Files

35 lines
813 B
C++

#pragma once
#include <string>
struct Board
{
int BoardSize;
char** grid;
char** validMovesGrid;
char** displayGrid;
int CursorX = 0;
int CursorY = 0;
public:
Board(int boardSize);
void deleteBoardMemory();
std::string retrieveBoard();
void newGameSetup();
void loadBoard(std::string Board);
void prepareBoardForMove(char thisTurnColor);
void putPiece(int x, int y, char color);
int countBlack();
int countWhite();
int isValid(int x, int y, char color);
int countValidMoves();
void display();
public:
void flip(int x, int y);
int countFlipsInDirection(int x, int y, int dx, int dy, char color);
void resetValidMovesGrid();
void prepareValidMovesGrid(char color);
void updateDisplayGrid();
void putValidMoves();
};