Implement basic game design and weapons. Add menu and inventory(shop)

This commit is contained in:
2026-05-07 14:27:11 +03:30
parent 78d4bedb08
commit b992ba5e38
43 changed files with 899 additions and 88 deletions
@@ -0,0 +1,244 @@
package org.project;
import org.project.entity.Entity;
import org.project.entity.enemies.Enemy;
import org.project.entity.enemies.Skeleton;
import org.project.entity.players.Player;
import org.project.location.Location;
import java.util.ArrayList;
import java.util.Random;
import java.util.Scanner;
public class MenuActions {
private ArrayList<Location> locations = new ArrayList<>();
Scanner scanner = new Scanner(System.in);
public void startGame(Player player) {
while (player.getKeysCollected() < 3) {
System.out.println("Keys collected: " + player.getKeysCollected());
askInventory(player);
Enemy enemy = chooseEnemy();
Entity winner = fight(player, enemy);
if (winner != player) {
System.out.println("Game over!\nreturning to main menu...");
break;
}
}
askInventory(player);
}
private Enemy chooseEnemy() {
while (true) {
Location location = new Location();
Enemy enemy = location.getEnemies().get(0);
String enemyName = enemy.getType();
System.out.println("====================================");
System.out.println("You are in the " + location.getName() + ".\nYou may fight with a "
+ enemyName);
System.out.println("Which option do you choose?" +"\n1- Fight with the "
+ enemyName + "\n2- Skip to Another Location");
outerLoop:
while (true) {
int choice = getValidIntInput();
switch (choice) {
case 1:
return enemy;
case 2:
System.out.println("You chose not to fight...Skipping to next location...");break outerLoop;
default:
System.out.println("Invalid choice. Please choose a number (1 or 2).");
}
}
}
}
public void addLocation(String name) {
locations.add(new Location(name));
}
public Entity fight(Player player, Enemy enemy) {
player.heal(player.getMaxHP());
player.fillMana(player.getMaxMP());
Entity winner = null;
while (true) {
playerTurn(player, enemy);
if (enemy.getHp() == 0) {
winner = player;
System.out.println(player.getName() + " won the fight!");
player.setXp(player.getXp()+5);
System.out.println(player.getName() + " got 5 XP for winning the fight!");
System.out.println("Keys collected: " + player.getKeysCollected());
if (enemy instanceof Skeleton) {
boolean hasKey = ((Skeleton) enemy).generateKey();
if (hasKey) {
player.collectKey();
player.setXp(player.getXp()+20);
System.out.println(player.getName() + " got a key and 20 XP!");
}
}
return winner;
}
enemyTurn(player, enemy);
if (player.getHp() == 0) {
winner = enemy;
System.out.println(winner.getType() + " won the fight!");
return winner;
}
}
}
private void enemyTurn(Player player, Enemy enemy) {
System.out.println("====================================");
System.out.println("Enemy turn. Let's see what it does!");
System.out.println("Your hp: " + player.getHp() + "/" + player.getMaxHP());
System.out.println("Enemy hp: " + enemy.getHp() + "/" + enemy.getMaxHP());
// System.out.println("1-Light attack, mana cost: 0");
// System.out.println("2-Heavy attack, mana cost: ");
// System.out.println("3-Special Ability, mana cost: ");
// System.out.println("4-Defend, mana cost: 10");
// System.out.println("5-Heal, mana cost: 20");
while (true) {
Random random = new Random();
int choice = random.nextInt(5) + 1;
switch (choice) {
case 1: enemy.getWeapon().lightAttack(player); return;
case 2: if(enemy.getMp() >= enemy.getWeapon().getManaCost()) {
enemy.getWeapon().heavyAttack(enemy, player); return;
} break;
case 3: if (enemy.getMp() >= enemy.getWeapon().getSpecialMana()){
enemy.getWeapon().useSpecialAbility(enemy, player); return;
} break;
case 4: if (enemy.getMp() >= enemy.getDefendManaCost()) {
enemy.defend(); return;
} break;
case 5: if (enemy.getMp() >= enemy.getHealManaCost()) {
enemy.heal(20); return;
} break;
default:
System.out.println("Invalid choice");
}
}
}
private void playerTurn(Player player, Enemy enemy) {
System.out.println("====================================");
System.out.println("Player turn. What do you want to do?");
System.out.println("Your hp: " + player.getHp() + "/" + player.getMaxHP() +
"\t Your mana: " + player.getMp() + "/" + player.getMaxMP());
System.out.println("Enemy hp: " + enemy.getHp() + "/" + enemy.getMaxHP());
System.out.println("1-Light attack, mana cost: 0");
System.out.println("2-Heavy attack, mana cost: " + player.getWeapon().getManaCost());
System.out.println("3-Special Ability, mana cost: " + player.getWeapon().getSpecialMana());
System.out.println("4-Defend, mana cost: " + player.getDefendManaCost());
System.out.println("5-Heal, mana cost: " + player.getHealManaCost());
while (true) {
int choice = getValidIntInput();
switch (choice) {
case 1: player.getWeapon().lightAttack(enemy);
System.out.println("You chose light attack.");return;
case 2: if(player.getMp() >= player.getWeapon().getManaCost()) {
player.getWeapon().heavyAttack(player, enemy);
System.out.println("You chose heavy attack.");return;
} else {
System.out.println("Not enough mana. Choose Again: "); break;
}
case 3: if (player.getMp() >= player.getWeapon().getSpecialMana()){
player.getWeapon().useSpecialAbility(player, enemy);
System.out.println("You chose special ability.");return;
} else {
System.out.println("Not enough mana. Choose Again: "); break;
}
case 4: if (player.getMp() >= player.getDefendManaCost()) {
player.defend();
System.out.println("You chose to defend."); return;
} else {
System.out.println("Not enough mana. Choose Again: "); break;
}
case 5: if (player.getMp() >= player.getHealManaCost()) {
player.heal(20); return;
} else {
System.out.println("Not enough mana. Choose Again:");
System.out.println("You chose to heal yourself.");break;
}
default:
System.out.println("Invalid choice");
}
}
}
private void askInventory(Player player) {
System.out.println("Choose an option: ");
System.out.println("1- Go to the inventory");
System.out.println("2- Continue to next fight");
while (true) {
int choice = getValidIntInput();
switch (choice) {
case 1: shop(player);
case 2: return;
default:
System.out.println("Invalid choice, please choose a number (1 or 2)."); break;
}
}
}
private void shop(Player player) {
while (true) {
System.out.println("=====Shop=====");
System.out.println("You have " + player.getXp() + " XP");
System.out.println("Each experience point can be converted into either 1 mana or 1 hp");
System.out.println("Which option do you choose?");
System.out.println("1- Buy hp");
System.out.println("2- Buy mana");
System.out.println("0- Back");
switchLoop:
while(true) {
int choice = getValidIntInput();
switch (choice) {
case 1:
while (true) {
System.out.println("Enter amount: " + "\tShould be less than or equal to " + player.getXp());
int amount = getValidIntInput();
if (amount <= player.getXp()) {
player.buyHp(amount);
System.out.println("Successfully bought " + amount + " hp.");
System.out.println("Current hp and mana: " + "\thp: " + player.getMaxHP() +"\tmana: " + player.getMaxMP());
break switchLoop;
} else if (amount > player.getXp()) {
System.out.println("Not enough XP");
}
}
case 2:
while (true) {
System.out.println("Enter amount: " + "\tShould be less than or equal to " + player.getXp());
int amount = getValidIntInput();
if (amount <= player.getXp()) {
player.buyMp(amount);
System.out.println("Successfully bought " + amount + " mana.");
System.out.println("Current maximum hp and mana: " + "\thp: " + player.getMaxHP() +"\tmana: " + player.getMaxMP());
break switchLoop;
} else if (amount > player.getXp()) {
System.out.println("Not enough XP");
}
}
case 0: return;
default:
System.out.println("Invalid choice. Please choose a number from 0-2.");
}
}
}
}
private int getValidIntInput() {
while (!scanner.hasNextInt()) {
System.out.print("Please enter a valid number: ");
scanner.next();
}
int input = scanner.nextInt();
scanner.nextLine(); // Clear buffer
return input;
}
}