From c289bb7f113696f7fb3dc6ac502e329d63583ce1 Mon Sep 17 00:00:00 2001 From: Sadra3st Date: Fri, 1 May 2026 20:41:02 +0330 Subject: [PATCH] Update Readme.md --- README.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 6ce2a67..1e2c975 100644 --- a/README.md +++ b/README.md @@ -50,6 +50,7 @@ A well-structured OOP hierarchy is crucial. Avoid duplicating code by placing sh - **Item (Bonus):** `Consumable`, `Armor`, `Weapon` are abstract classes implementing `Item`. example : - KnightArmor extends Armor - you can add more subclasses of Armor for extra score - Sword extends Weapon - you can add more subclasses of Weapon for extra score + - Flask extends Consumable - you can add more subclasses of Consumable for extra score ![structure](Readme_Pictures/structure.png) @@ -134,8 +135,8 @@ while (player.isAlive() && enemy.isAlive()) ### 5️⃣ Step 5: Extra Features & Bonus Tasks ⭐ *(Optional for extra credit)* -✅ **Dynamic Economy & Merchant System:** Implement coins that drop from enemies. Add a "Visit Merchant" option to the main loop where players can spend coins to buy specific weapons, armors, or potions. -✅ **Multiple Weapons & Inventory:** Players can buy, store, and swap between multiple weapons mid-combat. +✅ **Dynamic Economy & Merchant System:** Implement coins that drop from enemies. Add a "Visit Merchant" option to the main loop where players can spend coins to buy specific weapons, armors, or consumables. +✅ **Multiple Weapons & Inventory:** Players can buy, store, and swap between multiple weapons or use consumables mid-combat. ✅ **Multiplayer/Party Mode:** Allow multiple players to team up and fight multiple enemies together. The Dragon's breath attack will damage the entire party simultaneously. ✅ **PvP Mode:** Implement a **Player vs. Player** combat system.