feat(game): add timer functionality to gameplay
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@@ -11,6 +11,7 @@ const int height = 20;
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int x, y, fruitX, fruitY, score;
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int tailX[100], tailY[100];
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int ntail;
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int timer; // Variable to store elapsed time in seconds
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enum eDirection { STOP = 0, LEFT, RIGHT, UP, DOWN };
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eDirection dir;
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@@ -22,6 +23,7 @@ void setup() {
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fruitX = rand() % width;
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fruitY = rand() % height;
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score = 0;
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timer = 0; // Initialize timer
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}
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void draw() {
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@@ -50,6 +52,7 @@ void draw() {
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for(int i = 0; i < width + 2; i++) cout << "#";
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cout << "\n";
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cout << "score:" << score << "\n";
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cout << "Time: " << timer << "s\n"; // Display timer
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}
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@@ -93,7 +96,7 @@ void logic() {
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tailX[i] = prevX;
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tailY[i] = prevY;
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prevX = prev2X;
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prevY = prev2Y;
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prevY = prev2Y;
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}
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switch(dir){
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@@ -130,11 +133,18 @@ void logic() {
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int main() {
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system("cls");
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setup();
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int tickCounter = 0;
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while(!gameOver){
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draw();
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input();
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logic();
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Sleep(100);
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tickCounter++;
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if (tickCounter == 10){
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timer++;
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tickCounter = 0;
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}
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}
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return 0;
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}
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