delete armor and weapon
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@@ -1,34 +1,41 @@
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package org.project.entity.enemies;
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import org.project.item.weapons.Weapon;
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import org.project.entity.Entity;
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import org.project.entity.players.Player;
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// TODO: UPDATE IMPLEMENTATION
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public abstract class Enemy {
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Weapon weapon;
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private int hp;
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private int mp;
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public Enemy(int hp, int mp, Weapon weapon) {
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this.hp = hp;
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this.mp = mp;
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public abstract class Enemy extends Entity {
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this.weapon = weapon;
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protected final EnemyStats stats;
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private boolean stunned;
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public Enemy(EnemyStats stats) {
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super(stats.maxHP);
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this.stats = stats;
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stunned = false;
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}
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@Override
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public void takeDamage(int damage) {
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hp -= damage;
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super.takeDamage(damage);
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System.out.println("Your attack dealt " + damage + " damage to the enemy!");
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}
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public int getHp() {
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return hp;
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public void attack(Player target) {
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if(!stunned) {
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System.out.println(getType() + " attacked you!");
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target.takeDamage(stats.damage);
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}
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else {
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System.out.println("The enemy was stunned and missed its turn!");
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stunned = false;
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}
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}
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public int getMp() {
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return mp;
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}
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public abstract String getType();
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public Weapon getWeapon() {
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return weapon;
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}
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public int getXpReward() {return stats.xpReward;}
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public boolean isStunned() { return stunned; }
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public void setStunned(boolean stunned) {this.stunned = stunned; }
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}
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@@ -1,11 +0,0 @@
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package org.project.item;
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import org.project.entity.Entity;
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public interface Item {
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void use(Entity target);
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/*
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TODO: ADD OTHER REQUIRED AND BONUS METHODS
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*/
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}
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@@ -1,42 +0,0 @@
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package org.project.item.armors;
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// TODO: UPDATE IMPLEMENTATION
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public abstract class Armor {
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private int defense;
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private int maxDefense;
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private int durability;
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private int maxDurability;
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private boolean isBroke;
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public Armor(int defense, int durability) {
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this.defense = defense;
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this.durability = durability;
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}
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public void checkBreak() {
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if (durability <= 0) {
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isBroke = true;
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defense = 0;
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}
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}
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// TODO: (BONUS) UPDATE THE REPAIR METHOD
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public void repair() {
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isBroke = false;
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defense = maxDefense;
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durability = maxDurability;
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}
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public int getDefense() {
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return defense;
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}
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public int getDurability() {
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return durability;
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}
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public boolean isBroke() {
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return isBroke;
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}
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}
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@@ -1,6 +0,0 @@
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package org.project.item.armors;
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// TODO: UPDATE IMPLEMENTATION
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public class KnightArmor {
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// TODO: DESIGN ARMOR'S ATTRIBUTES IMPLEMENT THE CONSTRUCTOR
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}
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@@ -1,8 +0,0 @@
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package org.project.item.consumables;
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// TODO: UPDATE IMPLEMENTATION
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public abstract class Consumable {
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/*
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TODO: ADD OTHER REQUIRED AND BONUS METHODS
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*/
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}
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@@ -1,16 +0,0 @@
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package org.project.item.consumables;
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import org.project.entity.Entity;
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// TODO: UPDATE IMPLEMENTATION
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public class Flask {
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/*
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THIS IS AN EXAMPLE OF A CONSUMABLE DESIGN.
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*/
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// TODO: UPDATE USE METHOD
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@Override
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public void use(Entity target) {
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target.heal(target.getMaxHP() / 10);
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}
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}
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@@ -1,4 +0,0 @@
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package org.project.item.weapons;
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public class AssassinWeapon {
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}
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@@ -1,4 +0,0 @@
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package org.project.item.weapons;
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public class KnightWeapon {
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}
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@@ -1,26 +0,0 @@
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package org.project.item.weapons;
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import org.project.entity.Entity;
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import java.util.ArrayList;
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// TODO: UPDATE IMPLEMENTATION
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public class Sword {
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/*
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THIS IS AN EXAMPLE OF A WEAPON DESIGN.
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*/
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int abilityCharge;
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public Sword() {
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// TODO: DESIGN SWORD'S ATTRIBUTES IMPLEMENT THE CONSTRUCTOR
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}
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// TODO: (BONUS) UPDATE THE UNIQUE ABILITY
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public void uniqueAbility(ArrayList<Entity> targets) {
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abilityCharge += 2;
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for (Entity target : targets) {
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target.takeDamage(getDamage());
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}
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}
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}
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@@ -1,35 +0,0 @@
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package org.project.item.weapons;
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import org.project.entity.Entity;
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// TODO: UPDATE IMPLEMENTATION
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public abstract class Weapon {
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private int damage;
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private int manaCost;
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/*
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TODO: ADD OTHER REQUIRED AND BONUS ATTRIBUTES
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*/
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public Weapon(int damage, int manaCost) {
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this.damage = damage;
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this.manaCost = manaCost;
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}
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@Override
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public void use(Entity target) {
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target.takeDamage(damage);
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}
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public int getDamage() {
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return damage;
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}
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public int getManaCost() {
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return manaCost;
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}
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/*
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TODO: ADD OTHER REQUIRED AND BONUS METHODS
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*/
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}
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@@ -1,4 +0,0 @@
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package org.project.item.weapons;
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public class WizardWeapon {
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}
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