271 lines
13 KiB
Java
271 lines
13 KiB
Java
package org.project;
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import org.project.entity.Entity;
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import org.project.entity.enemies.*;
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import org.project.entity.players.Player;
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import org.project.location.Location;
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import java.util.ArrayList;
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import java.util.Random;
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import java.util.Scanner;
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import static org.project.ConsoleColors.*;
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public class MenuActions { //this class contains main game logic.
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private ArrayList<Location> locations;
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Scanner scanner;
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public MenuActions() {
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this.scanner = new Scanner(System.in);
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this.locations = new ArrayList<>();
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}
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public void startGame(Player player) { // gameplay starts from here
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Skeleton.resetKeysRemaining();
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Goblin.resetKeysRemaining();
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Vampire.resetKeysRemaining();
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while (player.getKeysCollectedCount() < 3) { //player keeps fighting until all 3 keys are collected
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askInventory(player);
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Enemy enemy = chooseEnemy();
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Entity winner = fight(player, enemy);
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if (winner != player) {
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System.out.println(RED + "Game over!\nreturning to main menu..." + RESET);
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break;
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}
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}
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if (player.getKeysCollectedCount() == 3) {
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bossFight(player);
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}
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}
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private void bossFight(Player player) {
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System.out.println(GREEN + "Congratulations! You have successfully collected all 3 keys\n" +
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"You may now fight the Dragon" + RESET);
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System.out.println(YELLOW + "Make sure to upgrade before entering the castle!" + RESET);
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askInventory(player);
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System.out.println(CYAN + "Entering the castle..." + RESET);
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Entity winner = fight(player, new Dragon());
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if (winner != player) {
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System.out.println(RED + "You were killed by the dragon. Game over!\nreturning to main menu..." + RESET);
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} else {
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System.out.println(GREEN + BOLD + "Congratulations! You killed the dragon and saved Javanest!" + RESET);
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}
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}
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private Enemy chooseEnemy() {
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while (true) {
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Location location = new Location();
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Enemy enemy = location.getEnemies().get(0);
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String enemyName = enemy.getType();
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System.out.println(CYAN + "====================================" + RESET);
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System.out.println("You are in the " + YELLOW + location.getName() + RESET +
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".\nYou may fight with a " + enemyName);
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System.out.println("Which option do you choose?" +"\n1- Fight with the "
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+ enemyName + "\n2- Skip to Another Location");
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outerLoop:
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while (true) {
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int choice = getValidIntInput();
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switch (choice) {
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case 1:
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return enemy;
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case 2:
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System.out.println("You chose not to fight...Skipping to next location...");break outerLoop;
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default:
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System.out.println(RED + "Invalid choice. Please choose a number (1 or 2)." + RESET);
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}
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}
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}
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}
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public Entity fight(Player player, Enemy enemy) {
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player.heal(player.getMaxHP());
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player.fillMana(player.getMaxMP());
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Entity winner;
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while (true) {
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playerTurn(player, enemy);
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if (enemy.getHp() == 0) {
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winner = player;
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System.out.println(GREEN + player.getName() + " won the fight!" + RESET);
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if (!(enemy instanceof Dragon)) {
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player.setXp(player.getXp()+5);
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System.out.println(GREEN + player.getName() + " got 5 XP for winning the fight!" + RESET);
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}
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if (enemy instanceof Skeleton) {
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boolean hasKey = ((Skeleton) enemy).generateKey();
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if (hasKey) {
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player.collectKey((Skeleton) enemy);
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player.setXp(player.getXp()+20);
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System.out.println(GREEN + player.getName() + " got a Skeleton key and 20 XP!" + RESET);
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}
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}
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if (enemy instanceof Goblin) {
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boolean hasKey = ((Goblin) enemy).generateKey();
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if (hasKey) {
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player.collectKey((Goblin) enemy);
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player.setXp(player.getXp()+10);
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System.out.println(GREEN + player.getName() + " got a Goblin key and 10 XP!" + RESET);
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}
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}
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if (enemy instanceof Vampire) {
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boolean hasKey = ((Vampire) enemy).generateKey();
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if (hasKey) {
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player.collectKey((Vampire) enemy);
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player.setXp(player.getXp()+30);
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System.out.println(GREEN + player.getName() + " got a Vampire key and 30 XP!" + RESET);
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}
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}
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System.out.println("Keys collected: " + player.getStringKeysCollected());
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return winner;
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}
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enemyTurn(player, enemy);
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if (player.getHp() == 0) {
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winner = enemy;
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System.out.println(RED + winner.getType() + " won the fight!" + RESET);
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return winner;
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}
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}
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}
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private void enemyTurn(Player player, Enemy enemy) {
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System.out.println(CYAN + "====================================" + RESET);
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System.out.println(YELLOW + "Enemy turn. Let's see what it does!" + RESET);
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System.out.println("Your hp: " + player.getHp() + "/" + player.getMaxHP());
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System.out.println("Enemy hp: " + enemy.getHp() + "/" + enemy.getMaxHP());
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while (true) {
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Random random = new Random();
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int choice = random.nextInt(3) + 1;
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switch (choice) {
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case 1: enemy.getWeapon().lightAttack(player);
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System.out.println(enemy.getType() + " attacked(light)!"); return;
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case 2: if(enemy.getMp() >= enemy.getWeapon().getManaCost()) {
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enemy.getWeapon().heavyAttack(enemy, player);
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System.out.println(enemy.getType() + " attacked(Heavy)!"); return;
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} break;
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case 3: if (enemy.getMp() >= enemy.getWeapon().getSpecialMana()){
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enemy.getWeapon().useSpecialAbility(enemy, player);
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System.out.println(enemy.getType() + " used special ability!"); return;
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} break;
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default:
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System.out.println(RED + "Invalid choice" + RESET);
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}
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}
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}
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private void playerTurn(Player player, Enemy enemy) {
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System.out.println(CYAN + "====================================" + RESET);
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System.out.println(YELLOW + "Player turn. What do you want to do?" + RESET);
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System.out.println("Your hp: " + player.getHp() + "/" + player.getMaxHP() +
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"\t Your mana: " + player.getMp() + "/" + player.getMaxMP());
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System.out.println("Enemy hp: " + enemy.getHp() + "/" + enemy.getMaxHP());
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System.out.println("1-Light attack, mana cost: 0");
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System.out.println("2-Heavy attack, mana cost: " + player.getWeapon().getManaCost());
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System.out.println("3-Special Ability, mana cost: " + player.getWeapon().getSpecialMana());
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System.out.println("4-Defend, mana cost: " + player.getDefendManaCost());
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System.out.println("5-Heal, mana cost: " + player.getHealManaCost());
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while (true) {
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int choice = getValidIntInput();
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switch (choice) {
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case 1: player.getWeapon().lightAttack(enemy);
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System.out.println("You chose light attack.");return;
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case 2: if(player.getMp() >= player.getWeapon().getManaCost()) {
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player.getWeapon().heavyAttack(player, enemy);
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System.out.println("You chose heavy attack.");return;
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} else {
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System.out.println(RED + "Not enough mana. Choose Again: " + RESET); break;
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}
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case 3: if (player.getMp() >= player.getWeapon().getSpecialMana()){
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player.getWeapon().useSpecialAbility(player, enemy);
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System.out.println("You chose special ability.");return;
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} else {
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System.out.println(RED + "Not enough mana. Choose Again: " + RESET); break;
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}
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case 4: if (player.getMp() >= player.getDefendManaCost()) {
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player.defend();
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System.out.println("You chose to defend."); return;
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} else {
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System.out.println(RED + "Not enough mana. Choose Again: " + RESET); break;
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}
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case 5: if (player.getMp() >= player.getHealManaCost()) {
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player.heal(20); return;
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} else {
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System.out.println(RED + "Not enough mana. Choose Again:" + RESET);
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System.out.println("You chose to heal yourself.");break;
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}
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default:
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System.out.println(RED + "Invalid choice" + RESET);
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}
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}
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}
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private void askInventory(Player player) {
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whileLoop:
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while (true) {
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System.out.println("Choose an option: ");
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System.out.println("1- Go to the inventory");
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System.out.println("2- Continue to next fight");
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int choice = getValidIntInput();
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switch (choice) {
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case 1: shop(player); break;
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case 2: return;
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default:
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System.out.println(RED + "Invalid choice, please choose a number (1 or 2)." + RESET); break;
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}
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}
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}
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private void shop(Player player) {
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while (true) {
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System.out.println(CYAN + "=====Shop=====" + RESET); // exactly original string
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System.out.println("You have " + YELLOW + player.getXp() + " XP" + RESET);
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System.out.println("Each experience point can be converted into either 1 mana or 1 hp");
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System.out.println("Which option do you choose?");
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System.out.println("1- Buy hp");
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System.out.println("2- Buy mana");
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System.out.println("0- Back");
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switchLoop:
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while(true) {
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int choice = getValidIntInput();
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switch (choice) {
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case 1:
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while (true) {
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System.out.println("Enter amount: " + "\tShould be less than or equal to " + player.getXp());
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int amount = getValidIntInput();
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if (amount <= player.getXp()) {
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player.buyHp(amount);
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System.out.println(GREEN + "Successfully bought " + amount + " hp." + RESET);
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System.out.println("Current hp and mana: " + "\thp: " + player.getMaxHP() +"\tmana: " + player.getMaxMP());
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break switchLoop;
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} else if (amount > player.getXp()) {
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System.out.println(RED + "Not enough XP" + RESET);
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}
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}
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case 2:
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while (true) {
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System.out.println("Enter amount: " + "\tShould be less than or equal to " + player.getXp());
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int amount = getValidIntInput();
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if (amount <= player.getXp()) {
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player.buyMp(amount);
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System.out.println(GREEN + "Successfully bought " + amount + " mana." + RESET);
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System.out.println("Current maximum hp and mana: " + "\thp: " + player.getMaxHP() +"\tmana: " + player.getMaxMP());
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break switchLoop;
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} else if (amount > player.getXp()) {
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System.out.println(RED + "Not enough XP" + RESET);
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}
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}
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case 0: return;
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default:
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System.out.println(RED + "Invalid choice. Please choose a number from 0-2." + RESET);
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}
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}
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}
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}
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private int getValidIntInput() {
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while (!scanner.hasNextInt()) {
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System.out.print(RED + "Please enter a valid number: " + RESET);
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scanner.next();
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}
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int input = scanner.nextInt();
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scanner.nextLine(); // Clear buffer
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return input;
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}
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} |