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# Session 6: SOLID Principles and Dependency Injection (DI)
## 📝 Overview
In this session, we will learn two foundational concepts for writing clean, maintainable, and scalable software:
- **SOLID Principles:** Five key design principles that help create better object-oriented designs.
- **Dependency Injection (DI):** A design pattern to manage class dependencies, improve modularity, and facilitate testing.
---
## 📚 Topics Covered
### ✅ SOLID Principles
- Single Responsibility Principle (SRP)
- Open/Closed Principle (OCP)
- Liskov Substitution Principle (LSP)
- Interface Segregation Principle (ISP)
- Dependency Inversion Principle (DIP)
### ✅ Dependency Injection (DI)
- What is DI and why use it
- Types of DI: Constructor, Setter, Interface injection
- Benefits of DI
- Real-life analogy
- Detailed examples in C#
- DI frameworks overview
---
## 📌 Notes
### Part 3: SOLID Principles
SOLID is an acronym for five design principles aimed at improving code quality:
---
#### 1. Single Responsibility Principle (SRP)
- A class should have only one reason to change.
- Meaning: Each class should only do one thing or handle one responsibility.
**Example:**
```c#
class Invoice {
public void CalculateTotal() { /* calculation code */ }
public void PrintInvoice() { /* printing code */ } // Violates SRP
}
```
Better to separate:
```c#
class InvoiceCalculator {
public void CalculateTotal() { /* calculation code */ }
}
class InvoicePrinter {
public void PrintInvoice() { /* printing code */ }
}
```
---
#### 2. Open/Closed Principle (OCP)
- Software entities (classes, modules, functions) should be open for extension but closed for modification.
- You should be able to add new features without changing existing code.
**Example:**
```c#
abstract class Shape {
public abstract double Area();
}
class Rectangle : Shape {
public double Width, Height;
public override double Area() => Width * Height;
}
class Circle : Shape {
public double Radius;
public override double Area() => Math.PI * Radius * Radius;
}
```
You can add new shapes without modifying existing ones.
---
#### 3. Liskov Substitution Principle (LSP)
- Objects of a superclass should be replaceable with objects of subclasses without affecting the correctness of the program.
**Example Violation:**
```c#
class Bird {
public virtual void Fly() { }
}
class Ostrich : Bird {
public override void Fly() {
throw new Exception("Ostriches can't fly!");
}
}
```
Better to redesign so `Ostrich` is not forced to implement unsupported behavior.
---
#### 4. Interface Segregation Principle (ISP)
- Clients should not be forced to depend on interfaces they do not use.
- Split large interfaces into smaller, more specific ones.
**Example:**
```c#
interface IWorker {
void Work();
void Eat();
}
class Robot : IWorker {
public void Work() { /* working */ }
public void Eat() { throw new NotImplementedException(); } // Violation
}
```
Better to split:
```c#
interface IWorkable {
void Work();
}
interface IFeedable {
void Eat();
}
class Robot : IWorkable {
public void Work() { /* working */ }
}
```
---
#### 5. Dependency Inversion Principle (DIP)
- High-level modules should not depend on low-level modules; both should depend on abstractions.
- Abstractions should not depend on details; details should depend on abstractions.
**Example:**
Instead of:
```c#
class BackendDeveloper {
public void Develop() { /* backend code */ }
}
class FrontendDeveloper {
public void Develop() { /* frontend code */ }
}
class Project {
BackendDeveloper backend = new BackendDeveloper();
FrontendDeveloper frontend = new FrontendDeveloper();
public void DevelopProject() {
backend.Develop();
frontend.Develop();
}
}
```
Use abstraction:
```c#
interface IDeveloper {
void Develop();
}
class BackendDeveloper : IDeveloper { public void Develop() { } }
class FrontendDeveloper : IDeveloper { public void Develop() { } }
class Project {
private IDeveloper _developer1;
private IDeveloper _developer2;
public Project(IDeveloper dev1, IDeveloper dev2) {
_developer1 = dev1;
_developer2 = dev2;
}
public void DevelopProject() {
_developer1.Develop();
_developer2.Develop();
}
}
```
---
### Part 4: Dependency Injection (DI)
---
#### What is Dependency Injection?
Dependency Injection is a design pattern where an object receives the objects it depends on, rather than creating them itself.
**Analogy:** Ordering coffee from a cafe instead of growing coffee beans yourself.
---
#### Types of Dependency Injection
| Type | Description | Example Usage |
| ------------------------- | ---------------------------------------------- | ------------------------------------ |
| **Constructor Injection** | Dependencies passed via constructor parameters | `public Car(IEngine engine) { ... }` |
| **Setter Injection** | Dependencies set via properties or setters | `car.Engine = new DieselEngine();` |
| **Interface Injection** | Dependencies injected via interface methods | `void SetEngine(IEngine engine);` |
---
#### Benefits of DI
- Loosely coupled code
- Easier testing (mock dependencies)
- Clear dependency declaration
- Easier maintenance and flexibility
- Supports Inversion of Control (IoC)
---
#### Examples
**Constructor Injection:**
```c#
public interface IEngine {
void Start();
}
public class DieselEngine : IEngine {
public void Start() { Console.WriteLine("Diesel engine started."); }
}
public class Car {
private IEngine _engine;
public Car(IEngine engine) { _engine = engine; }
public void StartCar() { _engine.Start(); }
}
// Usage:
IEngine engine = new DieselEngine();
Car car = new Car(engine);
car.StartCar();
```
---
**Setter Injection:**
```c#
public class Car {
private IEngine _engine;
public IEngine Engine {
set { _engine = value; }
}
public void StartCar() {
if (_engine == null) Console.WriteLine("Engine not set!");
else _engine.Start();
}
}
// Usage:
Car car = new Car();
car.Engine = new DieselEngine();
car.StartCar();
```
---
**Interface Injection:**
```c#
public interface IEngineSetter {
void SetEngine(IEngine engine);
}
public class Car : IEngineSetter {
private IEngine _engine;
public void SetEngine(IEngine engine) {
_engine = engine;
}
public void StartCar() { _engine?.Start(); }
}
// Usage:
Car car = new Car();
car.SetEngine(new DieselEngine());
car.StartCar();
```
---
#### DI Frameworks & Containers
- Manual injection can be tedious.
- Frameworks automate dependency management.
- Popular .NET DI frameworks:
- Microsoft.Extensions.DependencyInjection (built-in ASP.NET Core)
- Autofac
- Ninject
- Unity
**Example in ASP.NET Core:**
```c#
// Startup.cs or Program.cs
services.AddTransient<IEngine, DieselEngine>();
services.AddTransient<Car>();
// Usage in constructor
public class MyController {
private readonly Car _car;
public MyController(Car car) {
_car = car;
}
public void Drive() {
_car.StartCar();
}
}
```
---
## 🧪 Practice
- Refactor a tightly coupled class using constructor injection.
- Create multiple implementations of a service interface and switch between them using DI.
- Implement setter injection and observe behavior when dependency is missing.
- Explore ASP.NET Core built-in DI container: register services and inject them in controllers.
---
## 🙏 References
- [SOLID Principles - GeeksforGeeks](https://www.geeksforgeeks.org/solid-principle-in-programming-understand-with-real-life-examples/)
- [Dependency Injection (DI) - GeeksforGeeks](https://www.geeksforgeeks.org/dependency-injectiondi-design-pattern/)
- [Microsoft Docs: Dependency Injection in ASP.NET Core](https://learn.microsoft.com/en-us/aspnet/core/fundamentals/dependency-injection)
- [Refactoring Guru: Dependency Injection](https://refactoring.guru/design-patterns/dependency-injection)