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#ifndef GAME_HPP
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#define GAME_HPP
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#include "menu.hpp"
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extern player Player;
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extern int score;
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extern int life;
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extern int pauseOption;
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extern player history[100];
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extern int historyCount;
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void render();
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void renderPanel();
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bool game();
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bool game(int);
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void HideCursor(bool visible);
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void setColor(int color);
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void playBeep(int F, int T);
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//History
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void saveHistory();
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int sort();
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void loadHistory();
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extern int Hoption;
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void loadScoresAndPrint(char name[]);
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bool printHistory(int historyCount);
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//Load Game
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void saveGame(player &p);
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void setAndMarkAsActive(int index);
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void loadPlayer();
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bool printLoadGame();
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extern int loadOption;
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#endif
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@@ -0,0 +1,270 @@
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#include "menu.hpp"
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#include "game.hpp"
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#include <iostream>
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#include <fstream>
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#include <stdlib.h>
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#include <Windows.h>
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#include <conio.h>
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#include <iomanip>
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using namespace std;
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bool GameOver();
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bool run = false;
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void signalHandler(int signum)
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{
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if (run && Player.name != 0)
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{
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strcat(Player.name, "(auto save)");
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saveGame(Player);
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}
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exit(signum);
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}
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int main()
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{
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signal(SIGINT, signalHandler);
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signal(SIGTERM, signalHandler);
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#ifdef _WIN32
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signal(SIGBREAK, signalHandler);
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#endif
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system("cls");
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while (true)
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{
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menu();
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switch (option)
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{
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case 1:
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{
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newGame();
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run = true;
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bool playAgain = false;
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int playCount = 1;
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do
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{
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if (playCount > 1)
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{
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char temp[10]; // یک آرایه موقت برای نگه داشتن عدد
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// تبدیل عدد به رشته و ریختن در temp
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sprintf(temp, "%d", playCount);
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// حالا چسباندن به آرایه اصلی
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strcat(Player.name, temp);
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}
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while (!game())
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;
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if (pauseOption == 3)
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{
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saveGame(Player);
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run = false;
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playAgain = false;
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}
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else if (pauseOption <= 2)
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{
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saveHistory();
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playAgain = GameOver();
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if (playAgain)
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{
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run = true;
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playCount++;
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}
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}
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} while (playAgain);
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break;
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}
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case 2:
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{
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// printLoadGame();
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while (true)
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{
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loadPlayer();
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if (printLoadGame())
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{
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run = true;
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setAndMarkAsActive(loadOption);
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HANDLE h = GetStdHandle(STD_OUTPUT_HANDLE);
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system("cls");
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SetConsoleCursorPosition(h, {0, 5});
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render();
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renderPanel();
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_getch();
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Beep(440, 200);
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Sleep(50);
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Beep(660, 200);
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Sleep(50);
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Beep(880, 400);
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bool playAgain = false;
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int playCount = 1;
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do
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{
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if (playCount > 1)
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{
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char temp[10]; // یک آرایه موقت برای نگه داشتن عدد
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// تبدیل عدد به رشته و ریختن در temp
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sprintf(temp, "%d", playCount);
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// حالا چسباندن به آرایه اصلی
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strcat(Player.name, temp);
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}
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while (!game(2))
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;
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if (pauseOption == 3)
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{
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saveGame(Player);
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run = false;
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playAgain = false;
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}
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else if (pauseOption <= 2)
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{
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saveHistory();
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playAgain = GameOver();
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if (playAgain)
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{
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run = true;
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playCount++;
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}
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}
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} while (playAgain);
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}
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else
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{
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break;
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}
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}
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break;
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}
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case 3:
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{
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loadHistory();
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sort();
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while (true)
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{
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if (printHistory(historyCount))
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{
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loadScoresAndPrint(history[Hoption - 1].name);
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_getch();
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}
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else
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{
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break;
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}
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}
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break;
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}
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case 4:
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{
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help();
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break;
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}
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case 5:
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{
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return 0;
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}
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}
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}
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}
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bool GameOver()
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{
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HideCursor(false);
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setColor(11);
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system("cls");
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loadHistory();
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int High = sort();
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string newGame[35][80];
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for (int H = 0; H < 35; H++)
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{
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for (int S = 0; S < 80; S++)
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{
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newGame[H][S] = " ";
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}
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}
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newGame[0][0] = "╔";
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newGame[0][78] = "╗";
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newGame[34][0] = "╚";
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newGame[34][78] = "╝";
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for (int i = 1; i < 34; i++)
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{
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newGame[i][0] = "║";
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newGame[i][78] = "║";
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}
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for (int i = 1; i < 78; i++)
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{
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newGame[0][i] = "═";
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newGame[34][i] = "═";
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}
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HANDLE h = GetStdHandle(STD_OUTPUT_HANDLE);
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SetConsoleCursorPosition(h, {0, 3});
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for (int i = 0; i < 17; i++)
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{
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cout << setw(45) << "";
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for (int j = 0; j < 79; j++)
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{
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cout << newGame[i][j];
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}
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cout << endl;
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}
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SetConsoleCursorPosition(h, {45, 20});
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cout << "╚═════════════════════════════════════════════════════════════════════════════╝";
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SetConsoleCursorPosition(h, {79, 4});
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cout << "Game Over";
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SetConsoleCursorPosition(h, {46, 5});
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cout << "═════════════════════════════════════════════════════════════════════════════";
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SetConsoleCursorPosition(h, {48, 8});
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cout << "╔═══════════════════╗";
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SetConsoleCursorPosition(h, {48, 9});
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cout << "║ Score: " << setw(5) << score;
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SetConsoleCursorPosition(h, {68, 9});
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cout << "║";
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SetConsoleCursorPosition(h, {48, 10});
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cout << "╚═══════════════════╝";
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SetConsoleCursorPosition(h, {48, 12});
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cout << "╔═══════════════════╗";
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SetConsoleCursorPosition(h, {48, 13});
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cout << "║ High: " << setw(6) << High;
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SetConsoleCursorPosition(h, {68, 13});
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cout << "║";
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SetConsoleCursorPosition(h, {48, 14});
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cout << "╚═══════════════════╝";
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SetConsoleCursorPosition(h, {90, 7});
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cout << "╔══════════════════════════════╗";
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SetConsoleCursorPosition(h, {90, 8});
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cout << "║ Top Players ║";
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SetConsoleCursorPosition(h, {90, 9});
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cout << "║══════════════════════════════║";
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SetConsoleCursorPosition(h, {90, 10});
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cout << "║ " << left << setw(18) << history[0].name << right << setw(10) << history[0].score;
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SetConsoleCursorPosition(h, {121, 10});
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cout << "║";
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SetConsoleCursorPosition(h, {90, 11});
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cout << "║══════════════════════════════║";
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SetConsoleCursorPosition(h, {90, 12});
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cout << "║ " << left << setw(18) << history[1].name;
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history[1].score > 0 ? cout << right << setw(10) << history[1].score : cout << "";
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SetConsoleCursorPosition(h, {121, 12});
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cout << "║";
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SetConsoleCursorPosition(h, {90, 13});
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cout << "║══════════════════════════════║";
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SetConsoleCursorPosition(h, {90, 14});
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cout << "║ " << left << setw(18) << history[2].name;
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history[2].score > 0 ? cout << right << setw(10) << history[2].score : cout << "";
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SetConsoleCursorPosition(h, {121, 14});
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cout << "║";
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SetConsoleCursorPosition(h, {90, 15});
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cout << "╚══════════════════════════════╝";
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SetConsoleCursorPosition(h, {76, 17});
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cout << "╔═══════════════╗";
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SetConsoleCursorPosition(h, {76, 18});
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cout << "║ ║";
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SetConsoleCursorPosition(h, {78, 18});
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setColor(15);
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cout << "X: Play Again";
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setColor(11);
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SetConsoleCursorPosition(h, {76, 19});
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cout << "╚═══════════════╝";
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setColor(7);
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char input = _getch();
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if (input == 'X' || input == 'x')
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{
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return true;
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}
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return false;
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}
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@@ -0,0 +1,301 @@
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#include "menu.hpp"
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#include "game.hpp"
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#include <iostream>
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#include <iomanip>
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#include <conio.h>
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#include <windows.h>
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#include <string>
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using namespace std;
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void options(string menu[][80], string option, int optionLength, int i);
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int option = 1;
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void menu()
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{
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setColor(7);
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HideCursor(false);
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string menu[30][80];
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for (int H = 0; H < 30; H++)
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{
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for (int S = 0; S < 80; S++)
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{
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menu[H][S] = " ";
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}
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}
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menu[0][0] = "╔";
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menu[0][79] = "╗";
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menu[29][0] = "╚";
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menu[29][79] = "╝";
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for (int i = 1; i < 29; i++)
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{
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menu[i][0] = "║";
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menu[i][79] = "║";
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}
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for (int i = 1; i < 79; i++)
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{
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menu[0][i] = "═";
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menu[29][i] = "═";
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}
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options(menu, "New Game", 8, 3);
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options(menu, "Load Game", 9, 8);
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options(menu, "Game History", 12, 13);
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options(menu, "Help", 4, 18);
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// options(menu, "Settings", 8, 23);
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options(menu, "Exit", 4, 23);
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system("cls");
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while (true)
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{
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HANDLE h = GetStdHandle(STD_OUTPUT_HANDLE);
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COORD cursorPosition = {0, 5};
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SetConsoleCursorPosition(h, cursorPosition);
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for (int i = 0; i < 30; i++)
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{
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cout << setw(45) << "";
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for (int j = 0; j < 80; j++)
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{
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if (option == 1)
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{
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if (i > 2 && i < 6 && j > 31 && j < 48)
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{
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SetConsoleTextAttribute(h, 1);
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cout << menu[i][j];
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SetConsoleTextAttribute(h, 7);
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continue;
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}
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}
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else if (option == 2)
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{
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if (i > 7 && i < 11 && j > 31 && j < 48)
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{
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SetConsoleTextAttribute(h, 1);
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cout << menu[i][j];
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SetConsoleTextAttribute(h, 7);
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continue;
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}
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}
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else if (option == 3)
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{
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if (i > 12 && i < 16 && j > 31 && j < 48)
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{
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SetConsoleTextAttribute(h, 1);
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cout << menu[i][j];
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SetConsoleTextAttribute(h, 7);
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continue;
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}
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}
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else if (option == 4)
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{
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if (i > 17 && i < 21 && j > 31 && j < 48)
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{
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SetConsoleTextAttribute(h, 1);
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cout << menu[i][j];
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SetConsoleTextAttribute(h, 7);
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continue;
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}
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}
|
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else if (option == 5)
|
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{
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if (i > 22 && i < 26 && j > 31 && j < 48)
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{
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SetConsoleTextAttribute(h, 1);
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cout << menu[i][j];
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SetConsoleTextAttribute(h, 7);
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continue;
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}
|
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}
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// else
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// {
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// if (i > 27 && i < 31 && j > 31 && j < 48)
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// {
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// SetConsoleTextAttribute(h, 1);
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// cout << menu[i][j];
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// SetConsoleTextAttribute(h, 7);
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// continue;
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// }
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// }
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cout << menu[i][j];
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}
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cout << endl;
|
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}
|
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while (true)
|
||||
{
|
||||
if (_kbhit())
|
||||
{
|
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char userInput = _getch();
|
||||
if ((userInput == 'w' || userInput == 'W') && option > 1)
|
||||
{
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option -= 1;
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||||
break;
|
||||
}
|
||||
else if ((userInput == 's' || userInput == 'S') && option < 5)
|
||||
{
|
||||
option += 1;
|
||||
break;
|
||||
}
|
||||
if (userInput == 13)
|
||||
{
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||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
Sleep(10);
|
||||
}
|
||||
}
|
||||
void options(string menu[][80], string option, int optionLength, int i)
|
||||
{
|
||||
int sapce = (15 - optionLength) / 2;
|
||||
menu[i][32] = "╔";
|
||||
menu[i][47] = "╗";
|
||||
menu[i + 1][32] = "║";
|
||||
menu[i + 1][47] = "║";
|
||||
menu[i + 2][32] = "╚";
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||||
menu[i + 2][47] = "╝";
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for (int width = 33; width < 47; width++)
|
||||
{
|
||||
menu[i][width] = "═";
|
||||
menu[i + 2][width] = "═";
|
||||
}
|
||||
for (int T = 0; T < optionLength; T++)
|
||||
{
|
||||
menu[i + 1][33 + sapce + T] = option.at(T);
|
||||
}
|
||||
}
|
||||
bool repeat(char name[])
|
||||
{
|
||||
loadHistory();
|
||||
for (int i = 0; i < historyCount; i++)
|
||||
{
|
||||
if (strcmp(name, history[i].name) == 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
void newGame()
|
||||
{
|
||||
Player = {};
|
||||
HideCursor(true);
|
||||
system("cls");
|
||||
string newGame[35][80];
|
||||
for (int H = 0; H < 35; H++)
|
||||
{
|
||||
for (int S = 0; S < 80; S++)
|
||||
{
|
||||
newGame[H][S] = " ";
|
||||
}
|
||||
}
|
||||
newGame[0][0] = "╔";
|
||||
newGame[0][79] = "╗";
|
||||
newGame[34][0] = "╚";
|
||||
newGame[34][79] = "╝";
|
||||
for (int i = 1; i < 34; i++)
|
||||
{
|
||||
newGame[i][0] = "║";
|
||||
newGame[i][79] = "║";
|
||||
}
|
||||
for (int i = 1; i < 79; i++)
|
||||
{
|
||||
newGame[0][i] = "═";
|
||||
newGame[34][i] = "═";
|
||||
}
|
||||
HANDLE h = GetStdHandle(STD_OUTPUT_HANDLE);
|
||||
SetConsoleCursorPosition(h, {0, 5});
|
||||
for (int i = 0; i < 17; i++)
|
||||
{
|
||||
cout << setw(45) << "";
|
||||
for (int j = 0; j < 80; j++)
|
||||
{
|
||||
cout << newGame[i][j];
|
||||
}
|
||||
cout << endl;
|
||||
}
|
||||
SetConsoleCursorPosition(h, {45, 21});
|
||||
cout << "╚══════════════════════════════════════════════════════════════════════════════╝";
|
||||
SetConsoleTextAttribute(h, 10);
|
||||
SetConsoleCursorPosition(h, {81, 5});
|
||||
cout << "Breakout";
|
||||
|
||||
while (Player.name[0] == 0 || repeat(Player.name))
|
||||
{
|
||||
if(repeat(Player.name))
|
||||
{
|
||||
SetConsoleCursorPosition(h, {64, 8});
|
||||
setColor(4);
|
||||
cout << "This name is alrady used!";
|
||||
_getch();
|
||||
SetConsoleCursorPosition(h, {64, 8});
|
||||
cout << " ";
|
||||
|
||||
}
|
||||
|
||||
SetConsoleTextAttribute(h, 7);
|
||||
SetConsoleCursorPosition(h, {47, 7});
|
||||
cout << "Enter your name: ";
|
||||
SetConsoleCursorPosition(h, {64, 7});
|
||||
cout << " ";
|
||||
SetConsoleCursorPosition(h, {64, 7});
|
||||
cin.getline(Player.name, 200);
|
||||
}
|
||||
|
||||
// ══════════════════════════════════Breakout════════════════════════════════════
|
||||
}
|
||||
void help()
|
||||
{
|
||||
setColor(7);
|
||||
HideCursor(false);
|
||||
string menu[30][80];
|
||||
for (int H = 0; H < 30; H++)
|
||||
{
|
||||
for (int S = 0; S < 80; S++)
|
||||
{
|
||||
menu[H][S] = " ";
|
||||
}
|
||||
}
|
||||
menu[0][0] = "╔";
|
||||
menu[0][79] = "╗";
|
||||
menu[29][0] = "╚";
|
||||
menu[29][79] = "╝";
|
||||
for (int i = 1; i < 29; i++)
|
||||
{
|
||||
menu[i][0] = "║";
|
||||
menu[i][79] = "║";
|
||||
}
|
||||
for (int i = 1; i < 79; i++)
|
||||
{
|
||||
menu[0][i] = "═";
|
||||
menu[29][i] = "═";
|
||||
}
|
||||
HANDLE h = GetStdHandle(STD_OUTPUT_HANDLE);
|
||||
SetConsoleCursorPosition(h, {0, 5});
|
||||
for (int i = 0; i < 30; i++)
|
||||
{
|
||||
cout << setw(45) << "";
|
||||
for (int j = 0; j < 80; j++)
|
||||
{
|
||||
cout << menu[i][j];
|
||||
}
|
||||
cout << endl;
|
||||
}
|
||||
SetConsoleCursorPosition(h, {47, 7});
|
||||
cout << "\033[38;5;215m" << "1.Use " << "\033[38;5;11m" << "W/S" << "\033[38;5;215m" << " to move between options.";
|
||||
SetConsoleCursorPosition(h, {47, 9});
|
||||
cout << "\033[38;5;215m" << "1.Use " << "\033[38;5;11m" << "A/D" << "\033[38;5;215m" << " to move the Paddle.";
|
||||
SetConsoleCursorPosition(h, {47, 11});
|
||||
cout << "\033[38;5;215m" << "2.Press " << "\033[38;5;141m" << "Backspace" << "\033[38;5;215m" << " to back from loadGame menu.";
|
||||
SetConsoleCursorPosition(h, {47, 14});
|
||||
cout << "\033[38;5;33mB\033[38;5;82mR\033[38;5;51mI\033[38;5;196mI\033[38;5;201mK\033[38;5;226ms\033[38;5;215m:";
|
||||
SetConsoleCursorPosition(h, {47, 16});
|
||||
cout << "\033[38;5;33m1.Hard Brick: These bricks take two hits to break.";
|
||||
SetConsoleCursorPosition(h, {47, 18});
|
||||
cout << "\033[38;5;196m2.TNT Brick: explode and destroy nearby bricks";
|
||||
SetConsoleCursorPosition(h, {47, 20});
|
||||
cout << "\033[38;5;226m3.Golden brick: grant extra points when destroyed";
|
||||
SetConsoleCursorPosition(h, {47, 22});
|
||||
cout << "\033[38;5;215m4.Other colors are just for your eyes:)";
|
||||
cout << "\033[0m";
|
||||
_getch();
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
#ifndef MENU_HPP
|
||||
#define MENU_HPP
|
||||
#include <iostream>
|
||||
struct player
|
||||
{
|
||||
char name[200];
|
||||
char date[80];
|
||||
char time[80];
|
||||
int life;
|
||||
int score;
|
||||
bool isActive;
|
||||
};
|
||||
extern int option;
|
||||
void menu();
|
||||
void newGame();
|
||||
void help();
|
||||
#endif
|
||||
BIN
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|
After Width: | Height: | Size: 47 KiB |
Reference in New Issue
Block a user