Merge branch 'master' of http://git.meshcomp.ir/ShayanEdalatjoo/Othello
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@@ -40,8 +40,8 @@ void movePass(); // shows that the player had no moves and it uses
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void playerNameSelector(int); // shows the screen that gets the users name from the user and gets needs the gam emode number.
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void playerNameSelector(int); // shows the screen that gets the users name from the user and gets needs the gam emode number.
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void markMoves(); // mark the possible moves that the player can do with # based on the global turn variable.
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void markMoves(); // mark the possible moves that the player can do with # based on the global turn variable.
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bool moveCheck(int, int); // checks if the move in the inputed point is possible and outputs true or false based on the global turn variable.
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bool moveCheck(int, int); // checks if the move in the inputed point is possible and outputs true or false based on the global turn variable.
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void clearMoves(); // clears all the # in the board.
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void moveUpdate(int, int); // fillips the pices that got flipped by the placed pice in the given point.
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void moveUpdate(int, int); // fillips the pices that got flipped by the placed pice in the given point.
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void clearMoves(); // clears all the # in the board.
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void leaderBoard(); // shows the points and the winner of the game.
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void leaderBoard(); // shows the points and the winner of the game.
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void helpScreen(); // opens the help menu.
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void helpScreen(); // opens the help menu.
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