fix Assassin bug
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@@ -39,9 +39,7 @@ public class Assassin extends Player {
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@Override
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public void SpecialAbility(Entity entity) {
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ModifyStamina(SpecialAbilityStamina, false);
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entity.SetState(EntityState.FROZEN);
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Damage(entity, GetDamage() * 3, new AttackPowerUp[]{AttackPowerUp.NO_DEFENSE});
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Heal(MaxHealth/4);
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}
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