forked from AdvancedProgramming1404/HW-10-Socket-Programming
Develop #1
@@ -1,18 +1,27 @@
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package com.university.chat.Client;
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import com.university.chat.Common.ChatMessage;
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import com.university.chat.Common.FileMessage;
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import java.io.ObjectInputStream;
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public class ServerListener implements Runnable{
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// TODO: store the ObjectInputStream from the user socket
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// (this should be the same input stream the
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// chatClient created when connecting)
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private final ObjectInputStream in;
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public ServerListener(ObjectInputStream in) {
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this.in = in;
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}
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@Override
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public void run() {
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try {
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// TODO: In an infinite loop read objects from the server
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// - if it's a ChatMessage -> print "<sender>: <content>"
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// - if it's a FileMessage -> print that a file was received
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// (filename + sender), it's already
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// saved to disk by the server.
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while(true){
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Object recived = in.readObject();
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if(recived instanceof ChatMessage msg)
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System.out.println(msg.getSender() + "==> " + msg.getContent());
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else if(recived instanceof FileMessage fileMsg)
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System.out.println(fileMsg.getSender() + "sent ==> " +fileMsg.getFilename());
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}
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} catch (Exception e){
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System.out.println("Disconnected from server");
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}
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@@ -1,29 +1,108 @@
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package com.university.chat.Client;
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public class chatClient {
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public static void main() {
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// TODO: Connecting to the server
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// 1. Create a socket and connect to the server
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// 2. Create an ObjectOutputStream (out) and ObjectInputStream (in)
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// from the socket's streams — output FIRST, then input.
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// 2. Get the username, and send a LOGIN ChatMessage with that username
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// 3. Start a new Thread running a ServerListener(in) so incoming
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// messages are handled concurrently.
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import com.university.chat.Common.ChatMessage;
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import com.university.chat.Common.FileMessage;
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import com.university.chat.Common.MessageType;
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while (true){
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try {
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// TODO: Program loop — read a line from the console and act on it:
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// - "/msg <user> <text>" -> build & send a PRIVATE_MESSAGE
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// - "/users" -> build & send a USER_LIST request
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// - "/sendfile <user> <path>" -> read the file into a byte[]
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// (you can use TransferProgress
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// to show progress)
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// and send it as a FileMessage
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// - anything else -> send a PUBLIC_MESSAGE
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// Remember to flush() the output stream after writeObject().
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} catch (Exception e){
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System.out.println("command failed: " + e.getMessage());
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import java.io.IOException;
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import java.io.ObjectInputStream;
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import java.io.ObjectOutputStream;
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import java.net.Socket;
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import java.nio.file.Files;
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import java.nio.file.Path;
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import java.nio.file.Paths;
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import java.util.Scanner;
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public class chatClient {
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public static void main() {
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final String SERVER_HOST = "localhost";
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final int SERVER_PORT = 600;
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Scanner input = new Scanner(System.in);
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try {
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Socket clientSocket = new Socket(SERVER_HOST, SERVER_PORT);
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ObjectOutputStream output = new ObjectOutputStream(clientSocket.getOutputStream());
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output.flush();
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ObjectInputStream inputStream = new ObjectInputStream(clientSocket.getInputStream());
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System.out.print("Username: ");
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String username = input.nextLine();
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output.writeObject(new ChatMessage(MessageType.LOGIN, username, null, null));
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output.flush();
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Thread serverThread = new Thread(new ServerListener(inputStream));
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serverThread.start();
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while (true) {
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try {
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String command = input.nextLine();
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if (command.startsWith("/msg ")) {
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String[] args = command.substring(5).split(" ", 2);
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String recipient = args[0];
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String message = args.length > 1 ? args[1] : "";
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output.writeObject(new ChatMessage(
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MessageType.PRIVATE_MESSAGE,
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username,
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recipient,
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message));
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output.flush();
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continue;
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}
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if (command.equals("/users")) {
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output.writeObject(new ChatMessage(
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MessageType.USER_LIST,
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username,
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null,
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null));
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output.flush();
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continue;
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}
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if (command.startsWith("/sendfile ")) {
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String[] args = command.substring(10).split(" ", 2);
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String recipient = args[0];
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Path file = Paths.get(args[1]);
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byte[] fileData = Files.readAllBytes(file);
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String fileName = file.getFileName().toString();
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output.writeObject(new FileMessage(
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username,
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recipient,
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fileName,
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fileData));
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output.flush();
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continue;
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}
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output.writeObject(new ChatMessage(
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MessageType.PUBLIC_MESSAGE,
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username,
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null,
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command));
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output.flush();
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} catch (Exception ex) {
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System.out.println("Command failed: " + ex.getMessage());
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}
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}
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} catch (IOException ex) {
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System.out.println(ex.getMessage());
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}
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}
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}
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}
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@@ -1,15 +1,28 @@
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package com.university.chat.Server;
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import java.io.IOException;
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import java.net.ServerSocket;
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import java.net.Socket;
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public class ChatServer {
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// TODO: declare a single shared UserManager instance (static final)
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// This MUST be shared by all ClientSession threads so that
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// broadcasting and private messaging work correctly.
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public static final UserManager userManager = new UserManager();
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public static ServerSocket serverSocket;
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public static void main(String[] args) {
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// TODO: Create a ServerSocket
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// TODO: In an infinite loop:
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// accept an incoming client connection
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// make a new thread running ClientSession for each user.
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try {
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serverSocket = new ServerSocket(600);
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} catch (IOException e){
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throw new RuntimeException(e);
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}
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while(true){
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try {
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Socket socket = serverSocket.accept();
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System.out.println("New user connected.");
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ClientSession session = new ClientSession(socket, userManager);
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new Thread(session).start();
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} catch(IOException e){
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System.err.println("Cannot connect: " + e.getMessage());
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}
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}
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}
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}
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@@ -2,44 +2,80 @@ package com.university.chat.Server;
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import com.university.chat.Common.ChatMessage;
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import com.university.chat.Common.FileMessage;
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import com.university.chat.Common.MessageType;
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import java.io.IOException;
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import java.io.ObjectInputStream;
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import java.io.ObjectOutputStream;
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import java.net.Socket;
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import java.nio.file.Files;
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public class ClientSession implements Runnable {
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private String username;
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private final UserManager userManager;
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private final Socket socket;
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private ObjectOutputStream out;
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private ObjectInputStream in;
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public ClientSession(Socket socket, UserManager userManager) {
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// TODO : Create an ObjectOutputStream from socket.getOutputStream()
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// and an ObjectInputStream from socket.getInputStream().
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this.socket = socket;
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this.userManager = userManager;
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try {
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out = new ObjectOutputStream(socket.getOutputStream());
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} catch (IOException e) {
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System.out.println(e.getMessage());
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}
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try {
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in = new ObjectInputStream(socket.getInputStream());
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} catch (IOException e) {
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System.out.println(e.getMessage());
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}
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}
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@Override
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public void run() {
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try {
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System.out.println("Welcome");
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boolean isLogedIn = false;
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Object firstObject = in.readObject();
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if(firstObject instanceof ChatMessage){
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isLogedIn = ((ChatMessage)firstObject).getType() == MessageType.LOGIN;
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}
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// TODO: Welcome the user (login step)
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// 1. Read the first object sent by the client.
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// 2. Check it's a ChatMessage with type LOGIN.
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// 3. Extract the username.
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// 4. Try to register the user via userManager.addUser(...).
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// 5. If the username is taken, send back LOGIN_FAILED and close the socket.
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// 6. Otherwise, create the user's folders with FileManager.createUserFolders(...)
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// and send back LOGIN_SUCCESS.
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if(!isLogedIn){
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socket.close();
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return;
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}
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// TODO: Main message loop
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// In a loop, call in.readObject(), you can separate messages by their type:
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// - if it's a ChatMessage -> call handleChatMessage(msg)
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// - if it's a FileMessage -> call handleFileMessage(fileMsg)
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// Keep looping until the connection is closed (an exception will be thrown).
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username = ((ChatMessage) firstObject).getSender();
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if(userManager.addUser(username, this)){
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System.out.println(username + " user name added.");
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FileManager.createUserFolders(username);
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out.writeObject(MessageType.LOGIN_SUCCESS);
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out.flush();
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}
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else{
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System.out.println("try another username.");
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out.writeObject(MessageType.LOGIN_FAILED);
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out.flush();
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socket.close();
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return;
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}
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while(true){
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Object obj = in.readObject();
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if(obj instanceof ChatMessage)
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handleChatMessage((ChatMessage) obj);
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else if(obj instanceof FileMessage)
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handleFileMessage((FileMessage) obj);
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}
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} catch (Exception e) {
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System.out.println("Disconnected: " + username);
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} finally {
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// TODO: Remove the user from UserManager so they no longer
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// receive broadcasts or appear in users list
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userManager.removeUser(username);
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}
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}
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@@ -47,13 +83,32 @@ public class ClientSession implements Runnable {
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private void handleChatMessage(ChatMessage msg) throws IOException {
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switch (msg.getType()) {
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case PUBLIC_MESSAGE -> {
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// TODO: Broadcast this message to every connected client.
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Iterable<ClientSession> users = userManager.getAllSessions();
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for(ClientSession user : users){
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user.send(msg);
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}
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}
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case PRIVATE_MESSAGE -> {
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// TODO: Forward this message to the receiver user.
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ClientSession receiver = userManager.getUser(msg.getReceiver());
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if(receiver != null){
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receiver.send(msg);
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}
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else{
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send(new ChatMessage(
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MessageType.PRIVATE_MESSAGE,
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"server",
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username,
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"User doesn't exist: " + msg.getReceiver()
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));
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}
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}
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case USER_LIST -> {
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// TODO: Reply to the requester with the list of online users.
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send(new ChatMessage(
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MessageType.USER_LIST,
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"server",
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username,
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userManager.listUsers()
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));
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}
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}
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}
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@@ -66,6 +121,11 @@ public class ClientSession implements Runnable {
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Files.write(sentPath, fileMsg.getData());
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Files.write(recvPath, fileMsg.getData());
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// TODO: Forward the received file-message to the destination user.
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ClientSession receiver = userManager.getUser(fileMsg.getReceiver());
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receiver.send(fileMsg);
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}
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private synchronized void send(Object obj) throws IOException{
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out.writeObject(obj);
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out.flush();
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}
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}
|
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Reference in New Issue
Block a user