Implement minor changes in game start function
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@@ -20,11 +20,6 @@ public class MenuActions {
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public void startGame(Player player) {
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while (player.getKeysCollectedCount() < 3) {
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// System.out.println("Keys collected: " + player.getStringKeysCollected());
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// if (askInventory(player)) {
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//
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// };
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askInventory(player);
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Enemy enemy = chooseEnemy();
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Entity winner = fight(player, enemy);
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@@ -34,7 +29,12 @@ public class MenuActions {
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}
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}
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if (player.getKeysCollectedCount() == 3) {
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askInventory(player);
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bossFight(player);
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}
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}
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private void bossFight(Player player) {
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System.out.println("Congratulations! You have successfully collected all 3 keys\n" +
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"You may now fight the Dragon");
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System.out.println("Make sure to upgrade before entering the castle!");
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@@ -48,8 +48,6 @@ public class MenuActions {
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}
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}
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}
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private Enemy chooseEnemy() {
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while (true) {
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Location location = new Location();
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@@ -145,14 +143,14 @@ public class MenuActions {
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int choice = random.nextInt(3) + 1;
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switch (choice) {
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case 1: enemy.getWeapon().lightAttack(player);
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System.out.println(enemy.getType() + "attacked(light)!"); return;
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System.out.println(enemy.getType() + " attacked(light)!"); return;
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case 2: if(enemy.getMp() >= enemy.getWeapon().getManaCost()) {
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enemy.getWeapon().heavyAttack(enemy, player);
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System.out.println(enemy.getType() + "attacked(Heavy)!"); return;
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System.out.println(enemy.getType() + " attacked(Heavy)!"); return;
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} break;
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case 3: if (enemy.getMp() >= enemy.getWeapon().getSpecialMana()){
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enemy.getWeapon().useSpecialAbility(enemy, player);
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System.out.println(enemy.getType() + "used special ability!"); return;
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System.out.println(enemy.getType() + " used special ability!"); return;
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} break;
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// case 4: if (enemy.getMp() >= enemy.getDefendManaCost()) {
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// enemy.defend(); return;
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