forked from AdvancedProgramming1404/HW-10-Socket-Programming
Develop #1
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package com.university.chat.Server;
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package com.university.chat.Server;
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import java.io.IOException;
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import java.net.ServerSocket;
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import java.net.Socket;
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public class ChatServer {
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public class ChatServer {
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// TODO: declare a single shared UserManager instance (static final)
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public static final UserManager userManager = new UserManager();
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// This MUST be shared by all ClientSession threads so that
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public static ServerSocket serverSocket;
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// broadcasting and private messaging work correctly.
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public static void main(String[] args) {
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public static void main(String[] args) {
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// TODO: Create a ServerSocket
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try {
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serverSocket = new ServerSocket(600);
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// TODO: In an infinite loop:
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} catch (IOException e){
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// accept an incoming client connection
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throw new RuntimeException(e);
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// make a new thread running ClientSession for each user.
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}
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while(true){
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try {
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Socket socket = serverSocket.accept();
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System.out.println("New user connected.");
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ClientSession session = new ClientSession(socket, userManager);
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new Thread(session).start();
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} catch(IOException e){
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System.err.println("Cannot connect: " + e.getMessage());
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}
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}
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}
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}
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}
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}
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