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```markdown
# Java Knight ⚔️ A Turn-Based Roguelike RPG
A text-based role-playing game developed in Java, focusing on **Object-Oriented Programming** principles.
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| Encapsulation | All fields are private; access only via getters/setters |
| Method overriding| `specialAbility()`, `attack()`, `takeDamage()` overridden in subclasses |
---
## 🎮 How to Play
### Starting the Game
- Run the program. You will be asked to **choose a class**:
- `1` Knight (high damage)
- `2` Wizard (high HP)
- `3` Assassin (high mana)
- `1` Knight (high damage)
- `2` Wizard (high HP)
- `3` Assassin (high mana)
- A random location is selected, and an enemy appears.
### Main Menu
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### Merchant & Inventory (Bonus Features)
- Gold earned from enemies can be spent at the **Merchant** (option 3 in main menu).
- You can purchase:
- **Iron Sword** (30 gold)
- **Knight's Armor** (50 gold)
- **Healing Flask** (20 gold)
- **Iron Sword** (30 gold)
- **Knight's Armor** (50 gold)
- **Healing Flask** (20 gold)
- Items go into your **inventory** and can be used in or out of combat.
- Flasks are consumed upon use.
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- **Inventory** management (buy, store, and use items)
- Three distinct character classes with unique abilities
- Advanced combat mechanics (armor breaking, enemy resurrection, lifesteal, stun)
- Full turn-based game loop with enemy spawn, key collection, and final boss
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- Full turn-based game loop with enemy spawn, key collection, and final boss