
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@Override
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public void uniqueAbility(Entity target) {
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//Checking if the mana is enough of not
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if (super.getMp() < 15) {
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if (getMp() < 15) {
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System.out.println("Mana is not enough for Shield Bash!");
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return;
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}
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//Consuming mana
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super.setMp(getMp()-15);
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setMp(getMp()-15);
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//Stunning the enemies
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if (getWeapon() instanceof Sword) {
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@@ -55,14 +55,29 @@ public abstract class Player implements Entity {
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int actualDamage = damage;
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//reducing damage if the player is in defend mode
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if (isDefending) {
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if (isDefending()) {
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actualDamage = damage / 2;
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System.out.println("🛡️ Defense reduced damage from " + damage + " to " + actualDamage);
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isDefending = false;
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setDefending(false);
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}
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hp -= actualDamage;
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if (hp < 0) {hp = 0;}
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if (armor != null && !armor.isBroke()) {
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int defense = armor.getDefense();
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actualDamage -= defense;
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if (actualDamage < 0) actualDamage = 0;
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armor.reduceDurability(1);
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System.out.println("🛡️ Armor blocked " + defense +
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" damage! Remaining durability: " + armor.getDurability());
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}
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setHp(getHp() - actualDamage);
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System.out.println("💥 " + getName() + " took " + actualDamage + " damage! HP: " + getHp());
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if (getHp() < 0) {
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setHp(0);
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System.out.println("💀 " + getName() + " has been defeated!");
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}
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}
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@Override
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@@ -132,6 +147,10 @@ public abstract class Player implements Entity {
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return armor;
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}
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public boolean isDefending() {
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return isDefending;
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}
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public void setHp(int hp) {
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this.hp = hp;
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}
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@@ -139,4 +158,8 @@ public abstract class Player implements Entity {
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public void setMp(int mp) {
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this.mp = mp;
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}
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public void setDefending(boolean defending) {
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isDefending = defending;
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}
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}
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@@ -5,9 +5,7 @@ import org.project.item.armors.Armor;
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import org.project.item.weapons.Weapon;
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public class Wizard extends Player implements Entity {
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public Wizard (String name, int hp, int mp, Weapon weapon, Armor armor) {
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super(name, hp, mp, weapon, armor);
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setMaxMP(45);
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setMaxHP(60);
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public Wizard (String name, Weapon weapon, Armor armor) {
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super(name, 60, 45, weapon, armor);
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}
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}
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@@ -4,8 +4,4 @@ import org.project.entity.Entity;
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public interface Item {
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void use(Entity target);
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/*
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TODO: ADD OTHER REQUIRED AND BONUS METHODS
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*/
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}
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}
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@@ -8,7 +8,7 @@ public abstract class Armor implements Item {
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private int maxDefense;
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private int durability;
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private int maxDurability;
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private boolean isBroke;
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public boolean isBroke;
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public Armor(int defense, int durability) {
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this.defense = defense;
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@@ -18,13 +18,14 @@ public abstract class Armor implements Item {
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this.isBroke = false;
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}
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public void checkBreak() {
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public boolean checkBreak() {
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if (durability <= 0) {
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isBroke = true;
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defense = 0;
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durability = 0;
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System.out.println("Armor is broken!");
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}
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return isBroke;
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}
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public void repair() {
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@@ -62,4 +63,8 @@ public abstract class Armor implements Item {
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public boolean isBroke() {
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return isBroke;
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}
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public void setDefense(int defense) {
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this.defense = defense;
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}
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}
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