168 lines
5.5 KiB
Java
168 lines
5.5 KiB
Java
package com.university.chat.Server;
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import com.university.chat.Common.ChatMessage;
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import com.university.chat.Common.FileMessage;
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import com.university.chat.Common.MessageType;
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import java.io.IOException;
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import java.io.ObjectInputStream;
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import java.io.ObjectOutputStream;
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import java.net.Socket;
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import java.nio.file.Files;
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import static com.university.chat.Client.chatClient.userManager;
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public class ClientSession implements Runnable {
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private String username;
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private final Socket socket;
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private final UserManager userManager;
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private ObjectInputStream in;
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private ObjectOutputStream out;
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public ClientSession(Socket socket, UserManager userManager) {
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// TODO : Create an ObjectOutputStream from socket.getOutputStream()
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// and an ObjectInputStream from socket.getInputStream().
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this.socket=socket;
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this.userManager=userManager;
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try {
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out = new ObjectOutputStream(socket.getOutputStream());
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out.flush();
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in = new ObjectInputStream(socket.getInputStream());
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} catch (IOException e) {
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throw new RuntimeException(e);
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}
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}
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@Override
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public void run() {
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try {
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// TODO: Welcome the user (login step)
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// 1. Read the first object sent by the client.
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// 2. Check it's a ChatMessage with type LOGIN.
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// 3. Extract the username.
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// 4. Try to register the user via userManager.addUser(...).
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// 5. If the username is taken, send back LOGIN_FAILED and close the socket.
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// 6. Otherwise, create the user's folders with FileManager.createUserFolders(...)
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// and send back LOGIN_SUCCESS.
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Object first = in.readObject();
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if (!(first instanceof ChatMessage msg)
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|| msg.getType() != MessageType.LOGIN) {
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socket.close();
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return;
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}
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username = msg.getSender();
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if (!userManager.addUser(username, this)) {
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send(new ChatMessage(
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MessageType.LOGIN_FAILED,
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"SERVER",
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username,
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"Username already exists"
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));
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socket.close();
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return;
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}
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FileManager.createUserFolders(username);
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send(new ChatMessage(
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MessageType.LOGIN_SUCCESS,
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"SERVER",
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username,
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"Login successful"
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));
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// TODO: Main message loop
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// In a loop, call in.readObject(), you can separate messages by their type:
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// - if it's a ChatMessage -> call handleChatMessage(msg)
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// - if it's a FileMessage -> call handleFileMessage(fileMsg)
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// Keep looping until the connection is closed (an exception will be thrown).
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while(true){
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Object obj = in.readObject();
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if(obj instanceof ChatMessage mesg){
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handleChatMessage(mesg);
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}
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else if(obj instanceof FileMessage file){
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handleFileMessage(file);
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}
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}
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} catch (Exception e) {
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System.out.println("Disconnected: " + username);
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} finally {
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// TODO: Remove the user from UserManager so they no longer
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// receive broadcasts or appear in users list
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if(username != null){
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userManager.removeUser(username);
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}
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try {
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socket.close();
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} catch (IOException ignored) {
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}
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}
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}
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private void handleChatMessage(ChatMessage msg) throws IOException {
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switch (msg.getType()) {
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case PUBLIC_MESSAGE -> {
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// TODO: Broadcast this message to every connected client.
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for(ClientSession session :
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userManager.getAllSessions()){
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session.send(msg);
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}
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}
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case PRIVATE_MESSAGE -> {
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ClientSession target =
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userManager.getUser(msg.getReceiver());
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if(target != null){
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target.send(msg);
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}
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}
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case USER_LIST -> {
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// TODO: Reply to the requester with the list of online users.
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send(new ChatMessage(
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MessageType.USER_LIST,
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"SERVER",
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username,
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userManager.listUsers()
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));
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}
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}
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}
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private void handleFileMessage(FileMessage fileMsg) throws IOException {
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// Storing the file
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var sentPath = FileManager.getSentPath(fileMsg.getSender(), fileMsg.getFilename());
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var recvPath = FileManager.getReceivedPath(fileMsg.getReceiver(), fileMsg.getFilename());
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Files.write(sentPath, fileMsg.getData());
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Files.write(recvPath, fileMsg.getData());
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// TODO: Forward the received file-message to the destination user.
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ClientSession target =
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userManager.getUser(
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fileMsg.getReceiver()
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);
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if(target != null){
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target.send(fileMsg);
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}
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}
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public synchronized void send(Object obj)
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throws IOException {
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out.writeObject(obj);
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out.flush();
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}
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} |