update README
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@@ -59,6 +59,7 @@ Each turn you choose one of six actions:
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| 4 | **Heal** | Costs MP. Restores 10 HP |
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| 5 | **Special ability** | Costs MP. Unique per character |
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| 6 | **Flask** | Free. Uses a consumable charge |
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| 7 | **RepairKit** | Free. Repairs the player armor |
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If an action fails due to insufficient MP, you'll be prompted to choose again — your turn is not wasted.
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