302 lines
8.9 KiB
C++
302 lines
8.9 KiB
C++
#include "menu.hpp"
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#include "game.hpp"
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#include <iostream>
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#include <iomanip>
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#include <conio.h>
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#include <windows.h>
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#include <string>
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using namespace std;
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void options(string menu[][80], string option, int optionLength, int i);
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int option = 1;
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void menu()
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{
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setColor(7);
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HideCursor(false);
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string menu[30][80];
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for (int H = 0; H < 30; H++)
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{
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for (int S = 0; S < 80; S++)
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{
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menu[H][S] = " ";
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}
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}
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menu[0][0] = "╔";
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menu[0][79] = "╗";
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menu[29][0] = "╚";
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menu[29][79] = "╝";
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for (int i = 1; i < 29; i++)
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{
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menu[i][0] = "║";
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menu[i][79] = "║";
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}
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for (int i = 1; i < 79; i++)
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{
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menu[0][i] = "═";
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menu[29][i] = "═";
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}
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options(menu, "New Game", 8, 3);
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options(menu, "Load Game", 9, 8);
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options(menu, "Game History", 12, 13);
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options(menu, "Help", 4, 18);
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// options(menu, "Settings", 8, 23);
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options(menu, "Exit", 4, 23);
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system("cls");
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while (true)
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{
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HANDLE h = GetStdHandle(STD_OUTPUT_HANDLE);
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COORD cursorPosition = {0, 5};
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SetConsoleCursorPosition(h, cursorPosition);
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for (int i = 0; i < 30; i++)
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{
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cout << setw(45) << "";
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for (int j = 0; j < 80; j++)
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{
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if (option == 1)
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{
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if (i > 2 && i < 6 && j > 31 && j < 48)
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{
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SetConsoleTextAttribute(h, 1);
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cout << menu[i][j];
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SetConsoleTextAttribute(h, 7);
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continue;
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}
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}
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else if (option == 2)
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{
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if (i > 7 && i < 11 && j > 31 && j < 48)
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{
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SetConsoleTextAttribute(h, 1);
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cout << menu[i][j];
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SetConsoleTextAttribute(h, 7);
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continue;
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}
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}
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else if (option == 3)
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{
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if (i > 12 && i < 16 && j > 31 && j < 48)
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{
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SetConsoleTextAttribute(h, 1);
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cout << menu[i][j];
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SetConsoleTextAttribute(h, 7);
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continue;
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}
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}
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else if (option == 4)
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{
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if (i > 17 && i < 21 && j > 31 && j < 48)
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{
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SetConsoleTextAttribute(h, 1);
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cout << menu[i][j];
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SetConsoleTextAttribute(h, 7);
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continue;
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}
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}
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else if (option == 5)
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{
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if (i > 22 && i < 26 && j > 31 && j < 48)
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{
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SetConsoleTextAttribute(h, 1);
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cout << menu[i][j];
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SetConsoleTextAttribute(h, 7);
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continue;
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}
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}
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// else
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// {
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// if (i > 27 && i < 31 && j > 31 && j < 48)
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// {
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// SetConsoleTextAttribute(h, 1);
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// cout << menu[i][j];
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// SetConsoleTextAttribute(h, 7);
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// continue;
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// }
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// }
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cout << menu[i][j];
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}
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cout << endl;
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}
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while (true)
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{
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if (_kbhit())
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{
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char userInput = _getch();
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if ((userInput == 'w' || userInput == 'W') && option > 1)
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{
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option -= 1;
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break;
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}
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else if ((userInput == 's' || userInput == 'S') && option < 5)
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{
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option += 1;
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break;
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}
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if (userInput == 13)
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{
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return;
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}
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}
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}
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Sleep(10);
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}
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}
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void options(string menu[][80], string option, int optionLength, int i)
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{
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int sapce = (15 - optionLength) / 2;
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menu[i][32] = "╔";
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menu[i][47] = "╗";
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menu[i + 1][32] = "║";
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menu[i + 1][47] = "║";
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menu[i + 2][32] = "╚";
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menu[i + 2][47] = "╝";
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for (int width = 33; width < 47; width++)
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{
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menu[i][width] = "═";
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menu[i + 2][width] = "═";
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}
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for (int T = 0; T < optionLength; T++)
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{
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menu[i + 1][33 + sapce + T] = option.at(T);
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}
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}
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bool repeat(char name[])
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{
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loadHistory();
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for (int i = 0; i < historyCount; i++)
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{
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if (strcmp(name, history[i].name) == 0)
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{
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return true;
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}
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}
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return false;
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}
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void newGame()
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{
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Player = {};
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HideCursor(true);
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system("cls");
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string newGame[35][80];
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for (int H = 0; H < 35; H++)
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{
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for (int S = 0; S < 80; S++)
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{
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newGame[H][S] = " ";
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}
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}
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newGame[0][0] = "╔";
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newGame[0][79] = "╗";
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newGame[34][0] = "╚";
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newGame[34][79] = "╝";
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for (int i = 1; i < 34; i++)
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{
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newGame[i][0] = "║";
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newGame[i][79] = "║";
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}
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for (int i = 1; i < 79; i++)
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{
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newGame[0][i] = "═";
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newGame[34][i] = "═";
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}
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HANDLE h = GetStdHandle(STD_OUTPUT_HANDLE);
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SetConsoleCursorPosition(h, {0, 5});
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for (int i = 0; i < 17; i++)
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{
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cout << setw(45) << "";
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for (int j = 0; j < 80; j++)
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{
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cout << newGame[i][j];
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}
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cout << endl;
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}
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SetConsoleCursorPosition(h, {45, 21});
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cout << "╚══════════════════════════════════════════════════════════════════════════════╝";
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SetConsoleTextAttribute(h, 10);
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SetConsoleCursorPosition(h, {81, 5});
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cout << "Breakout";
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while (Player.name[0] == 0 || repeat(Player.name))
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{
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if(repeat(Player.name))
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{
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SetConsoleCursorPosition(h, {64, 8});
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setColor(4);
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cout << "This name is alrady used!";
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_getch();
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SetConsoleCursorPosition(h, {64, 8});
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cout << " ";
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}
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SetConsoleTextAttribute(h, 7);
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SetConsoleCursorPosition(h, {47, 7});
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cout << "Enter your name: ";
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SetConsoleCursorPosition(h, {64, 7});
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cout << " ";
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SetConsoleCursorPosition(h, {64, 7});
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cin.getline(Player.name, 200);
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}
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// ══════════════════════════════════Breakout════════════════════════════════════
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}
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void help()
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{
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setColor(7);
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HideCursor(false);
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string menu[30][80];
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for (int H = 0; H < 30; H++)
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{
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for (int S = 0; S < 80; S++)
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{
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menu[H][S] = " ";
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}
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}
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menu[0][0] = "╔";
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menu[0][79] = "╗";
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menu[29][0] = "╚";
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menu[29][79] = "╝";
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for (int i = 1; i < 29; i++)
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{
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menu[i][0] = "║";
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menu[i][79] = "║";
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}
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for (int i = 1; i < 79; i++)
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{
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menu[0][i] = "═";
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menu[29][i] = "═";
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}
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HANDLE h = GetStdHandle(STD_OUTPUT_HANDLE);
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SetConsoleCursorPosition(h, {0, 5});
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for (int i = 0; i < 30; i++)
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{
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cout << setw(45) << "";
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for (int j = 0; j < 80; j++)
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{
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cout << menu[i][j];
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}
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cout << endl;
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}
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SetConsoleCursorPosition(h, {47, 7});
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cout << "\033[38;5;215m" << "1.Use " << "\033[38;5;11m" << "W/S" << "\033[38;5;215m" << " to move between options.";
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SetConsoleCursorPosition(h, {47, 9});
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cout << "\033[38;5;215m" << "1.Use " << "\033[38;5;11m" << "A/D" << "\033[38;5;215m" << " to move the Paddle.";
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SetConsoleCursorPosition(h, {47, 11});
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cout << "\033[38;5;215m" << "2.Press " << "\033[38;5;141m" << "Backspace" << "\033[38;5;215m" << " to back from loadGame menu.";
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SetConsoleCursorPosition(h, {47, 14});
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cout << "\033[38;5;33mB\033[38;5;82mR\033[38;5;51mI\033[38;5;196mI\033[38;5;201mK\033[38;5;226ms\033[38;5;215m:";
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SetConsoleCursorPosition(h, {47, 16});
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cout << "\033[38;5;33m1.Hard Brick: These bricks take two hits to break.";
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SetConsoleCursorPosition(h, {47, 18});
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cout << "\033[38;5;196m2.TNT Brick: explode and destroy nearby bricks";
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SetConsoleCursorPosition(h, {47, 20});
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cout << "\033[38;5;226m3.Golden brick: grant extra points when destroyed";
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SetConsoleCursorPosition(h, {47, 22});
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cout << "\033[38;5;215m4.Other colors are just for your eyes:)";
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cout << "\033[0m";
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_getch();
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}
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