Base files added.
This commit is contained in:
Generated
+13
@@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="CompilerConfiguration">
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<annotationProcessing>
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<profile name="Maven default annotation processors profile" enabled="true">
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<sourceOutputDir name="target/generated-sources/annotations" />
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<sourceTestOutputDir name="target/generated-test-sources/test-annotations" />
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<outputRelativeToContentRoot value="true" />
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<module name="Java-Knight" />
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</profile>
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</annotationProcessing>
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</component>
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</project>
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Generated
+7
@@ -0,0 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="Encoding">
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<file url="file://$PROJECT_DIR$/Java-Knight/src/main/java" charset="UTF-8" />
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<file url="file://$PROJECT_DIR$/Java-Knight/src/main/resources" charset="UTF-8" />
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</component>
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</project>
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Generated
+20
@@ -0,0 +1,20 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="RemoteRepositoriesConfiguration">
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<remote-repository>
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<option name="id" value="central" />
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<option name="name" value="Central Repository" />
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<option name="url" value="https://maven.devneeds.ir/" />
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</remote-repository>
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<remote-repository>
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<option name="id" value="central" />
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<option name="name" value="Maven Central repository" />
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<option name="url" value="https://repo1.maven.org/maven2" />
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</remote-repository>
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<remote-repository>
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<option name="id" value="jboss.community" />
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<option name="name" value="JBoss Community repository" />
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<option name="url" value="https://repository.jboss.org/nexus/content/repositories/public/" />
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</remote-repository>
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</component>
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</project>
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Generated
+8
@@ -1,5 +1,13 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ExternalStorageConfigurationManager" enabled="true" />
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<component name="MavenProjectsManager">
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<option name="originalFiles">
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<list>
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<option value="$PROJECT_DIR$/Java-Knight/pom.xml" />
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</list>
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</option>
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</component>
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<component name="ProjectRootManager" version="2" project-jdk-name="25" project-jdk-type="JavaSDK">
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<output url="file://$PROJECT_DIR$/out" />
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</component>
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@@ -0,0 +1,17 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project xmlns="http://maven.apache.org/POM/4.0.0"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
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<modelVersion>4.0.0</modelVersion>
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<groupId>org.project</groupId>
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<artifactId>Java-Knight</artifactId>
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<version>1.0-SNAPSHOT</version>
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<properties>
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<maven.compiler.source>25</maven.compiler.source>
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<maven.compiler.target>25</maven.compiler.target>
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<project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
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</properties>
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</project>
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@@ -0,0 +1,15 @@
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package org.project;
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import org.project.location.Location;
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import java.util.ArrayList;
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import java.util.List;
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public class Main {
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public static void main(String[] args) {
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// TODO: ADD SOME LOCATIONS TO YOUR GAME
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List<Location> locations = new ArrayList<>();
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// TODO: IMPLEMENT GAMEPLAY
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}
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}
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@@ -0,0 +1,21 @@
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package org.project.entity;
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public interface Entity {
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void attack(Entity target);
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void defend();
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void heal(int health);
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void fillMana(int mana);
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void takeDamage(int damage);
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int getMaxHP();
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int getMaxMP();
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/*
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TODO: ADD OTHER REQUIRED AND BONUS METHODS
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*/
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}
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@@ -0,0 +1,35 @@
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package org.project.entity.enemies;
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import org.project.object.weapons.Weapon;
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// TODO: UPDATE IMPLEMENTATION
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public abstract class Enemy {
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Weapon weapon;
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private int hp;
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private int mp;
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public Enemy(int hp, int mp, Weapon weapon) {
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this.hp = hp;
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this.mp = mp;
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this.weapon = weapon;
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}
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// TODO: (BONUS) UPDATE THE FORMULA OF TAKING DAMAGE
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@Override
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public void takeDamage(int damage) {
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hp -= damage;
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}
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public int getHp() {
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return hp;
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}
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public int getMp() {
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return mp;
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}
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public Weapon getWeapon() {
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return weapon;
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}
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}
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@@ -0,0 +1,6 @@
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package org.project.entity.enemies;
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// TODO: UPDATE IMPLEMENTATION
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public class Skeleton {
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// TODO: DESIGN ENEMY'S WEAPON AND ARMOR AND IMPLEMENT THE CONSTRUCTOR
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}
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@@ -0,0 +1,6 @@
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package org.project.entity.players;
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// TODO: UPDATE IMPLEMENTATION
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public class Knight {
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// TODO: DESIGN KNIGHT'S WEAPON AND ARMOR AND IMPLEMENT THE CONSTRUCTOR
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}
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@@ -0,0 +1,89 @@
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package org.project.entity.players;
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import org.project.entity.Entity;
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import org.project.object.armors.Armor;
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import org.project.object.weapons.Weapon;
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// TODO: UPDATE IMPLEMENTATION
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public abstract class Player {
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protected String name;
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Weapon weapon;
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Armor armor;
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private int hp;
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private int maxHP;
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private int mp;
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private int maxMP;
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public Player(String name, int hp, int mp, Weapon weapon, Armor armor) {
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this.name = name;
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this.hp = hp;
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this.mp = mp;
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this.weapon = weapon;
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this.armor = armor;
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}
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@Override
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public void attack(Entity target) {
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target.takeDamage(weapon.getDamage());
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}
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@Override
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public void defend() {
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// TODO: (BONUS) IMPLEMENT A DEFENSE METHOD FOR SHIELDS
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}
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// TODO: (BONUS) UPDATE THE FORMULA OF TAKING DAMAGE
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@Override
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public void takeDamage(int damage) {
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hp -= damage - armor.getDefense();
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}
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@Override
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public void heal(int health) {
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hp += health;
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if (hp > maxHP) {
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hp = maxHP;
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}
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}
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@Override
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public void fillMana(int mana) {
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mp += mana;
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if (mp > maxMP) {
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mp = maxMP;
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}
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}
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public String getName() {
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return name;
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}
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public int getHp() {
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return hp;
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}
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@Override
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public int getMaxHP() {
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return maxHP;
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}
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public int getMp() {
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return mp;
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}
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@Override
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public int getMaxMP() {
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return maxMP;
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}
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public Weapon getWeapon() {
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return weapon;
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}
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public Armor getArmor() {
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return armor;
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}
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}
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@@ -0,0 +1,32 @@
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package org.project.location;
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import org.project.entity.enemies.Enemy;
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import java.util.ArrayList;
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public class Location {
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private String name;
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private ArrayList<Enemy> enemies;
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public Location(ArrayList<Location> locations, ArrayList<Enemy> enemies) {
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this.locations = locations;
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this.enemies = enemies;
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}
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/*
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TODO: (BONUS) RESET EACH LOCATION AFTER PLAYER LEAVES
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*/
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public String getName() {
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return name;
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}
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public ArrayList<Location> getLocations() {
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return locations;
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}
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public ArrayList<Enemy> getEnemies() {
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return enemies;
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}
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}
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@@ -0,0 +1,11 @@
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package org.project.object;
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import org.project.entity.Entity;
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public interface Object {
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void use(Entity target);
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/*
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TODO: ADD OTHER REQUIRED AND BONUS METHODS
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*/
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}
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@@ -0,0 +1,42 @@
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package org.project.object.armors;
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// TODO: UPDATE IMPLEMENTATION
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public abstract class Armor {
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private int defense;
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private int maxDefense;
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private int durability;
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private int maxDurability;
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private boolean isBroke;
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public Armor(int defense, int durability) {
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this.defense = defense;
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this.durability = durability;
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}
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public void checkBreak() {
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if (durability <= 0) {
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isBroke = true;
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defense = 0;
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}
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}
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// TODO: (BONUS) UPDATE THE REPAIR METHOD
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public void repair() {
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isBroke = false;
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defense = maxDefense;
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durability = maxDurability;
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}
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public int getDefense() {
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return defense;
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}
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public int getDurability() {
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return durability;
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}
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public boolean isBroke() {
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return isBroke;
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}
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}
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@@ -0,0 +1,6 @@
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package org.project.object.armors;
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// TODO: UPDATE IMPLEMENTATION
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public class KnightArmor {
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// TODO: DESIGN ARMOR'S ATTRIBUTES IMPLEMENT THE CONSTRUCTOR
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}
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@@ -0,0 +1,8 @@
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package org.project.object.consumables;
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// TODO: UPDATE IMPLEMENTATION
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public abstract class Consumable {
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/*
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TODO: ADD OTHER REQUIRED AND BONUS METHODS
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*/
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}
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@@ -0,0 +1,16 @@
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package org.project.object.consumables;
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import org.project.entity.Entity;
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// TODO: UPDATE IMPLEMENTATION
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public class Flask {
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/*
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THIS IS AN EXAMPLE OF A CONSUMABLE DESIGN.
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*/
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// TODO: (BONUS) UPDATE USE METHOD
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@Override
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public void use(Entity target) {
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target.heal(target.getMaxHP() / 10);
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}
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}
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@@ -0,0 +1,26 @@
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package org.project.object.weapons;
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import org.project.entity.Entity;
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import java.util.ArrayList;
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// TODO: UPDATE IMPLEMENTATION
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public class Sword {
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/*
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THIS IS AN EXAMPLE OF A WEAPON DESIGN.
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*/
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int abilityCharge;
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public Sword() {
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// TODO: DESIGN SWORD'S ATTRIBUTES IMPLEMENT THE CONSTRUCTOR
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}
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// TODO: (BONUS) UPDATE THE UNIQUE ABILITY
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public void uniqueAbility(ArrayList<Entity> targets) {
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abilityCharge += 2;
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for (Entity target : targets) {
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target.takeDamage(getDamage());
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}
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}
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}
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@@ -0,0 +1,35 @@
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package org.project.object.weapons;
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import org.project.entity.Entity;
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// TODO: UPDATE IMPLEMENTATION
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public abstract class Weapon {
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private int damage;
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private int manaCost;
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/*
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TODO: ADD OTHER REQUIRED AND BONUS ATTRIBUTES
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*/
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public Weapon(int damage, int manaCost) {
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this.damage = damage;
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this.manaCost = manaCost;
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}
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@Override
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public void use(Entity target) {
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target.takeDamage(damage);
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}
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public int getDamage() {
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||||
return damage;
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}
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public int getManaCost() {
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return manaCost;
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}
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|
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/*
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||||
TODO: ADD OTHER REQUIRED AND BONUS METHODS
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*/
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||||
}
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||||
@@ -39,7 +39,7 @@ git checkout -b develop
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||||
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||||
A well-structured OOP hierarchy is crucial. Avoid duplicating code by placing shared logic in abstract classes.
|
||||
|
||||
- **Entities & Locations:** You have `Entity`, `Object`, and `Location`.
|
||||
- **Entities & Locations:** You have `Entity`, `Object`(Bonus) , and `Location`.
|
||||
- **Players:** `Player` is an abstract class implementing `Entity`. Subclasses: `Wizard`, `Knight`, `Assassin`.
|
||||
- **Base Stat Differences:** Each class must have distinct starting stats. For example:
|
||||
- **Knight:** Highest Base Damage.
|
||||
@@ -47,7 +47,11 @@ A well-structured OOP hierarchy is crucial. Avoid duplicating code by placing sh
|
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- **Assassin:** Highest Max Stamina/Mana.
|
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- **Enemies:** `Enemy` is an abstract class implementing `Entity`. Subclasses: `Skeleton`, `Goblin`, `Vampire`, and **`Dragon`**.
|
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- **The Boss:** Even though `Dragon` is the final boss, it **must** be a subclass of `Enemy` to inherit common combat properties, while possessing extremely high stats and unique mechanics.
|
||||
- **Objects:** `Consumable`, `Armor`, `Weapon` are abstract classes implementing `Object`.
|
||||
- **Objects (Bonus):** `Consumable`, `Armor`, `Weapon` are abstract classes implementing `Object`. example :
|
||||
- KnightArmor extends Armor - you can add more subclasses of Armor for extra score
|
||||
- Sword extends Weapon - you can add more subclasses of Weapon for extra score
|
||||
|
||||

|
||||
|
||||
### 3️⃣ Step 3: Implement Player & Monster Methods 🏹
|
||||
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 54 KiB |
Reference in New Issue
Block a user