Adding weapons and updating the Playe class.

This commit is contained in:
2026-05-09 22:10:21 +03:30
parent 1316727c85
commit 0b00500450
10 changed files with 134 additions and 23 deletions
@@ -1,12 +1,14 @@
package org.project.entity.enemies;
import org.project.entity.Entity;
import org.project.item.weapons.Weapon;
// TODO: UPDATE IMPLEMENTATION
public abstract class Enemy {
public abstract class Enemy implements Entity {
Weapon weapon;
private int hp;
private int mp;
private boolean isStunned = false;
private int stunTurns = 0;
public Enemy(int hp, int mp, Weapon weapon) {
this.hp = hp;
@@ -20,6 +22,27 @@ public abstract class Enemy {
hp -= damage;
}
public void setStunned(boolean stunned) {
this.isStunned = stunned;
if (stunned) {
this.stunTurns = 1; //Stunned in one turn
}
}
//Decreasing the stunned turns
public void decrementStun() {
if (isStunned) {
stunTurns--;
if (stunTurns <= 0) {
isStunned = false;
}
}
}
public boolean isStunned() {
return isStunned;
}
public int getHp() {
return hp;
}
@@ -1,16 +1,36 @@
package org.project.entity.players;
import org.project.entity.Entity;
import org.project.entity.enemies.Enemy;
import org.project.item.armors.Armor;
import org.project.item.weapons.Weapon;
import java.util.ArrayList;
public class Knight extends Player implements Entity {
public Knight(String name, int hp, int mp, Weapon weapon, Armor armor) {
super(name, hp, mp, weapon, armor);
setMaxMP(45);
setMaxHP(45);
public class Knight extends Player {
public Knight(String name, Weapon weapon, Armor armor) {
super(name, 45, 45, weapon, armor);
}
// TODO: DESIGN KNIGHT'S WEAPON AND ARMOR AND IMPLEMENT THE CONSTRUCTOR
// TODO: DESIGN KNIGHT'S WEAPON AND ARMOR AND IMPLEMENT THE CONSTRUCTOR
@Override
public void uniqueAbility(Entity target) {
//Checking if the mana is enough of not
if (super.getMp() < 15) {
System.out.println("Mana is not enough for Shield Bash!");
return;
}
//Consuming mana
super.setMp(super.getMp()-15);
//Stunning the enemies
target.takeDamage(25);
if (target instanceof Enemy) {
((Enemy) target).setStunned(true);
}
System.out.println("💥 Shield Bash! Enemy is stunned!");
}
}
@@ -4,6 +4,8 @@ import org.project.entity.Entity;
import org.project.item.armors.Armor;
import org.project.item.weapons.Weapon;
import java.util.ArrayList;
public abstract class Player implements Entity {
protected String name;
@@ -98,6 +100,7 @@ public abstract class Player implements Entity {
}
}
public abstract void uniqueAbility(Entity target);
public String getName() {
return name;
@@ -129,11 +132,11 @@ public abstract class Player implements Entity {
return armor;
}
public void setMaxMP(int amount) {
maxMP = amount;
public void setHp(int hp) {
this.hp = hp;
}
public void setMaxHP(int amount) {
maxHP = amount;
public void setMp(int mp) {
this.mp = mp;
}
}
@@ -0,0 +1,12 @@
package org.project.item.weapons;
import org.project.item.Item;
//The skeleton's weapon
public class BoneDagger extends Weapon implements Item {
int abilityCharge;
public BoneDagger(int damage, int manaCost) {
super(damage, manaCost);
}
}
@@ -0,0 +1,12 @@
package org.project.item.weapons;
import org.project.item.Item;
//The assassin's weapon
public class Dagger extends Weapon implements Item {
int abilityCharge;
public Dagger(int damage, int manaCost) {
super(damage, manaCost);
}
}
@@ -0,0 +1,12 @@
package org.project.item.weapons;
import org.project.item.Item;
//The vampire's weapon
public class Rapier extends Weapon implements Item {
int abilityCharge;
public Rapier(int damage, int manaCost) {
super(damage, manaCost);
}
}
@@ -1,22 +1,19 @@
package org.project.item.weapons;
import org.project.entity.Entity;
import org.project.item.Item;
import java.util.ArrayList;
// TODO: UPDATE IMPLEMENTATION
public class Sword {
/*
THIS IS AN EXAMPLE OF A WEAPON DESIGN.
*/
//The knight's weapon
public class Sword extends Weapon implements Item {
int abilityCharge;
public Sword() {
// TODO: DESIGN SWORD'S ATTRIBUTES IMPLEMENT THE CONSTRUCTOR
public Sword(int damage, int manaCost) {
super(damage, manaCost);
this.abilityCharge = 0;
}
// TODO: (BONUS) UPDATE THE UNIQUE ABILITY
public void uniqueAbility(ArrayList<Entity> targets) {
abilityCharge += 2;
for (Entity target : targets) {
@@ -0,0 +1,12 @@
package org.project.item.weapons;
import org.project.item.Item;
//The goblin's weapon
public class ToothedHook extends Weapon implements Item {
int abilityCharge;
public ToothedHook(int damage, int manaCost) {
super(damage, manaCost);
}
}
@@ -0,0 +1,12 @@
package org.project.item.weapons;
import org.project.item.Item;
//The wizard's weapon
public class Wand extends Weapon implements Item {
int abilityCharge;
public Wand(int damage, int manaCost) {
super(damage, manaCost);
}
}
@@ -1,9 +1,9 @@
package org.project.item.weapons;
import org.project.entity.Entity;
import org.project.item.Item;
// TODO: UPDATE IMPLEMENTATION
public abstract class Weapon {
public abstract class Weapon implements Item {
private int damage;
private int manaCost;
@@ -29,6 +29,14 @@ public abstract class Weapon {
return manaCost;
}
public void setDamage(int damage) {
this.damage = damage;
}
public void setManaCost(int manaCost) {
this.manaCost = manaCost;
}
/*
TODO: ADD OTHER REQUIRED AND BONUS METHODS
*/