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@@ -50,6 +50,7 @@ A well-structured OOP hierarchy is crucial. Avoid duplicating code by placing sh
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- **Item (Bonus):** `Consumable`, `Armor`, `Weapon` are abstract classes implementing `Item`. example :
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- KnightArmor extends Armor - you can add more subclasses of Armor for extra score
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- Sword extends Weapon - you can add more subclasses of Weapon for extra score
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- Flask extends Consumable - you can add more subclasses of Consumable for extra score
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@@ -134,8 +135,8 @@ while (player.isAlive() && enemy.isAlive())
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### 5️⃣ Step 5: Extra Features & Bonus Tasks ⭐
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*(Optional for extra credit)*
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✅ **Dynamic Economy & Merchant System:** Implement coins that drop from enemies. Add a "Visit Merchant" option to the main loop where players can spend coins to buy specific weapons, armors, or potions.
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✅ **Multiple Weapons & Inventory:** Players can buy, store, and swap between multiple weapons mid-combat.
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✅ **Dynamic Economy & Merchant System:** Implement coins that drop from enemies. Add a "Visit Merchant" option to the main loop where players can spend coins to buy specific weapons, armors, or consumables.
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✅ **Multiple Weapons & Inventory:** Players can buy, store, and swap between multiple weapons or use consumables mid-combat.
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✅ **Multiplayer/Party Mode:** Allow multiple players to team up and fight multiple enemies together. The Dragon's breath attack will damage the entire party simultaneously.
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✅ **PvP Mode:** Implement a **Player vs. Player** combat system.
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