#pragma once #include #include "../Structures/MultiPlayerGame.h" #include "../Structures/SinglePlayerGame.h" void saveGame(SinglePlayerGame* game); void saveGame(MultiPlayerGame* game); SinglePlayerGame getSinglePlayerGame(int id); MultiPlayerGame getMultiPlayerGame(int id); std::string getGameById(int gameId); void syncGameHistoryWithLimit(); std::string getProperty(int propertyId, std::string game); int getSavedBoardElementCount(std::string board); int getGameId(std::string game); int getFirstGameId(); int getLastGameId();