develop #1

Merged
Meraj merged 8 commits from develop into main 2026-05-18 23:58:59 +00:00
43 changed files with 899 additions and 88 deletions
Showing only changes of commit b992ba5e38 - Show all commits
+5
View File
@@ -16,5 +16,10 @@
<option name="name" value="JBoss Community repository" /> <option name="name" value="JBoss Community repository" />
<option name="url" value="https://repository.jboss.org/nexus/content/repositories/public/" /> <option name="url" value="https://repository.jboss.org/nexus/content/repositories/public/" />
</remote-repository> </remote-repository>
<remote-repository>
<option name="id" value="central" />
<option name="name" value="Central Repository" />
<option name="url" value="https://mirror-maven.runflare.com/maven2" />
</remote-repository>
</component> </component>
</project> </project>
@@ -1,15 +1,8 @@
package org.project; package org.project;
import org.project.location.Location;
import java.util.ArrayList;
import java.util.List;
public class Main { public class Main {
public static void main(String[] args) { private Menu menu = new Menu();
// TODO: ADD LOCATIONS TO YOUR GAME public void main() {
List<Location> locations = new ArrayList<>(); menu.start();
// TODO: IMPLEMENT GAMEPLAY
} }
} }
@@ -0,0 +1,94 @@
package org.project;
import org.project.entity.players.Knight;
import org.project.entity.players.Player;
import org.project.item.weapons.Sword;
import java.util.Scanner;
public class Menu {
private Scanner scanner = new Scanner(System.in);
private MenuActions actions = new MenuActions();
public void start() {
while (true) {
System.out.println("\n"+"===== Java Knight =====");
System.out.println("Main menu");
System.out.println("What would you like to do, sir?");
System.out.println("1-Start a game");
System.out.println("2-Show help and game tips.");
System.out.println("0-Exit");
System.out.println("=======================");
int choice = getValidIntInput();
switch(choice) {
case 0: return;
case 1: startMenu(); break;
case 2: showHelp(); break;
default:
System.out.println("Invalid choice, please choose a number between 0-2");
}
}
}
private void startMenu() {
Player player = chooseCharacter();
if (player == null) {
System.out.println("Returning to the main menu...");
start();
return;
}
actions.startGame(player);
}
public Player chooseCharacter() {
String name;
Player character = null;
System.out.println("Enter Your name: ");
name = scanner.nextLine();
System.out.println("\n" + "Choose a character: ");
System.out.println("1-Knight");
System.out.println("2-Wizard");
System.out.println("3-Assassin");
System.out.println("0-back");
boolean keepAsking = true;
while (keepAsking) {
int choice = getValidIntInput();
switch (choice) {
case 1: character = new Knight(name, 1000, 1000, new Sword(), 5, 5);
System.out.println("You are a knight!");
keepAsking = false; break;
case 2: character = new Knight(name);
System.out.println("You are a wizard!");
keepAsking = false; break;
case 3: character = new Knight(name);
System.out.println("You are an assassin!");
keepAsking = false; break;
case 0: keepAsking = false; break;
default: System.out.println("Invalid choice, please choose a number between 0-3");
}
}
return character;
}
private void showHelp() {
System.out.println("\n"+"===== Java Knight =====");
System.out.println("Help menu");
System.out.println("What do you need help with, sir?");
System.out.println("1-What is Java-Knight?");
System.out.println("2-How to play");
System.out.println("3-About characters");
System.out.println("4-General tips");
System.out.println("0-Back");
System.out.println("=======================");
}
private int getValidIntInput() {
while (!scanner.hasNextInt()) {
System.out.print("Please enter a valid number: ");
scanner.next();
}
int input = scanner.nextInt();
scanner.nextLine(); // Clear buffer
return input;
}
}
@@ -0,0 +1,244 @@
package org.project;
import org.project.entity.Entity;
import org.project.entity.enemies.Enemy;
import org.project.entity.enemies.Skeleton;
import org.project.entity.players.Player;
import org.project.location.Location;
import java.util.ArrayList;
import java.util.Random;
import java.util.Scanner;
public class MenuActions {
private ArrayList<Location> locations = new ArrayList<>();
Scanner scanner = new Scanner(System.in);
public void startGame(Player player) {
while (player.getKeysCollected() < 3) {
System.out.println("Keys collected: " + player.getKeysCollected());
askInventory(player);
Enemy enemy = chooseEnemy();
Entity winner = fight(player, enemy);
if (winner != player) {
System.out.println("Game over!\nreturning to main menu...");
break;
}
}
askInventory(player);
}
private Enemy chooseEnemy() {
while (true) {
Location location = new Location();
Enemy enemy = location.getEnemies().get(0);
String enemyName = enemy.getType();
System.out.println("====================================");
System.out.println("You are in the " + location.getName() + ".\nYou may fight with a "
+ enemyName);
System.out.println("Which option do you choose?" +"\n1- Fight with the "
+ enemyName + "\n2- Skip to Another Location");
outerLoop:
while (true) {
int choice = getValidIntInput();
switch (choice) {
case 1:
return enemy;
case 2:
System.out.println("You chose not to fight...Skipping to next location...");break outerLoop;
default:
System.out.println("Invalid choice. Please choose a number (1 or 2).");
}
}
}
}
public void addLocation(String name) {
locations.add(new Location(name));
}
public Entity fight(Player player, Enemy enemy) {
player.heal(player.getMaxHP());
player.fillMana(player.getMaxMP());
Entity winner = null;
while (true) {
playerTurn(player, enemy);
if (enemy.getHp() == 0) {
winner = player;
System.out.println(player.getName() + " won the fight!");
player.setXp(player.getXp()+5);
System.out.println(player.getName() + " got 5 XP for winning the fight!");
System.out.println("Keys collected: " + player.getKeysCollected());
if (enemy instanceof Skeleton) {
boolean hasKey = ((Skeleton) enemy).generateKey();
if (hasKey) {
player.collectKey();
player.setXp(player.getXp()+20);
System.out.println(player.getName() + " got a key and 20 XP!");
}
}
return winner;
}
enemyTurn(player, enemy);
if (player.getHp() == 0) {
winner = enemy;
System.out.println(winner.getType() + " won the fight!");
return winner;
}
}
}
private void enemyTurn(Player player, Enemy enemy) {
System.out.println("====================================");
System.out.println("Enemy turn. Let's see what it does!");
System.out.println("Your hp: " + player.getHp() + "/" + player.getMaxHP());
System.out.println("Enemy hp: " + enemy.getHp() + "/" + enemy.getMaxHP());
// System.out.println("1-Light attack, mana cost: 0");
// System.out.println("2-Heavy attack, mana cost: ");
// System.out.println("3-Special Ability, mana cost: ");
// System.out.println("4-Defend, mana cost: 10");
// System.out.println("5-Heal, mana cost: 20");
while (true) {
Random random = new Random();
int choice = random.nextInt(5) + 1;
switch (choice) {
case 1: enemy.getWeapon().lightAttack(player); return;
case 2: if(enemy.getMp() >= enemy.getWeapon().getManaCost()) {
enemy.getWeapon().heavyAttack(enemy, player); return;
} break;
case 3: if (enemy.getMp() >= enemy.getWeapon().getSpecialMana()){
enemy.getWeapon().useSpecialAbility(enemy, player); return;
} break;
case 4: if (enemy.getMp() >= enemy.getDefendManaCost()) {
enemy.defend(); return;
} break;
case 5: if (enemy.getMp() >= enemy.getHealManaCost()) {
enemy.heal(20); return;
} break;
default:
System.out.println("Invalid choice");
}
}
}
private void playerTurn(Player player, Enemy enemy) {
System.out.println("====================================");
System.out.println("Player turn. What do you want to do?");
System.out.println("Your hp: " + player.getHp() + "/" + player.getMaxHP() +
"\t Your mana: " + player.getMp() + "/" + player.getMaxMP());
System.out.println("Enemy hp: " + enemy.getHp() + "/" + enemy.getMaxHP());
System.out.println("1-Light attack, mana cost: 0");
System.out.println("2-Heavy attack, mana cost: " + player.getWeapon().getManaCost());
System.out.println("3-Special Ability, mana cost: " + player.getWeapon().getSpecialMana());
System.out.println("4-Defend, mana cost: " + player.getDefendManaCost());
System.out.println("5-Heal, mana cost: " + player.getHealManaCost());
while (true) {
int choice = getValidIntInput();
switch (choice) {
case 1: player.getWeapon().lightAttack(enemy);
System.out.println("You chose light attack.");return;
case 2: if(player.getMp() >= player.getWeapon().getManaCost()) {
player.getWeapon().heavyAttack(player, enemy);
System.out.println("You chose heavy attack.");return;
} else {
System.out.println("Not enough mana. Choose Again: "); break;
}
case 3: if (player.getMp() >= player.getWeapon().getSpecialMana()){
player.getWeapon().useSpecialAbility(player, enemy);
System.out.println("You chose special ability.");return;
} else {
System.out.println("Not enough mana. Choose Again: "); break;
}
case 4: if (player.getMp() >= player.getDefendManaCost()) {
player.defend();
System.out.println("You chose to defend."); return;
} else {
System.out.println("Not enough mana. Choose Again: "); break;
}
case 5: if (player.getMp() >= player.getHealManaCost()) {
player.heal(20); return;
} else {
System.out.println("Not enough mana. Choose Again:");
System.out.println("You chose to heal yourself.");break;
}
default:
System.out.println("Invalid choice");
}
}
}
private void askInventory(Player player) {
System.out.println("Choose an option: ");
System.out.println("1- Go to the inventory");
System.out.println("2- Continue to next fight");
while (true) {
int choice = getValidIntInput();
switch (choice) {
case 1: shop(player);
case 2: return;
default:
System.out.println("Invalid choice, please choose a number (1 or 2)."); break;
}
}
}
private void shop(Player player) {
while (true) {
System.out.println("=====Shop=====");
System.out.println("You have " + player.getXp() + " XP");
System.out.println("Each experience point can be converted into either 1 mana or 1 hp");
System.out.println("Which option do you choose?");
System.out.println("1- Buy hp");
System.out.println("2- Buy mana");
System.out.println("0- Back");
switchLoop:
while(true) {
int choice = getValidIntInput();
switch (choice) {
case 1:
while (true) {
System.out.println("Enter amount: " + "\tShould be less than or equal to " + player.getXp());
int amount = getValidIntInput();
if (amount <= player.getXp()) {
player.buyHp(amount);
System.out.println("Successfully bought " + amount + " hp.");
System.out.println("Current hp and mana: " + "\thp: " + player.getMaxHP() +"\tmana: " + player.getMaxMP());
break switchLoop;
} else if (amount > player.getXp()) {
System.out.println("Not enough XP");
}
}
case 2:
while (true) {
System.out.println("Enter amount: " + "\tShould be less than or equal to " + player.getXp());
int amount = getValidIntInput();
if (amount <= player.getXp()) {
player.buyMp(amount);
System.out.println("Successfully bought " + amount + " mana.");
System.out.println("Current maximum hp and mana: " + "\thp: " + player.getMaxHP() +"\tmana: " + player.getMaxMP());
break switchLoop;
} else if (amount > player.getXp()) {
System.out.println("Not enough XP");
}
}
case 0: return;
default:
System.out.println("Invalid choice. Please choose a number from 0-2.");
}
}
}
}
private int getValidIntInput() {
while (!scanner.hasNextInt()) {
System.out.print("Please enter a valid number: ");
scanner.next();
}
int input = scanner.nextInt();
scanner.nextLine(); // Clear buffer
return input;
}
}
@@ -1,8 +1,6 @@
package org.project.entity; package org.project.entity;
public interface Entity { public interface Entity {
void attack(Entity target);
void defend(); void defend();
void heal(int health); void heal(int health);
@@ -11,10 +9,18 @@ public interface Entity {
void takeDamage(int damage); void takeDamage(int damage);
void reduceMana(int mana);
int getMaxHP(); int getMaxHP();
int getMaxMP(); int getMaxMP();
String getType();
int getHealManaCost();
int getDefendManaCost();
void skipNextTurn();
void skipTurn();
/* /*
TODO: ADD OTHER REQUIRED AND BONUS METHODS TODO: ADD OTHER REQUIRED AND BONUS METHODS
*/ */
@@ -1,33 +1,109 @@
package org.project.entity.enemies; package org.project.entity.enemies;
import org.project.entity.Entity;
import org.project.item.weapons.Weapon; import org.project.item.weapons.Weapon;
// TODO: UPDATE IMPLEMENTATION // TODO: UPDATE IMPLEMENTATION
public abstract class Enemy { public abstract class Enemy implements Entity {
Weapon weapon; Weapon weapon;
private int hp; private int hp;
private int maxHP;
private int mp; private int mp;
private int maxMP;
public Enemy(int hp, int mp, Weapon weapon) { private boolean canPlayThisTurn = true;
private boolean isDefendingThisTurn = false;
private boolean isAlive;
private int healManaCost;
private int defendManaCost;
public Enemy(int hp, int mp, Weapon weapon,
int healManaCost, int defendManaCost) {
this.hp = hp; this.hp = hp;
this.mp = mp; this.mp = mp;
this.maxHP = hp;
this.maxMP = mp;
this.weapon = weapon; this.weapon = weapon;
this.healManaCost = healManaCost;
this.defendManaCost = defendManaCost;
} }
@Override
public void defend() {
isDefendingThisTurn = true;
}
@Override @Override
public void takeDamage(int damage) { public void takeDamage(int damage) {
hp -= damage; if (!isDefendingThisTurn) {
hp -= damage;
if (hp < 0) {
hp = 0;
}
} else {
isDefendingThisTurn = false;
}
}
@Override
public void heal(int health) {
hp += health;
if (hp > maxHP) {
hp = maxHP;
}
}
@Override
public void fillMana(int mana) {
mp += mana;
if (mp > maxMP) {
mp = maxMP;
}
}
@Override
public void reduceMana(int mana) {
mp -= mana;
if (mp < 0) {
mp = 0;
}
}
@Override
public void skipNextTurn() {
this.canPlayThisTurn = false;
}
@Override
public void skipTurn() {
this.canPlayThisTurn = true;
}
@Override
public String getType() {
return "Enemy";
} }
public int getHp() { public int getHp() {
return hp; return hp;
} }
@Override
public int getMaxHP() {
return maxHP;
}
public int getMp() { public int getMp() {
return mp; return mp;
} }
@Override
public int getMaxMP() {
return maxMP;
}
public int getHealManaCost() {
return healManaCost;
}
public int getDefendManaCost() {
return defendManaCost;
}
public Weapon getWeapon() { public Weapon getWeapon() {
return weapon; return weapon;
} }
@@ -0,0 +1,7 @@
package org.project.entity.enemies;
public interface Key {
boolean generateKey();
void decreaseKey();
int getKeysRemaining();
}
@@ -1,6 +1,56 @@
package org.project.entity.enemies; package org.project.entity.enemies;
import org.project.item.weapons.BoneHarpoon;
import org.project.item.weapons.Weapon;
import java.util.Random;
// TODO: UPDATE IMPLEMENTATION // TODO: UPDATE IMPLEMENTATION
public class Skeleton { public class Skeleton extends Enemy implements Key {
private static int DEFAULT_HP = 100;
private static int DEFAULT_MP = 100;
private static BoneHarpoon DEFAULT_WEAPON = new BoneHarpoon();
private static int DEFAULT_HEAL_MANA_COST = 30;
private static int DEFAULT_DEFEND_MANA_COST = 20;
private static int keysRemaining = 1;
private boolean hasKey = false;
public Skeleton() {
super(DEFAULT_HP, DEFAULT_MP, DEFAULT_WEAPON,
DEFAULT_HEAL_MANA_COST, DEFAULT_DEFEND_MANA_COST);
}
public Skeleton(String name, int hp, int mp, Weapon weapon,
int healManaCost, int defendManaCost) {
super(hp, mp, weapon, healManaCost, defendManaCost);
}
@Override
public String getType() {
return "Skeleton" ;
}
@Override
public boolean generateKey() {
if (keysRemaining > 0) {
Random random = new Random();
int dice = random.nextInt(5);
if (dice == 1) {
decreaseKey();
return true;
}
}
return false;
}
@Override
public void decreaseKey() {
keysRemaining -= 1;
}
@Override
public int getKeysRemaining() {
return keysRemaining;
}
// TODO: DESIGN ENEMY AND IMPLEMENT THE CONSTRUCTOR // TODO: DESIGN ENEMY AND IMPLEMENT THE CONSTRUCTOR
} }
@@ -1,6 +1,40 @@
package org.project.entity.players; package org.project.entity.players;
import org.project.item.armors.Armor;
import org.project.item.weapons.Sword;
import org.project.item.weapons.Weapon;
// TODO: UPDATE IMPLEMENTATION // TODO: UPDATE IMPLEMENTATION
public class Knight { public class Knight extends Player {
private static int DEFAULT_HP = 100;
private static int DEFAULT_MP = 100;
private static Sword DEFAULT_WEAPON = new Sword();
private static String DEFAULT_NAME = "Ser Duncan";
private static int DEFAULT_HEAL_MANA_COST = 30;
private static int DEFAULT_DEFEND_MANA_COST = 20;
public Knight() {
super(DEFAULT_NAME, DEFAULT_HP, DEFAULT_MP, DEFAULT_WEAPON,
DEFAULT_HEAL_MANA_COST, DEFAULT_DEFEND_MANA_COST);
}
public Knight(String name) {
super(name, DEFAULT_HP, DEFAULT_MP, DEFAULT_WEAPON,
DEFAULT_HEAL_MANA_COST, DEFAULT_DEFEND_MANA_COST);
}
public Knight(String name, int hp, int mp, Weapon weapon,
int healManaCost, int defendManaCost) {
super(name, hp, mp, weapon, healManaCost, defendManaCost);
}
@Override
public String getType() {
return "Knight" ;
}
// TODO: DESIGN KNIGHT'S WEAPON AND ARMOR AND IMPLEMENT THE CONSTRUCTOR // TODO: DESIGN KNIGHT'S WEAPON AND ARMOR AND IMPLEMENT THE CONSTRUCTOR
} }
@@ -5,45 +5,63 @@ import org.project.item.armors.Armor;
import org.project.item.weapons.Weapon; import org.project.item.weapons.Weapon;
// TODO: UPDATE IMPLEMENTATION // TODO: UPDATE IMPLEMENTATION
public abstract class Player { public abstract class Player implements Entity{
protected String name; protected String name;
Weapon weapon; Weapon weapon;
Armor armor;
private int hp; private int hp;
private int maxHP; private int maxHP;
private int mp; private int mp;
private int maxMP; private int maxMP;
private boolean canPlayThisTurn = true;
private boolean isDefendingThisTurn = false;
private int healManaCost;
private int defendManaCost;
private int keysCollected;
private int xp = 0;
public Player(String name, int hp, int mp, Weapon weapon, Armor armor) { public Player(String name, int hp, int mp, Weapon weapon,
int healManaCost, int defendManaCost) {
this.name = name; this.name = name;
this.hp = hp; this.hp = hp;
this.mp = mp; this.mp = mp;
this.maxHP = hp;
this.maxMP = mp;
this.weapon = weapon; this.weapon = weapon;
this.armor = armor; this.keysCollected = 0;
this.healManaCost = healManaCost;
this.defendManaCost = defendManaCost;
} }
@Override public void collectKey() {
public void attack(Entity target) { keysCollected += 1;
target.takeDamage(weapon.getDamage());
} }
@Override @Override
public void defend() { public void defend() {
// TODO isDefendingThisTurn = true;
} }
@Override @Override
public void takeDamage(int damage) { public void takeDamage(int damage) {
hp -= damage - armor.getDefense(); if (!isDefendingThisTurn) {
hp -= damage;
if (hp < 0) {
hp = 0;
}
} else {
isDefendingThisTurn = false;
}
} }
@Override @Override
public void heal(int health) { public void heal(int health) {
hp += health; if (hp < maxHP) {
if (hp > maxHP) { hp += health;
hp = maxHP; if (hp > maxHP) {
hp = maxHP;
}
this.reduceMana(this.getHealManaCost());
} }
} }
@@ -55,7 +73,22 @@ public abstract class Player {
} }
} }
@Override
public void reduceMana(int mana) {
mp -= mana;
if (mp < 0) {
mp = 0;
}
}
@Override
public void skipNextTurn() {
this.canPlayThisTurn = false;
}
@Override
public void skipTurn() {
this.canPlayThisTurn = true;
}
public String getName() { public String getName() {
return name; return name;
} }
@@ -69,6 +102,10 @@ public abstract class Player {
return maxHP; return maxHP;
} }
public void setMaxHP(int maxHP) {
this.maxHP = maxHP;
}
public int getMp() { public int getMp() {
return mp; return mp;
} }
@@ -77,13 +114,49 @@ public abstract class Player {
public int getMaxMP() { public int getMaxMP() {
return maxMP; return maxMP;
} }
public void setMaxMP(int maxMP) {
this.maxMP = maxMP;
}
public Weapon getWeapon() { public Weapon getWeapon() {
return weapon; return weapon;
} }
public Armor getArmor() { public int getKeysCollected() {
return armor; return keysCollected;
}
@Override
public String getType() {
return "Player";
}
public int getHealManaCost() {
return healManaCost;
}
public int getXp() {
return xp;
}
public void setXp(int xp) {
this.xp = xp;
}
public void buyHp(int amount) {
if (amount <= this.getXp()) {
this.setXp(this.getXp() - amount);
this.setMaxHP(this.getMaxHP() + amount);
}
}
public void buyMp(int amount) {
if (amount <= this.getXp()) {
this.setXp(this.getXp() - amount);
this.setMaxMP(this.getMaxMP() + amount);
}
}
public int getDefendManaCost() {
return defendManaCost;
} }
} }
@@ -3,9 +3,7 @@ package org.project.item;
import org.project.entity.Entity; import org.project.entity.Entity;
public interface Item { public interface Item {
void use(Entity target);
/* String getType();
TODO: ADD OTHER REQUIRED AND BONUS METHODS String getExplanation();
*/
} }
@@ -1,8 +0,0 @@
package org.project.item.consumables;
// TODO: UPDATE IMPLEMENTATION
public abstract class Consumable {
/*
TODO: ADD OTHER REQUIRED AND BONUS METHODS
*/
}
@@ -1,16 +0,0 @@
package org.project.item.consumables;
import org.project.entity.Entity;
// TODO: UPDATE IMPLEMENTATION
public class Flask {
/*
THIS IS AN EXAMPLE OF A CONSUMABLE DESIGN.
*/
// TODO: UPDATE USE METHOD
@Override
public void use(Entity target) {
target.heal(target.getMaxHP() / 10);
}
}
@@ -0,0 +1,29 @@
package org.project.item.weapons;
import org.project.entity.Entity;
public class BoneHarpoon extends Weapon{
private static int DEFAULT_DAMAGE = 10;
private static int DEFAULT_MANACOST = 10;
private static int DEFAULT_SPECIAL_MANA = 20;
public BoneHarpoon() {
super(DEFAULT_DAMAGE, DEFAULT_MANACOST, DEFAULT_SPECIAL_MANA);
}
@Override
public void useSpecialAbility(Entity attacker, Entity target) {
target.takeDamage(this.getDamage() + 10);
attacker.reduceMana(this.getSpecialMana());
}
@Override
public String getType() {
return "Bone Harpoon(Skeletons)";
}
@Override
public String getExplanation() {
return "Melee slashing tool for skeletons.\n"+
"Damage: "+ this.getDamage() +" Mana cost: " + this.getManaCost() +
"\nSpecial ability: When used by the skeleton, it resurrects with 50% hp.";
}
}
@@ -0,0 +1,30 @@
package org.project.item.weapons;
import org.project.entity.Entity;
public class Dagger extends Weapon{
private static int DEFAULT_DAMAGE = 20;
private static int DEFAULT_MANACOST = 20;
private static int DEFAULT_SPECIAL_MANA = 20;
public Dagger() {
super(DEFAULT_DAMAGE, DEFAULT_MANACOST, DEFAULT_SPECIAL_MANA);
}
@Override
public void useSpecialAbility(Entity attacker, Entity target) {
target.takeDamage(50);
attacker.reduceMana(this.getManaCost() + 10);
}
@Override
public String getType() {
return "Dagger(Assassins)";
}
@Override
public String getExplanation() {
return "Melee piercing for Assassins.\n"+
"Damage: "+ this.getDamage() +" Mana cost: " + this.getManaCost() +
"\nSpecial ability: Inflicts 40 damage";
}
}
@@ -0,0 +1,29 @@
package org.project.item.weapons;
import org.project.entity.Entity;
public class Fireball extends Weapon{
private static int DEFAULT_DAMAGE = 20;
private static int DEFAULT_MANACOST = 20;
private static int DEFAULT_SPECIAL_MANA = 20;
public Fireball() {
super(DEFAULT_DAMAGE, DEFAULT_MANACOST, DEFAULT_SPECIAL_MANA);
}
@Override
public void useSpecialAbility(Entity attacker, Entity target) {
target.takeDamage(this.getDamage() * 3);
attacker.reduceMana(this.getManaCost() + 10);
}
@Override
public String getType() {
return "Dagger(Assassins)";
}
@Override
public String getExplanation() {
return "Magical balls of fire for Wizards.\n"+
"Damage: "+ this.getDamage() +" Mana cost: " + this.getManaCost() +
"\nSpecial ability: Throws 3 fireballs at once inflicting 3 times the normal damage.\n";
}
}
@@ -0,0 +1,30 @@
package org.project.item.weapons;
import org.project.entity.Entity;
public class GoblinSickle extends Weapon {
private static int DEFAULT_DAMAGE = 10;
private static int DEFAULT_MANACOST = 15;
private static int DEFAULT_SPECIAL_MANA = 20;
public GoblinSickle() {
super(DEFAULT_DAMAGE, DEFAULT_MANACOST, DEFAULT_SPECIAL_MANA);
}
@Override
public void useSpecialAbility(Entity attacker, Entity target) {
target.takeDamage(this.getDamage()*2);
}
@Override
public String getType() {
return "Goblin Sickle(Goblins)";
}
@Override
public String getExplanation() {
return "Melee slashing tool for goblins. Causes bleeding over time.\n" +
"Damage: "+ this.getDamage() +" Mana cost: " + this.getManaCost() +
"Special ability: The target takes twice the normal damage.";
}
}
@@ -0,0 +1,31 @@
package org.project.item.weapons;
import org.project.entity.Entity;
public class MirrorClaws extends Weapon{
private static int DEFAULT_DAMAGE = 25;
private static int DEFAULT_MANACOST = 15;
private static int DEFAULT_SPECIAL_MANA = 20;
public MirrorClaws() {
super(DEFAULT_DAMAGE, DEFAULT_MANACOST, DEFAULT_SPECIAL_MANA);
}
@Override
public void useSpecialAbility(Entity attacker, Entity target) {
target.takeDamage(this.getDamage());
target.reduceMana(30);
attacker.reduceMana(this.getManaCost() + 10);
}
@Override
public String getType() {
return "Mirror Claws(Vampires)";
}
@Override
public String getExplanation() {
return "Melee slashing weapon for vampires. Inflicts \"reflection\" debuff.\n" +
"Damage: "+ this.getDamage() +" Mana cost: " + this.getManaCost() +
"\nSpecial ability: reduces target's mana by 30 on top of normal damage.";
}
}
@@ -5,22 +5,27 @@ import org.project.entity.Entity;
import java.util.ArrayList; import java.util.ArrayList;
// TODO: UPDATE IMPLEMENTATION // TODO: UPDATE IMPLEMENTATION
public class Sword { public class Sword extends Weapon {
/* private static int DEFAULT_DAMAGE = 20;
THIS IS AN EXAMPLE OF A WEAPON DESIGN. private static int DEFAULT_MANACOST = 20;
*/ private static int DEFAULT_SPECIAL_MANA = 30;
int abilityCharge;
public Sword() { public Sword() {
// TODO: DESIGN SWORD'S ATTRIBUTES IMPLEMENT THE CONSTRUCTOR super(DEFAULT_DAMAGE, DEFAULT_MANACOST, DEFAULT_SPECIAL_MANA);
} }
// TODO: (BONUS) UPDATE THE UNIQUE ABILITY @Override
public void uniqueAbility(ArrayList<Entity> targets) { public void useSpecialAbility(Entity attacker, Entity target) {
abilityCharge += 2; target.takeDamage(this.getDamage()* 2 + 5);
for (Entity target : targets) { attacker.reduceMana(this.getManaCost());
target.takeDamage(getDamage()); }
} @Override
public String getType() {
return "Sword(Knights)";
}
@Override
public String getExplanation() {
return "Melee piercing/bludgeoning for knights. Ignores armor on critical hits.";
} }
} }
@@ -0,0 +1,31 @@
package org.project.item.weapons;
import org.project.entity.Entity;
public class TailScythe extends Weapon{
private static int DEFAULT_DAMAGE = 40;
private static int DEFAULT_MANACOST = 20;
private static int DEFAULT_SPECIAL_MANA = 20;
public TailScythe() {
super(DEFAULT_DAMAGE, DEFAULT_MANACOST, DEFAULT_SPECIAL_MANA);
}
@Override
public void useSpecialAbility(Entity attacker, Entity target) {
target.takeDamage(this.getDamage() + 20);
attacker.reduceMana(this.getManaCost() + 5);
target.skipNextTurn();
}
@Override
public String getType() {
return "Tail Scythe(Dragons)";
}
@Override
public String getExplanation() {
return "Melee sweeping attack for Dragons. Hitting targets with its tail.\n" +
"Damage: "+ this.getDamage() +" Mana cost: " + this.getManaCost() +
"Special ability:The target takes +20 damage than normal attack. Also loses their next turn.";
}
}
@@ -1,24 +1,30 @@
package org.project.item.weapons; package org.project.item.weapons;
import org.project.entity.Entity; import org.project.entity.Entity;
import org.project.item.Item;
// TODO: UPDATE IMPLEMENTATION // TODO: UPDATE IMPLEMENTATION
public abstract class Weapon { public abstract class Weapon implements Item {
private int damage; private int damage;
private int manaCost; private int manaCost;
private int specialMana;
/* /*
TODO: ADD OTHER REQUIRED AND BONUS ATTRIBUTES TODO: ADD OTHER REQUIRED AND BONUS ATTRIBUTES
*/ */
public Weapon(int damage, int manaCost) { public Weapon(int damage, int manaCost, int specialMana) {
this.damage = damage; this.damage = damage;
this.manaCost = manaCost; this.manaCost = manaCost;
this.specialMana = specialMana;
}
public void setManaCost(int manaCost) {
this.manaCost = manaCost;
} }
@Override public void setDamage(int damage) {
public void use(Entity target) { this.damage = damage;
target.takeDamage(damage);
} }
public int getDamage() { public int getDamage() {
@@ -29,6 +35,22 @@ public abstract class Weapon {
return manaCost; return manaCost;
} }
public int getSpecialMana() {
return specialMana;
}
public void setSpecialMana(int specialMana) {
this.specialMana = specialMana;
}
public void lightAttack(Entity target) {
target.takeDamage(this.getDamage());
}
public void heavyAttack(Entity attacker, Entity target){
target.takeDamage(this.getDamage() * 2);
attacker.reduceMana(this.getManaCost());
}
public abstract void useSpecialAbility(Entity attacker, Entity target);
/* /*
TODO: ADD OTHER REQUIRED AND BONUS METHODS TODO: ADD OTHER REQUIRED AND BONUS METHODS
*/ */
@@ -1,27 +1,75 @@
package org.project.location; package org.project.location;
import org.project.entity.enemies.Enemy; import org.project.entity.enemies.Enemy;
import org.project.entity.enemies.Skeleton;
import org.project.item.weapons.BoneHarpoon;
import org.project.item.weapons.Sword;
import org.project.item.weapons.Weapon;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.Random;
public class Location { public class Location {
private String name; private String name;
private ArrayList<Enemy> enemies; private ArrayList<Enemy> enemies;
public Location(ArrayList<Location> locations, ArrayList<Enemy> enemies) { public Location() {
this.locations = locations; this.name = pickName();
this.enemies = enemies; this.enemies = new ArrayList<>();
addEnemy();
} }
public Location(String name, ArrayList<Enemy> enemies) {
this.name = name;
this.enemies = enemies;
addEnemy();
}
public Location(String name) {
this.name = name;
this.enemies = new ArrayList<>();
addEnemy();
}
private void addEnemy() {
Random random = new Random();
int enemyId = random.nextInt(3);
Enemy e = null;
switch (enemyId) {
case 0: e = new Skeleton(); break;
case 1: e = new Skeleton(); break;
case 2: e = new Skeleton(); break;
}
this.enemies.add(e);
}
private void addSkeleton() {
Enemy e = new Skeleton();
this.enemies.add(e);
}
private void addGoblin() {
Enemy e = null;
this.enemies.add(e);
}
private void addVampire() {
Enemy e = null;
this.enemies.add(e);
}
public static String pickName() {
String[] locations = {
"Tomb", "Yard", "Road", "Jungle", "Pit", "Swamp", "Hill",
"Den", "Ditch", "Cave", "Bog", "Woods", "Cliff", "Edge",
"Crack", "Brush", "Mound"
};
Random rand = new Random();
String chosen = locations[rand.nextInt(locations.length)];
return chosen;
}
public String getName() { public String getName() {
return name; return name;
} }
public ArrayList<Location> getLocations() {
return locations;
}
public ArrayList<Enemy> getEnemies() { public ArrayList<Enemy> getEnemies() {
return enemies; return enemies;
} }
Binary file not shown.
Binary file not shown.