package org.project.entity.enemies;

/**
 * The three keys that the Dragon scattered among the cursed monsters.
 * Each standard enemy species is tied to exactly one key type, and the player
 * needs all three to unlock the castle.
 */
public enum KeyType {
    GOBLIN("Goblin Key"),
    SKELETON("Skeleton Key"),
    VAMPIRE("Vampire Key");

    private final String displayName;

    KeyType(String displayName) {
        this.displayName = displayName;
    }

    public String getDisplayName() {
        return displayName;
    }
}
