docs: README
This commit is contained in:
Binary file not shown.
|
After Width: | Height: | Size: 27 KiB |
@@ -0,0 +1,51 @@
|
||||
# 📄🛳️ Paper Battleship
|
||||
|
||||
**Paper Battleship** is a Java-based networked version of the classic Battleship game, built using socket programming. It simulates the nostalgic feel of the paper-based game, now with two players connecting over a network and taking turns to attack each other's grid.
|
||||
|
||||
## 🎯 Features
|
||||
|
||||
* Two-player turn-based gameplay over a network
|
||||
* Server-client architecture using Java Sockets
|
||||
* Console-based grid interaction
|
||||
* Hit/miss feedback and ship sinking notification
|
||||
* Simple and minimalistic design for learning and fun
|
||||
|
||||
## 🕹️ How to Play
|
||||
|
||||
1. **Start the Server**
|
||||
Run the `BattleShipServer` on one machine (or the host machine).
|
||||
|
||||
2. **Connect Two Clients**
|
||||
Run `BattleShipClient` on two separate terminals or machines. Each player enters the server's IP and port to connect.
|
||||
|
||||
3. **Gameplay**
|
||||
|
||||
* Each player places their ships (can be manual or random depending on your implementation).
|
||||
* Players take turns entering grid coordinates like `A3`, `B7`, etc.
|
||||
* The game continues until one player sinks all of the opponent’s ships.
|
||||
|
||||

|
||||
|
||||
## 🚀 Getting Started
|
||||
|
||||
### Prerequisites
|
||||
|
||||
* Java 8 or higher
|
||||
* Terminal or IDE (e.g., IntelliJ, Eclipse)
|
||||
|
||||
|
||||
## 📁 Project Structure
|
||||
|
||||
```
|
||||
PaperBattleShip/
|
||||
├── java/
|
||||
│ ├── Client/
|
||||
│ │ ├── BattleShip.java
|
||||
│ │ ├── BattleShipCell.java
|
||||
│ │ ├── BattleShipClient.java
|
||||
│ │ ├── BattleShipClientNetworkHandler.java
|
||||
│ │ └── utils/
|
||||
│ │ └── AnsiColor.java
|
||||
│ └── Server/
|
||||
│ ├── BattleShipServer.java
|
||||
│ └── ClientHandler.java
|
||||
Reference in New Issue
Block a user