#pragma once #include struct Player{ int score = 0; std::string name; bool initialInput = false; int health = 3; bool gameover = false; bool won = false; }; struct Location{ int x; int y; }; struct Brick{ Location loc; int score; }; struct Paddle{ Location start_loc; // int lenght; // possible feature, right now considered 10 }; struct Velocity{ int vX; int vY; }; struct Ball{ Location loc; Velocity v; };