knight and its redmi

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2026-05-08 01:53:09 +03:30
parent 592e1a0a28
commit e504a96b50
+58 -48
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@@ -17,10 +17,11 @@ java org.project.Main
### Classes(Starting States)
---
|Player | HP | Damage | Weapon | Armor |
|Knight | 80 | 40 | Sword(15 dmg) | KnightArmor(8 def) |
|Wizard | 70 | 60 | Wood(12 dmg) | ClothArmor(3 def) |
|Assassin | 60 | 50 | Dagger(14 dmg) | LeatherArmor(5 def)|
| Player | HP | Damage | Weapon | Armor |
|----------|----|--------|----------------|---------------------|
| Knight | 80 | 40 | Sword(15 dmg) | KnightArmor(8 def) |
| Wizard | 70 | 60 | Wood(12 dmg) | ClothArmor(3 def) |
| Assassin | 60 | 50 | Dagger(14 dmg) | LeatherArmor(5 def) |
---
### Leveling System
@@ -33,11 +34,12 @@ level up : +10 Max HP, +5 Max MP , full heal
## Enemy Special Abilities
### Enemy Ability Effect
|Enemy | HP |Damage| Special Ability |
|Goblin | 40 | 15 | 30% critical hit chance |
|Skeleton| 50 | 15 | Revives once whit 50% HP|
|Vampire | 55 | 15 | Lifesteal 50% of damage|
|Dragon | 150| 35 | Fire breath(35 damage) |
| Enemy | HP | Damage | Special Ability |
|----------|-----|--------|--------------------------|
| Goblin | 40 | 15 | 30% critical hit chance |
| Skeleton | 50 | 15 | Revives once whit 50% HP |
| Vampire | 55 | 15 | Lifesteal 50% of damage |
| Dragon | 150 | 35 | Fire breath(35 damage) |
---
### Key System
@@ -87,64 +89,72 @@ org/project/
---
### Controls
Key Action
1 Light Attack
2 Heavy Attack
3 Defend
4 Heal
5 Special Ability
6 Use Flask
| Key | Action |
|-----|-----------------|
| 1 | Light Attack |
| 2 | Heavy Attack |
| 3 | Defend |
| 4 | Heal |
| 5 | Special Ability |
| 6 | Use Flask |
---
## Console Colors (ANSI Codes)
### Color Code Usage
|Red | \u001B[31m | Damage, enemies |
|Green | \u001B[32m | Healing, victory |
|Yellow| \u001B[33m | Keys, level up, warnings |
|Blue | \u001B[34m | Mana, defending |
|Purple| \u001B[35m | Special abilities |
|Cyan | \u001B[36m | Player info, locations |
|Reset | \u001B[0m | Reset to default |
| Red | \u001B[31m | Damage, enemies |
|--------|------------|--------------------------|
| Green | \u001B[32m | Healing, victory |
| Yellow | \u001B[33m | Keys, level up, warnings |
| Blue | \u001B[34m | Mana, defending |
| Purple | \u001B[35m | Special abilities |
| Cyan | \u001B[36m | Player info, locations |
| Reset | \u001B[0m | Reset to default |
---
### Random Generation
|Element |Range |
|Enemy count per location|2-3 |
|Enemy type |Goblin/Skeleton /Vampire|
|Key drop chance |20% |
|Critical hit (Goblin) |30% |
| Element | Range |
|--------------------------|--------------------------|
| Enemy count per location | 2-3 |
| Enemy type | Goblin/Skeleton /Vampire |
| Key drop chance | 20% |
| Critical hit (Goblin) | 30% |
---
### Step Action
1 |Choose your class(Knight / Wizard/ Assassin) |
2 |Travel between locations |
3 |Fight enemies to gain XP |
4 |Collect keys from Goblin,Skeleton, and Vampire|
5 | Unlock the Castle after collecting all 3 keys|
6 |Fight and defeat the Dragon |
7 |Save Javanest and win! |
| 1 | Choose your class(Knight / Wizard/ Assassin) |
|---|------------------------------------------------|
| 2 | Travel between locations |
| 3 | Fight enemies to gain XP |
| 4 | Collect keys from Goblin,Skeleton, and Vampire |
| 5 | Unlock the Castle after collecting all 3 keys |
| 6 | Fight and defeat the Dragon |
| 7 | Save Javanest and win! |
---
### Defense Calculation
|Scenario |Formula |
|Normal hit |Final Damage = Damage-Armor Defense |
|While defending|Final Damage =(Damage/2)- Armor Defense|
|Broken armor |Final Damage = Damage(defense = 0) |
| Scenario | Formula |
|-----------------|-----------------------------------------|
| Normal hit | Final Damage = Damage-Armor Defense |
| While defending | Final Damage =(Damage/2)- Armor Defense |
| Broken armor | Final Damage = Damage(defense = 0) |
---
### Armor Stats
|Armor |Defense|Durability|Class |
|KnightArmor |8 |20 |Knight |
|LeatherArmor|5 |15 |Assassin|
|ClothArmor |3 |10 |Wizard |
| Armor | Defense | Durability | Class |
|--------------|---------|------------|----------|
| KnightArmor | 8 | 20 | Knight |
| LeatherArmor | 5 | 15 | Assassin |
| ClothArmor | 3 | 10 | Wizard |
---
### XP Rewards from Enemies
|Enemy |XP Reward|
|Goblin |50 |
|Skeleton|60 |
|Vampire |70 |
|Dragon |200 |
| Enemy | XP Reward |
|----------|-----------|
| Goblin | 50 |
| Skeleton | 60 |
| Vampire | 70 |
| Dragon | 200 |
---