150 lines
3.2 KiB
C++
150 lines
3.2 KiB
C++
#include <bits/stdc++.h>
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#include <iostream>
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#include <conio.h>
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#include <windows.h>
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using namespace std;
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bool gameOver;
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const int width = 40;
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const int height = 20;
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int x, y, fruitX, fruitY, score;
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int tailX[100], tailY[100];
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int ntail;
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int timer; // Variable to store elapsed time in seconds
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enum eDirection { STOP = 0, LEFT, RIGHT, UP, DOWN };
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eDirection dir;
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void setup() {
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gameOver = false;
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dir = STOP;
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x = width / 2;
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y = height / 2;
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fruitX = rand() % width;
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fruitY = rand() % height;
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score = 0;
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timer = 0; // Initialize timer
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}
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void draw() {
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SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), {0,0});
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for(int i = 0; i < width + 2; i++) cout << "#";
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cout << "\n";
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for(int i = 0; i < height; i++) {
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for(int j = 0; j < width; j++ ) {
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if(j == 0) cout << "#";
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if(i == y && j == x) cout << "O";
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else if(i == fruitY && j == fruitX) cout << "F";
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else {
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bool print = false;
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for (int k = 0; k < ntail; k++) {
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if (tailX[k] == j && tailY[k] == i) {
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cout << "o";
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print = true;
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}
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}
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if(!print) cout << " ";
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}
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if(j == width - 1) cout << "#";
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}
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cout << "\n";
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}
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for(int i = 0; i < width + 2; i++) cout << "#";
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cout << "\n";
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cout << "score:" << score << "\n";
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cout << "Time: " << timer << "s\n"; // Display timer
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}
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void input() {
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if(kbhit()) {
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char userInput = getch();
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switch(toupper(userInput)) {
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case 'A':
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case 75:
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dir = LEFT;
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break;
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case 'D':
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case 77:
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dir = RIGHT;
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break;
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case 'W':
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case 72:
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dir = UP;
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break;
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case 'S':
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case 80:
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dir = DOWN;
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break;
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case 27:
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break;
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}
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}
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}
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void logic() {
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int prevX = tailX[0];
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int prevY = tailY[0];
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int prev2X, prev2Y;
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tailX[0] = x;
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tailY[0] = y;
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for(int i = 1; i < ntail; i++) {
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prev2X = tailX[i];
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prev2Y = tailY[i];
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tailX[i] = prevX;
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tailY[i] = prevY;
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prevX = prev2X;
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prevY = prev2Y;
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}
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switch(dir){
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case LEFT:
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x--;
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break;
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case RIGHT:
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x++;
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break;
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case UP:
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y--;
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break;
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case DOWN:
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y++;
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break;
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}
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if(x >= width) x = 0;
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else if(x < 0) x = width - 1;
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if(y >= height) y = 0;
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else if(y < 0) y = height - 1;
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for(int i = 0; i < ntail; i++)
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if(tailX[i] == x && tailY[i] == y)
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gameOver = true;
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if(x == fruitX && y == fruitY) {
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score += 10;
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fruitX = rand() % width;
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fruitY = rand() % height;
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ntail++;
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}
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}
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int main() {
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system("cls");
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setup();
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int tickCounter = 0;
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while(!gameOver){
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draw();
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input();
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logic();
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Sleep(100);
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tickCounter++;
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if (tickCounter == 10){
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timer++;
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tickCounter = 0;
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}
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}
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return 0;
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} |