package org.project.entity.players;
import org.project.item.armors.KnightArmor;
import org.project.item.weapons.Sword;

// TODO: UPDATE IMPLEMENTATION
public class Knight  extends Player{
    // TODO: DESIGN KNIGHT'S WEAPON AND ARMOR AND IMPLEMENT THE CONSTRUCTOR
    // Knight-specific constructor with higher damage-oriented equipment.
    public Knight(String name) {
        // Base stats are selected according to README priorities:
        // Knight should have the strongest base damage and solid survivability.
        super(name, 120, 30, new Sword(), new KnightArmor());
    }
}
