implement all Classes
This commit is contained in:
@@ -1,15 +1,380 @@
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package org.project;
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import org.project.entity.enemies.*;
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import org.project.entity.players.Assassin;
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import org.project.entity.players.Knight;
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import org.project.entity.players.Player;
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import org.project.entity.players.Wizard;
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import org.project.location.Location;
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import java.util.Scanner;
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import java.util.Random;
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import java.util.ArrayList;
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import java.util.List;
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public class Main {
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public static void main(String[] args) {
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// TODO: ADD LOCATIONS TO YOUR GAME
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List<Location> locations = new ArrayList<>();
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import static org.project.colors.ConsoleColor.*;
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// TODO: IMPLEMENT GAMEPLAY
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public class Main {
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static boolean hasGoblinKey = false;
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static boolean hasSkeletonKey = false;
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static boolean hasVampireKey = false;
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static boolean unlockedCastleL = false;
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static int key = 0;
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static int currentLocation = 0; // 0 = first location
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public static void main(String[] args) {
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List<Location> locations = new ArrayList<>();
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ArrayList<Player> players = new ArrayList<>();
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Player p1 = new Knight("Joan of Arc", 120, 80);
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players.add(p1);
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Player p2 = new Knight("Galahad", 120, 80);
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players.add(p2);
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Player p3 = new Wizard("Harry Potter", 90, 70);
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players.add(p3);
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Player p4 = new Assassin("Creed from Office", 70, 50);
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players.add(p4);
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ArrayList<Enemy> ghostTownEnemies = new ArrayList<>();
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ghostTownEnemies.add(new Goblin(50, 10));
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ghostTownEnemies.add(new Skeleton(50, 20));
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ArrayList<Enemy> wreckShipEnemies = new ArrayList<>();
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wreckShipEnemies.add(new Skeleton(55, 18));
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wreckShipEnemies.add(new Vampire(75, 30));
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wreckShipEnemies.add(new Vampire(75, 30));
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wreckShipEnemies.add(new Vampire(75, 30));
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wreckShipEnemies.add(new Vampire(75, 30));
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wreckShipEnemies.add(new Vampire(75, 30));
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ArrayList<Enemy> darkWoodEnemies = new ArrayList<>();
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darkWoodEnemies.add(new Vampire(70, 28));
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darkWoodEnemies.add(new Skeleton(60, 22));
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darkWoodEnemies.add(new Vampire(70, 30));
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darkWoodEnemies.add(new Vampire(75, 30));
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darkWoodEnemies.add(new Vampire(55, 25));
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darkWoodEnemies.add(new Vampire(60, 30));
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darkWoodEnemies.add(new Vampire(75, 10));
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darkWoodEnemies.add(new Goblin(45, 12));
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Location l1 = new Location("GHOST TOWN", ghostTownEnemies);
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locations.add(l1);
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Location l2 = new Location("WRACK SHIP", wreckShipEnemies);
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locations.add(l2);
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Location l3 = new Location("DARK WOOD", darkWoodEnemies);
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locations.add(l3);
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Scanner scanner = new Scanner(System.in);
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Random rand = new Random();
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boolean player_isAlive;
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boolean enemy_isAlive;
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boolean player_isAlive_dragon;
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boolean dragon_isAlive;
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welcomeP();
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System.out.println();
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System.out.println(YELLOW + "Pick your player!" + RESET);
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System.out.println();
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System.out.println("1) " + p1.getName());
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System.out.println("2) " + p2.getName());
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System.out.println("3) " + p3.getName());
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System.out.println("4) " + p4.getName());
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System.out.println();
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int pnum = scanner.nextInt();
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System.out.println();
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Player currentPlayer = players.get(pnum - 1);
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while (true) {
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showMenu();
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int choose = scanner.nextInt();
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switch (choose) {
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case 1:
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System.out.println(PURPLE + "You chose to Fight!" + RESET);
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System.out.println();
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Location selectedLocation = locations.get(currentLocation);
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ArrayList<Enemy> locationEnemies = selectedLocation.getEnemies();
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if (locationEnemies.isEmpty()) {
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System.out.println("No enemies left in " + selectedLocation.getName() + "!");
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System.out.println("Move to another location using option 2.");
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break;
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}
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Enemy selectedEnemy = locationEnemies.get(rand.nextInt(locationEnemies.size()));
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System.out.println("You as \"" + currentPlayer + "\" (" + currentPlayer.getClass().getSimpleName() + ')' + " and enemy as \"" +
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selectedEnemy.getClass().getSimpleName() +
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"\" will fight in " + selectedLocation + '!');
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System.out.println();
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enemy_isAlive = true;
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player_isAlive = true;
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while (enemy_isAlive && player_isAlive) {
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System.out.println();
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System.out.println(GREEN + "Your turn:" + RESET);
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System.out.println("1) Light Attack | 2) Heavy Attack " + RED + "(-10 Mana) " + RESET + " | 3) Defend " + RED + "(-5 Mana)" + RESET + " | 4) Heal " + RED + "(-10 Mana)" + RESET + " | 5) Special Ability " + RED + "(-15 Mana)" + RESET);
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int input = scanner.nextInt();
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actions(selectedEnemy, currentPlayer, input);
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if (selectedEnemy.getHp() <= 0) {
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enemy_isAlive = false;
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}
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if (enemy_isAlive) {
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System.out.println();
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System.out.println(RED + selectedEnemy + "'s turn:" + RESET);
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int enemyAction = rand.nextInt(4);
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enemyAction(selectedEnemy, currentPlayer, enemyAction);
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if (currentPlayer.getHp() <= 0) {
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player_isAlive = false;
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}
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}
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}
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if (!enemy_isAlive) {
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// Reset player HP/MP after battle
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currentPlayer.setHp(currentPlayer.getMaxHP());
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currentPlayer.setMp(currentPlayer.getMaxMP());
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boolean dropped = keyDrop(selectedEnemy);
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if (dropped) {
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System.out.println(GREEN + "✨ A key dropped from the " + selectedEnemy.getClass().getSimpleName() + "! ✨" + RESET);
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}
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locationEnemies.remove(selectedEnemy);
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if (key == 3) {
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unlockedCastleL = true;
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}
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}
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break;
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case 2:
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System.out.println();
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System.out.println("Current location: " + locations.get(currentLocation).getName());
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System.out.println();
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for (int i = 0; i < locations.size(); i++) {
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System.out.println((i + 1) + ") " + locations.get(i).getName());
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}
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System.out.println();
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System.out.print("Choose location (1-3): ");
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int newLoc = scanner.nextInt() - 1;
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if (newLoc >= 0 && newLoc < locations.size()) {
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currentLocation = newLoc;
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System.out.println();
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System.out.println("✨ You traveled to " + locations.get(currentLocation).getName() + "! ✨");
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} else {
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System.out.println("Invalid choice! You stay where you are.");
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}
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System.out.println();
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break;
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case 3:
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if (key >= 3) {
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System.out.println(GREEN + "You have all 3 keys! The castle gate opens..." + RESET);
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System.out.println();
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Dragon dragon = new Dragon(150, 50);
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System.out.println("You as \"" + currentPlayer.getName() + "\" will fight the " + dragon + "!");
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System.out.println();
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player_isAlive_dragon = true;
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dragon_isAlive = true;
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while (dragon_isAlive && player_isAlive_dragon) {
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System.out.println();
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System.out.println(GREEN + "Your turn:" + RESET);
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System.out.println("1) Light Attack | 2) Heavy Attack " + RED + "(-10 Mana) " + RESET + " | 3) Defend " + RED + "(-5 Mana)" + RESET + " | 4) Heal " + RED + "(-10 Mana)" + RESET + " | 5) Special Ability " + RED + "(-15 Mana)" + RESET);
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int input = scanner.nextInt();
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actions(dragon, currentPlayer, input);
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if (dragon.getHp() <= 0) {
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dragon_isAlive = false;
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}
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if (dragon_isAlive) {
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System.out.println();
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System.out.println(RED + "🐉 Dragon's turn:" + RESET);
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int dragonAction = rand.nextInt(4);
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enemyAction(dragon, currentPlayer, dragonAction);
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System.out.println(currentPlayer.getName() + " HP: " + currentPlayer.getHp() + "/" + currentPlayer.getMaxHP());
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if (currentPlayer.getHp() <= 0) {
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player_isAlive_dragon = false;
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}
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}
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}
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if (!dragon_isAlive) {
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System.out.println();
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System.out.println("━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━");
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System.out.println("🎉" + GREEN + " VICTORY! YOU DEFEATED THE DRAGON! " + RESET + "🎉");
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System.out.println();
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System.out.println(BOLD_GREEN + "✨ " + "GAME COMPLETED" + " ✨" + RESET);
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System.out.println();
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System.out.println(BOLD_BLUE + "Thanks for playing JAVAKNIGHT!" + RESET);
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System.exit(0);
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}
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if (!player_isAlive_dragon) {
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System.out.println();
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System.out.println("━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━");
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System.out.println("💀" + RED + " GAME OVER " + RESET + "💀");
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System.out.println();
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System.out.println("You were defeated by the Dragon...");
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System.out.println("- Press Enter to exit");
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scanner.next();
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System.exit(0);
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}
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}
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else {
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System.out.println(RED + "You need all 3 keys first! (" + key + "/3 collected)" + RESET);
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}
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break;
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default:
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System.out.println(RED + "Invalid choice! Try again." + RESET);
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break;
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}
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}
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}
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public static void showMenu() {
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System.out.println(YELLOW + "Choose your next step" + RESET);
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System.out.println();
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System.out.println("1) Fight the enemy");
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System.out.println("2) Move to another location");
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System.out.println("3) Go to the castle to Fight the Dragon");
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System.out.println();
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}
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public static void welcomeP() {
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System.out.println();
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System.out.println(BOLD_BLUE + " WELCOME TO JAVAKNIGHT" + RESET);
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System.out.println();
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System.out.println("To overcome this game you should first find all three keys by fighting" +
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"\n 3 kinds of enemies. As you found them the final game" +
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BOLD_RED + "\n \"Fighting the Dragon\"" + RESET +
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"\n starts!");
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}
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public static void showLocations(List<Location> locations) {
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System.out.println("Now in which location you would rather fight:");
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for (int i = 1; i <= locations.size(); i++) {
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System.out.println(i + ") " + locations.get(i - 1));
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}
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System.out.println();
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}
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public static void actions(Enemy enemy, Player player, int input) {
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if (input == 1) {
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System.out.println(YELLOW + " →" + RESET + BLUE + " choose:" + RESET + " Light Attack");
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System.out.println(player.getName() + " (" + player.getClass().getSimpleName() + ") used Light Attack! (0 Mana)");
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player.attack(enemy);
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} else if (input == 2) {
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System.out.println(YELLOW + " →" + RESET + BLUE + " choose:" + RESET + " Heavy Attack");
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System.out.println(player.getName() + " (" + player.getClass().getSimpleName() + ") used Heavy Attack! (10 Mana)");
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player.heavyAttack(enemy);
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System.out.println(player.getName() + " Mana: " + player.getMp() + '/' + player.getMaxMP());
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} else if (input == 3) {
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System.out.println(YELLOW + " →" + RESET + BLUE + " choose:" + RESET + " Defend");
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System.out.println(player.getName() + " (" + player.getClass().getSimpleName() + ") used Defend! (5 Mana)");
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player.defend();
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System.out.println(player.getName() + " Mana: " + player.getMp() + '/' + player.getMaxMP());
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} else if (input == 4) {
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System.out.println(YELLOW + " →" + RESET + BLUE + " choose:" + RESET + " Heal");
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System.out.println(player.getName() + " (" + player.getClass().getSimpleName() + ") used Heal! (10 Mana)");
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player.heal(15);
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System.out.println(player.getName() + " HP: " + player.getHp() + '/' + player.getMaxHP());
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System.out.println(player.getName() + " Mana: " + player.getMp() + '/' + player.getMaxMP());
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} else if (input == 5) {
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System.out.println(YELLOW + " →" + RESET + BLUE + " choose:" + RESET + " Special Ability");
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System.out.println(player.getName() + " (" + player.getClass().getSimpleName() + ") used Special Ability! (15 Mana)");
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player.specialAbility(enemy);
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System.out.println(enemy.getClass().getSimpleName() + " has " + enemy.getHp() + '/' + enemy.getMaxHP() + " HP remaining.");
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System.out.println(player.getName() + " Mana: " + player.getMp() + '/' + player.getMaxMP());
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} else {
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System.out.println(RED + "Invalid input!" + RESET);
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}
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}
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public static boolean keyDrop(Enemy enemy) {
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String enemyType = enemy.getClass().getSimpleName();
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if (enemyType.equals("Goblin")) {
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if (!hasGoblinKey) {
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int randN = (int)(Math.random() * 100) + 1;
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if (randN <= 50) {
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hasGoblinKey = true;
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key++;
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return true;
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}
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}
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} else if (enemyType.equals("Skeleton")) {
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if (!hasSkeletonKey) {
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int randN = (int)(Math.random() * 100) + 1;
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if (randN <= 25) {
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hasSkeletonKey = true;
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key++;
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return true;
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}
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}
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} else if (enemyType.equals("Vampire")) {
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if (!hasVampireKey) {
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int randN = (int)(Math.random() * 100) + 1;
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if (randN <= 20) {
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hasVampireKey = true;
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key++;
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return true;
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}
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}
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}
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return false;
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}
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public static void enemyAction(Enemy enemy, Player currentPlayer, int enemyAction) {
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if (enemyAction == 0) {
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enemy.resetDefend();
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enemy.attack(currentPlayer);
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System.out.println(currentPlayer.getName() + " has " + currentPlayer.getHp() + '/' + currentPlayer.getMaxHP() + " HP remaining.");
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} else if (enemyAction == 1) {
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enemy.defend();
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if (enemy.isDefending()) {
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System.out.println(enemy + " defended!");
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} else {
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System.out.println(enemy + " tried to defend but failed!");
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}
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} else if (enemyAction == 2) {
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System.out.println(enemy + " tries to heal!");
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enemy.heal(10);
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System.out.println(enemy + " HP: " + enemy.getHp() + '/' + enemy.getMaxHP());
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} else {
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System.out.println(enemy + " uses SPECIAL ABILITY!");
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enemy.specialAbility(currentPlayer);
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System.out.println(currentPlayer.getName() + " has " + currentPlayer.getHp() + '/' + currentPlayer.getMaxHP() + " HP remaining.");
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}
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}
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}
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@@ -0,0 +1,25 @@
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package org.project.colors;
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public class ConsoleColor {
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// RESET
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public static final String RESET = "\u001B[0m";
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// Regular Colors
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public static final String RED = "\u001B[31m";
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public static final String GREEN = "\u001B[32m";
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public static final String YELLOW = "\u001B[33m";
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public static final String BLUE = "\u001B[34m";
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public static final String PURPLE = "\u001B[35m";
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public static final String CYAN = "\u001B[36m";
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// Bold Colors
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public static final String BOLD_RED = "\u001B[31;1m";
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public static final String BOLD_GREEN = "\u001B[32;1m";
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public static final String BOLD_BLUE = "\u001B[34;1m";
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public static final String BOLD_PURPLE = "\u001B[35;1m";
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public static void victory(String message) {
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System.out.println(BOLD_GREEN + "✨ " + message + " ✨" + RESET);
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}
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}
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@@ -7,15 +7,17 @@ public interface Entity {
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void heal(int health);
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void fillMana(int mana);
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void takeDamage(int damage);
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int getMaxHP();
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int getMaxMP();
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int getHp();
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/*
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TODO: ADD OTHER REQUIRED AND BONUS METHODS
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*/
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}
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@@ -0,0 +1,67 @@
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package org.project.entity.enemies;
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import org.project.entity.Entity;
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import org.project.entity.players.Player;
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public class Dragon extends Enemy {
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public Dragon(int hp, int mp) {
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super(hp, mp);
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||||
}
|
||||
|
||||
@Override
|
||||
public void attack(Entity target) {
|
||||
if (stunned) {
|
||||
System.out.println("🐉 Dragon is STUNNED and cannot attack!");
|
||||
stunned = false;
|
||||
return;
|
||||
}
|
||||
|
||||
System.out.println("🔥 DRAGON ATTACKS! 🔥");
|
||||
|
||||
// Dragon deals high damage (30-45 range)
|
||||
int damageDealt = 30 + (int)(Math.random() * 16);
|
||||
|
||||
System.out.println("💨 The flames IGNORE your defense!");
|
||||
System.out.println("Dragon deals " + damageDealt + " damage!");
|
||||
target.takeDamage(damageDealt);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void defend() {
|
||||
if (mp >= 8) {
|
||||
mp -= 8;
|
||||
isDefending = true;
|
||||
System.out.println("🐉 Dragon raises its scales! Defense increased!");
|
||||
} else {
|
||||
System.out.println("🐉 Dragon is too exhausted to defend!");
|
||||
isDefending = false;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void specialAbility(Entity target) {
|
||||
if (mp >= 25) {
|
||||
mp -= 25;
|
||||
System.out.println("🌋 DRAGON USES FIRE BREATH! 🌋");
|
||||
int damageDealt = 45 + (int)(Math.random() * 21);
|
||||
System.out.println("💨 The flames INCINERATE everything!");
|
||||
System.out.println("🔥 Your defense is USELESS against dragon fire!");
|
||||
|
||||
if (target instanceof Player) {
|
||||
System.out.println("😵 You are STUNNED by the intense heat!");
|
||||
}
|
||||
|
||||
target.takeDamage(damageDealt);
|
||||
} else {
|
||||
System.out.println("🐉 Dragon doesn't have enough MP for Fire Breath!");
|
||||
System.out.println("Dragon uses normal attack instead!");
|
||||
attack(target);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "Dragon (Final Boss) 🐉";
|
||||
}
|
||||
}
|
||||
@@ -1,34 +1,96 @@
|
||||
package org.project.entity.enemies;
|
||||
|
||||
import org.project.item.weapons.Weapon;
|
||||
import org.project.entity.Entity;
|
||||
|
||||
// TODO: UPDATE IMPLEMENTATION
|
||||
public abstract class Enemy {
|
||||
Weapon weapon;
|
||||
private int hp;
|
||||
private int mp;
|
||||
public abstract class Enemy implements Entity {
|
||||
protected int hp;
|
||||
protected int maxHp;
|
||||
protected int mp;
|
||||
protected int maxMp;
|
||||
protected int damage;
|
||||
protected boolean isDefending = false;
|
||||
protected boolean stunned = false;
|
||||
|
||||
public Enemy(int hp, int mp, Weapon weapon) {
|
||||
public Enemy(int hp, int mp) {
|
||||
this.hp = hp;
|
||||
this.maxHp = hp;
|
||||
this.mp = mp;
|
||||
this.maxMp = mp;
|
||||
this.damage = 10;
|
||||
}
|
||||
|
||||
this.weapon = weapon;
|
||||
@Override
|
||||
public void attack(Entity target) {
|
||||
if (stunned) {
|
||||
System.out.println(getClass().getSimpleName() + " is STUNNED and cannot attack!");
|
||||
stunned = false;
|
||||
return;
|
||||
}
|
||||
target.takeDamage(damage);
|
||||
System.out.println(getClass().getSimpleName() + " deals " + damage + " damage!");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void defend() {
|
||||
if (mp >= 5) {
|
||||
mp -= 5;
|
||||
isDefending = true;
|
||||
} else {
|
||||
System.out.println(toString() + " doesn't have enough MP to defend!");
|
||||
isDefending = false;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void heal(int amount) {
|
||||
if (mp >= 10) {
|
||||
mp -= 10;
|
||||
hp = Math.min(hp + amount, maxHp);
|
||||
System.out.println(toString() + " heals " + amount + " HP!");
|
||||
} else {
|
||||
System.out.println(toString() + " doesn't have enough MP to heal!");
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void takeDamage(int damage) {
|
||||
if (isDefending) {
|
||||
damage = damage / 2;
|
||||
System.out.println(toString() + " blocks half the damage!");
|
||||
}
|
||||
hp -= damage;
|
||||
if (hp < 0) hp = 0;
|
||||
}
|
||||
|
||||
public int getHp() {
|
||||
return hp;
|
||||
}
|
||||
public abstract void specialAbility(Entity target);
|
||||
|
||||
public int getMp() {
|
||||
return mp;
|
||||
}
|
||||
// Getters and Setters
|
||||
public int getHp() { return hp; }
|
||||
|
||||
public Weapon getWeapon() {
|
||||
return weapon;
|
||||
public int getMaxHP() { return maxHp; }
|
||||
|
||||
public int getMp() { return mp; }
|
||||
|
||||
public int getMaxMP() { return maxMp; }
|
||||
|
||||
public int getDamage() { return damage; }
|
||||
|
||||
public void setDamage(int damage) { this.damage = damage; }
|
||||
|
||||
public boolean isDefending() { return isDefending; }
|
||||
|
||||
public void setDefending(boolean defending) { isDefending = defending; }
|
||||
|
||||
public void resetDefend() { isDefending = false; }
|
||||
|
||||
public boolean isStunned() { return stunned; }
|
||||
|
||||
public void resetStun() { stunned = false; }
|
||||
|
||||
public void stun() { stunned = true; }
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return getClass().getSimpleName();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
package org.project.entity.enemies;
|
||||
|
||||
import org.project.entity.Entity;
|
||||
|
||||
public class Goblin extends Enemy {
|
||||
|
||||
public Goblin(int hp, int mp) {
|
||||
super(hp, mp);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void attack(Entity target) {
|
||||
if (stunned) {
|
||||
System.out.println("Goblin is STUNNED and cannot attack!");
|
||||
stunned = false;
|
||||
return;
|
||||
}
|
||||
|
||||
// 50% critical hit chance
|
||||
boolean isCritical = Math.random() < 0.5;
|
||||
int damageDealt = damage;
|
||||
|
||||
if (isCritical) {
|
||||
damageDealt = damage * 2;
|
||||
System.out.println("⚡ CRITICAL HIT! ⚡");
|
||||
}
|
||||
|
||||
System.out.println("Goblin attacks for " + damageDealt + " damage!");
|
||||
target.takeDamage(damageDealt);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void specialAbility(Entity target) {
|
||||
if (mp >= 15) {
|
||||
mp -= 15;
|
||||
target.takeDamage(10);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,6 +1,58 @@
|
||||
package org.project.entity.enemies;
|
||||
|
||||
// TODO: UPDATE IMPLEMENTATION
|
||||
public class Skeleton {
|
||||
// TODO: DESIGN ENEMY AND IMPLEMENT THE CONSTRUCTOR
|
||||
}
|
||||
import org.project.entity.Entity;
|
||||
|
||||
public class Skeleton extends Enemy {
|
||||
|
||||
private boolean hasResurrected = false;
|
||||
|
||||
public Skeleton(int hp, int mp) {
|
||||
super(hp, mp);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void attack(Entity target) {
|
||||
if (stunned) {
|
||||
System.out.println("💀 Skeleton is STUNNED and cannot attack!");
|
||||
stunned = false;
|
||||
return;
|
||||
}
|
||||
|
||||
int damageDealt = damage + (int)(Math.random() * 5);
|
||||
System.out.println("💀 Skeleton attacks for " + damageDealt + " damage!");
|
||||
target.takeDamage(damageDealt);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void takeDamage(int damage) {
|
||||
super.takeDamage(damage);
|
||||
|
||||
// Check for resurrection
|
||||
if (hp <= 0 && !hasResurrected) {
|
||||
resurrect();
|
||||
}
|
||||
}
|
||||
|
||||
private void resurrect() {
|
||||
hasResurrected = true;
|
||||
int revivedHp = maxHp / 2;
|
||||
hp = revivedHp;
|
||||
System.out.println("⚡💀 The Skeleton rises again with " + revivedHp + " HP! 💀⚡");
|
||||
System.out.println("⚠️ Watch out! It's not over yet!");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void specialAbility(Entity target) {
|
||||
if (mp >= 15) {
|
||||
mp -= 15;
|
||||
System.out.println("💀 SKELETON THROWS BONE SHARDS! 💀");
|
||||
int damageDealt = damage * 2;
|
||||
System.out.println("Skeleton deals " + damageDealt + " damage from bone shards!");
|
||||
target.takeDamage(damageDealt);
|
||||
} else {
|
||||
System.out.println("💀 Skeleton doesn't have enough MP for Bone Shards!");
|
||||
attack(target);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
package org.project.entity.enemies;
|
||||
|
||||
import org.project.entity.Entity;
|
||||
|
||||
public class Vampire extends Enemy {
|
||||
|
||||
public Vampire(int hp, int mp) {
|
||||
super(hp, mp);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void attack(Entity target) {
|
||||
if (stunned) {
|
||||
System.out.println("🧛 Vampire is STUNNED and cannot attack!");
|
||||
stunned = false;
|
||||
return;
|
||||
}
|
||||
|
||||
int damageDealt = damage + (int)(Math.random() * 8);
|
||||
System.out.println("🧛 Vampire attacks for " + damageDealt + " damage!");
|
||||
target.takeDamage(damageDealt);
|
||||
|
||||
// Lifesteal - heal for half damage
|
||||
int healAmount = damageDealt / 2;
|
||||
hp = Math.min(hp + healAmount, maxHp);
|
||||
System.out.println("🩸 Vampire drains life and heals " + healAmount + " HP! (Now: " + hp + "/" + maxHp + ")");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void specialAbility(Entity target) {
|
||||
if (mp >= 20) {
|
||||
mp -= 20;
|
||||
System.out.println("🩸🧛 VAMPIRE USES BLOOD DRAIN! 🧛🩸");
|
||||
int damageDealt = damage * 2 + 5;
|
||||
System.out.println("Vampire deals " + damageDealt + " massive damage!");
|
||||
target.takeDamage(damageDealt);
|
||||
|
||||
// Lifesteal - heal for FULL damage (stronger than normal attack)
|
||||
int healAmount = damageDealt;
|
||||
hp = Math.min(hp + healAmount, maxHp);
|
||||
System.out.println("🩸 Vampire drains your life and heals " + healAmount + " HP! (Now: " + hp + "/" + maxHp + ")");
|
||||
} else {
|
||||
System.out.println("🧛 Vampire doesn't have enough MP for Blood Drain!");
|
||||
attack(target);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,98 @@
|
||||
package org.project.entity.players;
|
||||
|
||||
import org.project.entity.Entity;
|
||||
import org.project.entity.enemies.Enemy;
|
||||
|
||||
import static org.project.colors.ConsoleColor.*;
|
||||
|
||||
public class Assassin extends Player {
|
||||
|
||||
private boolean isInvisible = false;
|
||||
private boolean nextAttackCritical = false;
|
||||
|
||||
public Assassin(String name, int hp, int mp) {
|
||||
super(name, hp, mp);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void attack(Entity target) {
|
||||
int damage = 8;
|
||||
|
||||
if (nextAttackCritical) {
|
||||
damage = 22;
|
||||
System.out.println(GREEN + "⚡ CRITICAL HIT! ⚡" + RESET);
|
||||
nextAttackCritical = false;
|
||||
}
|
||||
|
||||
target.takeDamage(damage);
|
||||
System.out.println(target.getClass().getSimpleName() + " took " + RED + damage + RESET + " damage!");
|
||||
System.out.println(target.getClass().getSimpleName() + " has " + target.getHp() + '/' + target.getMaxHP() + " HP remaining.");
|
||||
|
||||
if (isInvisible) {
|
||||
isInvisible = false;
|
||||
System.out.println(YELLOW + "You are no longer invisible." + RESET);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void heavyAttack(Enemy target) {
|
||||
if (mp >= 10) {
|
||||
mp -= 10;
|
||||
int damage = 15;
|
||||
|
||||
if (nextAttackCritical) {
|
||||
damage = 30;
|
||||
System.out.println(GREEN + "⚡ CRITICAL HEAVY ATTACK! ⚡" + RESET);
|
||||
nextAttackCritical = false;
|
||||
}
|
||||
|
||||
target.takeDamage(damage);
|
||||
System.out.println(target.getClass().getSimpleName() + " took " + RED + damage + RESET + " damage!");
|
||||
System.out.println(target.getClass().getSimpleName() + " has " + target.getHp() + '/' + target.getMaxHP() + " HP remaining.");
|
||||
|
||||
if (isInvisible) {
|
||||
isInvisible = false;
|
||||
System.out.println(YELLOW + "You are no longer invisible." + RESET);
|
||||
}
|
||||
} else {
|
||||
System.out.println(RED + "Your MP is lower than 10!" + RESET);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void specialAbility(Enemy target) {
|
||||
if (mp >= 15) {
|
||||
mp -= 15;
|
||||
isInvisible = true;
|
||||
nextAttackCritical = true;
|
||||
System.out.println(GREEN + "✨ You turn invisible! ✨" + RESET);
|
||||
System.out.println(CYAN + "Next attack will be a CRITICAL HIT!" + RESET);
|
||||
} else {
|
||||
System.out.println(RED + "Your MP is lower than 15!" + RESET);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void takeDamage(int damage) {
|
||||
if (isInvisible) {
|
||||
System.out.println(GREEN + "You dodged the attack using invisibility!" + RESET);
|
||||
isInvisible = false;
|
||||
return;
|
||||
}
|
||||
super.takeDamage(damage);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void heal(int health) {
|
||||
super.heal(health);
|
||||
System.out.println(name + " HP: " + hp + "/" + maxHP);
|
||||
}
|
||||
|
||||
public boolean isInvisible() {
|
||||
return isInvisible;
|
||||
}
|
||||
|
||||
public boolean hasCriticalReady() {
|
||||
return nextAttackCritical;
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,55 @@
|
||||
package org.project.entity.players;
|
||||
|
||||
// TODO: UPDATE IMPLEMENTATION
|
||||
public class Knight {
|
||||
// TODO: DESIGN KNIGHT'S WEAPON AND ARMOR AND IMPLEMENT THE CONSTRUCTOR
|
||||
}
|
||||
import org.project.entity.Entity;
|
||||
import org.project.entity.enemies.Enemy;
|
||||
|
||||
import static org.project.colors.ConsoleColor.*;
|
||||
|
||||
public class Knight extends Player {
|
||||
|
||||
public Knight(String name, int hp, int mp) {
|
||||
super(name, hp, mp);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void attack(Entity target) {
|
||||
int damage = 12;
|
||||
target.takeDamage(damage);
|
||||
System.out.println(target.getClass().getSimpleName() + " took " + RED + damage + RESET + " damage!");
|
||||
System.out.println(target.getClass().getSimpleName() + " has " + target.getHp() + '/' + target.getMaxHP() + " HP remaining.");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void heavyAttack(Enemy target) {
|
||||
if (mp >= 10) {
|
||||
mp -= 10;
|
||||
int damage = 22;
|
||||
target.takeDamage(damage);
|
||||
System.out.println(target.getClass().getSimpleName() + " took " + RED + damage + RESET + " damage!");
|
||||
System.out.println(target.getClass().getSimpleName() + " has " + target.getHp() + '/' + target.getMaxHP() + " HP remaining.");
|
||||
} else {
|
||||
System.out.println(RED + "Your MP is lower than 10!" + RESET);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void specialAbility(Enemy target) {
|
||||
if (mp >= 15) {
|
||||
mp -= 15;
|
||||
int damage = 18;
|
||||
target.takeDamage(damage);
|
||||
target.stun();
|
||||
System.out.println(GREEN + "✨ KNIGHT USES SHIELD BASH! ✨" + RESET);
|
||||
System.out.println(target.getClass().getSimpleName() + " took " + RED + damage + RESET + " damage and is STUNNED!");
|
||||
System.out.println(target.getClass().getSimpleName() + " has " + target.getHp() + '/' + target.getMaxHP() + " HP remaining.");
|
||||
} else {
|
||||
System.out.println(RED + "Your MP is lower than 15!" + RESET);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void heal(int health) {
|
||||
super.heal(health);
|
||||
System.out.println(name + " HP: " + hp + "/" + maxHP);
|
||||
}
|
||||
}
|
||||
@@ -1,42 +1,56 @@
|
||||
package org.project.entity.players;
|
||||
|
||||
import org.project.entity.Entity;
|
||||
import org.project.item.armors.Armor;
|
||||
import org.project.item.weapons.Weapon;
|
||||
import org.project.entity.enemies.Enemy;
|
||||
|
||||
// TODO: UPDATE IMPLEMENTATION
|
||||
public abstract class Player {
|
||||
import static org.project.colors.ConsoleColor.*;
|
||||
|
||||
public abstract class Player implements Entity {
|
||||
protected String name;
|
||||
Weapon weapon;
|
||||
Armor armor;
|
||||
private int hp;
|
||||
private int maxHP;
|
||||
private int mp;
|
||||
private int maxMP;
|
||||
protected int hp;
|
||||
protected int maxHP;
|
||||
protected int mp;
|
||||
protected int maxMP;
|
||||
protected boolean isDefending = false;
|
||||
protected boolean stunned = false;
|
||||
|
||||
public Player(String name, int hp, int mp, Weapon weapon, Armor armor) {
|
||||
public Player(String name, int hp, int mp) {
|
||||
this.name = name;
|
||||
this.hp = hp;
|
||||
this.maxHP = hp;
|
||||
this.mp = mp;
|
||||
|
||||
this.weapon = weapon;
|
||||
this.armor = armor;
|
||||
this.maxMP = mp;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void attack(Entity target) {
|
||||
target.takeDamage(weapon.getDamage());
|
||||
target.takeDamage(5);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void defend() {
|
||||
// TODO
|
||||
if (mp >= 5) {
|
||||
mp -= 5;
|
||||
isDefending = true;
|
||||
System.out.println(name + " is defending!");
|
||||
} else {
|
||||
System.out.println(RED + name + " doesn't have enough MP to defend!" + RESET);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void takeDamage(int damage) {
|
||||
hp -= damage - armor.getDefense();
|
||||
if (isDefending) {
|
||||
int reducedDamage = damage / 2;
|
||||
System.out.println(name + " blocks the attack! Only takes " + reducedDamage + " damage.");
|
||||
hp -= reducedDamage;
|
||||
isDefending = false;
|
||||
} else {
|
||||
hp -= damage;
|
||||
}
|
||||
if (hp < 0) {
|
||||
hp = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -45,45 +59,46 @@ public abstract class Player {
|
||||
if (hp > maxHP) {
|
||||
hp = maxHP;
|
||||
}
|
||||
System.out.println(name + " heals " + health + " HP!");
|
||||
}
|
||||
|
||||
public void resetDefend() {
|
||||
isDefending = false;
|
||||
}
|
||||
|
||||
public void stun() {
|
||||
stunned = true;
|
||||
}
|
||||
|
||||
public boolean isStunned() {
|
||||
return stunned;
|
||||
}
|
||||
|
||||
public void resetStun() {
|
||||
stunned = false;
|
||||
}
|
||||
|
||||
public abstract void specialAbility(Enemy target);
|
||||
public abstract void heavyAttack(Enemy target);
|
||||
|
||||
// Getters
|
||||
public String getName() { return name; }
|
||||
public int getHp() { return hp; }
|
||||
public int getMaxHP() { return maxHP; }
|
||||
public int getMp() { return mp; }
|
||||
public int getMaxMP() { return maxMP; }
|
||||
public boolean isDefending() { return isDefending; }
|
||||
|
||||
// Setters
|
||||
public void setHp(int hp) {
|
||||
this.hp = Math.min(hp, maxHP);
|
||||
}
|
||||
public void setMp(int mp) {
|
||||
this.mp = Math.min(mp, maxMP);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void fillMana(int mana) {
|
||||
mp += mana;
|
||||
if (mp > maxMP) {
|
||||
mp = maxMP;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public String getName() {
|
||||
public String toString() {
|
||||
return name;
|
||||
}
|
||||
|
||||
public int getHp() {
|
||||
return hp;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getMaxHP() {
|
||||
return maxHP;
|
||||
}
|
||||
|
||||
public int getMp() {
|
||||
return mp;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getMaxMP() {
|
||||
return maxMP;
|
||||
}
|
||||
|
||||
public Weapon getWeapon() {
|
||||
return weapon;
|
||||
}
|
||||
|
||||
public Armor getArmor() {
|
||||
return armor;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,57 @@
|
||||
package org.project.entity.players;
|
||||
|
||||
import org.project.entity.Entity;
|
||||
import org.project.entity.enemies.Enemy;
|
||||
|
||||
import static org.project.colors.ConsoleColor.*;
|
||||
|
||||
public class Wizard extends Player {
|
||||
|
||||
public Wizard(String name, int hp, int mp) {
|
||||
super(name, hp, mp);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void attack(Entity target) {
|
||||
int damage = 10;
|
||||
target.takeDamage(damage);
|
||||
System.out.println(target.getClass().getSimpleName() + " took " + RED + damage + RESET + " damage!");
|
||||
System.out.println(target.getClass().getSimpleName() + " has " + target.getHp() + '/' + target.getMaxHP() + " HP remaining.");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void heavyAttack(Enemy target) {
|
||||
if (mp >= 10) {
|
||||
mp -= 10;
|
||||
int damage = 18;
|
||||
target.takeDamage(damage);
|
||||
System.out.println(target.getClass().getSimpleName() + " took " + RED + damage + RESET + " damage!");
|
||||
System.out.println(target.getClass().getSimpleName() + " has " + target.getHp() + '/' + target.getMaxHP() + " HP remaining.");
|
||||
} else {
|
||||
System.out.println(RED + "Your MP is lower than 10!" + RESET);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void specialAbility(Enemy target) {
|
||||
if (mp >= 15) {
|
||||
mp -= 15;
|
||||
int damage = 15;
|
||||
target.takeDamage(damage);
|
||||
int healAmount = 25;
|
||||
hp = Math.min(maxHP, hp + healAmount);
|
||||
System.out.println(PURPLE + "✨ WIZARD USES LIFE DRAIN! ✨" + RESET);
|
||||
System.out.println(target.getClass().getSimpleName() + " took " + RED + damage + RESET + " damage!");
|
||||
System.out.println(name + " healed " + GREEN + healAmount + RESET + " HP!");
|
||||
System.out.println(target.getClass().getSimpleName() + " has " + target.getHp() + '/' + target.getMaxHP() + " HP remaining.");
|
||||
} else {
|
||||
System.out.println(RED + "Your MP is lower than 15!" + RESET);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void heal(int health) {
|
||||
super.heal(health);
|
||||
System.out.println(name + " HP: " + hp + "/" + maxHP);
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
package org.project.item;
|
||||
|
||||
import org.project.entity.Entity;
|
||||
|
||||
public interface Item {
|
||||
void use(Entity target);
|
||||
|
||||
/*
|
||||
TODO: ADD OTHER REQUIRED AND BONUS METHODS
|
||||
*/
|
||||
}
|
||||
@@ -1,42 +0,0 @@
|
||||
package org.project.item.armors;
|
||||
|
||||
// TODO: UPDATE IMPLEMENTATION
|
||||
public abstract class Armor {
|
||||
private int defense;
|
||||
private int maxDefense;
|
||||
private int durability;
|
||||
private int maxDurability;
|
||||
|
||||
private boolean isBroke;
|
||||
|
||||
public Armor(int defense, int durability) {
|
||||
this.defense = defense;
|
||||
this.durability = durability;
|
||||
}
|
||||
|
||||
public void checkBreak() {
|
||||
if (durability <= 0) {
|
||||
isBroke = true;
|
||||
defense = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: (BONUS) UPDATE THE REPAIR METHOD
|
||||
public void repair() {
|
||||
isBroke = false;
|
||||
defense = maxDefense;
|
||||
durability = maxDurability;
|
||||
}
|
||||
|
||||
public int getDefense() {
|
||||
return defense;
|
||||
}
|
||||
|
||||
public int getDurability() {
|
||||
return durability;
|
||||
}
|
||||
|
||||
public boolean isBroke() {
|
||||
return isBroke;
|
||||
}
|
||||
}
|
||||
@@ -1,6 +0,0 @@
|
||||
package org.project.item.armors;
|
||||
|
||||
// TODO: UPDATE IMPLEMENTATION
|
||||
public class KnightArmor {
|
||||
// TODO: DESIGN ARMOR'S ATTRIBUTES IMPLEMENT THE CONSTRUCTOR
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
package org.project.item.consumables;
|
||||
|
||||
// TODO: UPDATE IMPLEMENTATION
|
||||
public abstract class Consumable {
|
||||
/*
|
||||
TODO: ADD OTHER REQUIRED AND BONUS METHODS
|
||||
*/
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
package org.project.item.consumables;
|
||||
|
||||
import org.project.entity.Entity;
|
||||
|
||||
// TODO: UPDATE IMPLEMENTATION
|
||||
public class Flask {
|
||||
/*
|
||||
THIS IS AN EXAMPLE OF A CONSUMABLE DESIGN.
|
||||
*/
|
||||
|
||||
// TODO: UPDATE USE METHOD
|
||||
@Override
|
||||
public void use(Entity target) {
|
||||
target.heal(target.getMaxHP() / 10);
|
||||
}
|
||||
}
|
||||
@@ -1,26 +0,0 @@
|
||||
package org.project.item.weapons;
|
||||
|
||||
import org.project.entity.Entity;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
// TODO: UPDATE IMPLEMENTATION
|
||||
public class Sword {
|
||||
/*
|
||||
THIS IS AN EXAMPLE OF A WEAPON DESIGN.
|
||||
*/
|
||||
|
||||
int abilityCharge;
|
||||
|
||||
public Sword() {
|
||||
// TODO: DESIGN SWORD'S ATTRIBUTES IMPLEMENT THE CONSTRUCTOR
|
||||
}
|
||||
|
||||
// TODO: (BONUS) UPDATE THE UNIQUE ABILITY
|
||||
public void uniqueAbility(ArrayList<Entity> targets) {
|
||||
abilityCharge += 2;
|
||||
for (Entity target : targets) {
|
||||
target.takeDamage(getDamage());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,35 +0,0 @@
|
||||
package org.project.item.weapons;
|
||||
|
||||
import org.project.entity.Entity;
|
||||
|
||||
// TODO: UPDATE IMPLEMENTATION
|
||||
public abstract class Weapon {
|
||||
private int damage;
|
||||
private int manaCost;
|
||||
|
||||
/*
|
||||
TODO: ADD OTHER REQUIRED AND BONUS ATTRIBUTES
|
||||
*/
|
||||
|
||||
public Weapon(int damage, int manaCost) {
|
||||
this.damage = damage;
|
||||
this.manaCost = manaCost;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void use(Entity target) {
|
||||
target.takeDamage(damage);
|
||||
}
|
||||
|
||||
public int getDamage() {
|
||||
return damage;
|
||||
}
|
||||
|
||||
public int getManaCost() {
|
||||
return manaCost;
|
||||
}
|
||||
|
||||
/*
|
||||
TODO: ADD OTHER REQUIRED AND BONUS METHODS
|
||||
*/
|
||||
}
|
||||
@@ -5,24 +5,25 @@ import org.project.entity.enemies.Enemy;
|
||||
import java.util.ArrayList;
|
||||
|
||||
public class Location {
|
||||
private String name;
|
||||
private String locationName;
|
||||
|
||||
private ArrayList<Enemy> enemies;
|
||||
|
||||
public Location(ArrayList<Location> locations, ArrayList<Enemy> enemies) {
|
||||
this.locations = locations;
|
||||
public Location(String locationName, ArrayList<Enemy> enemies) {
|
||||
this.locationName = locationName;
|
||||
this.enemies = enemies;
|
||||
}
|
||||
|
||||
public String getName() {
|
||||
return name;
|
||||
}
|
||||
|
||||
public ArrayList<Location> getLocations() {
|
||||
return locations;
|
||||
return locationName;
|
||||
}
|
||||
|
||||
public ArrayList<Enemy> getEnemies() {
|
||||
return enemies;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return locationName;
|
||||
}
|
||||
}
|
||||
|
||||
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Reference in New Issue
Block a user