package com.university.chat.Server; import com.university.chat.Common.ChatMessage; import com.university.chat.Common.FileMessage; import com.university.chat.Common.MessageType; import java.io.IOException; import java.io.ObjectInputStream; import java.io.ObjectOutputStream; import java.net.Socket; import java.nio.file.Files; import static com.university.chat.Client.chatClient.userManager; public class ClientSession implements Runnable { private String username; private final Socket socket; private final UserManager userManager; private ObjectInputStream in; private ObjectOutputStream out; public ClientSession(Socket socket, UserManager userManager) { // TODO : Create an ObjectOutputStream from socket.getOutputStream() // and an ObjectInputStream from socket.getInputStream(). this.socket=socket; this.userManager=userManager; try { out = new ObjectOutputStream(socket.getOutputStream()); out.flush(); in = new ObjectInputStream(socket.getInputStream()); } catch (IOException e) { throw new RuntimeException(e); } } @Override public void run() { try { // TODO: Welcome the user (login step) // 1. Read the first object sent by the client. // 2. Check it's a ChatMessage with type LOGIN. // 3. Extract the username. // 4. Try to register the user via userManager.addUser(...). // 5. If the username is taken, send back LOGIN_FAILED and close the socket. // 6. Otherwise, create the user's folders with FileManager.createUserFolders(...) // and send back LOGIN_SUCCESS. Object first = in.readObject(); if (!(first instanceof ChatMessage msg) || msg.getType() != MessageType.LOGIN) { socket.close(); return; } username = msg.getSender(); if (!userManager.addUser(username, this)) { send(new ChatMessage( MessageType.LOGIN_FAILED, "SERVER", username, "Username already exists" )); socket.close(); return; } FileManager.createUserFolders(username); send(new ChatMessage( MessageType.LOGIN_SUCCESS, "SERVER", username, "Login successful" )); // TODO: Main message loop // In a loop, call in.readObject(), you can separate messages by their type: // - if it's a ChatMessage -> call handleChatMessage(msg) // - if it's a FileMessage -> call handleFileMessage(fileMsg) // Keep looping until the connection is closed (an exception will be thrown). while(true){ Object obj = in.readObject(); if(obj instanceof ChatMessage mesg){ handleChatMessage(mesg); } else if(obj instanceof FileMessage file){ handleFileMessage(file); } } } catch (Exception e) { System.out.println("Disconnected: " + username); } finally { // TODO: Remove the user from UserManager so they no longer // receive broadcasts or appear in users list if(username != null){ userManager.removeUser(username); } try { socket.close(); } catch (IOException ignored) { } } } private void handleChatMessage(ChatMessage msg) throws IOException { switch (msg.getType()) { case PUBLIC_MESSAGE -> { // TODO: Broadcast this message to every connected client. for(ClientSession session : userManager.getAllSessions()){ session.send(msg); } } case PRIVATE_MESSAGE -> { ClientSession target = userManager.getUser(msg.getReceiver()); if(target != null){ target.send(msg); } } case USER_LIST -> { // TODO: Reply to the requester with the list of online users. send(new ChatMessage( MessageType.USER_LIST, "SERVER", username, userManager.listUsers() )); } } } private void handleFileMessage(FileMessage fileMsg) throws IOException { // Storing the file var sentPath = FileManager.getSentPath(fileMsg.getSender(), fileMsg.getFilename()); var recvPath = FileManager.getReceivedPath(fileMsg.getReceiver(), fileMsg.getFilename()); Files.write(sentPath, fileMsg.getData()); Files.write(recvPath, fileMsg.getData()); // TODO: Forward the received file-message to the destination user. ClientSession target = userManager.getUser( fileMsg.getReceiver() ); if(target != null){ target.send(fileMsg); } } public synchronized void send(Object obj) throws IOException { out.writeObject(obj); out.flush(); } }