Initial commit on develop branch
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#include "../Database/GameHistoryManager.h"
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#include "../Utilities/IntToStr.h"
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#include "../Structures/Board.h"
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#include "../Structures/Player.h"
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#include "../Structures/Bot.h"
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#include "../Structures/SinglePlayerGame.h"
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#include "../Structures/MultiPlayerGame.h"
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#include "GetSavedBoardSize.h"
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#include "Print.h"
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#include "outputDecoratedSavedGame.h"
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#include <iostream>
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void outputDecoratedSavedSinglePlayerGame(std::string savedGame);
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void outputDecoratedSavedMultiPlayerGame(std::string savedGame);
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void outputDecoratedSavedGame(std::string savedGame)
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{
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std::string gameMode = getProperty(2, savedGame);
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if (gameMode == "1Player")
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{
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return outputDecoratedSavedSinglePlayerGame(savedGame);
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}
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else
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{
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return outputDecoratedSavedMultiPlayerGame(savedGame);
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}
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}
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void outputDecoratedSavedSinglePlayerGame(std::string savedGame)
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{
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int id = getGameId(savedGame);
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Board board = *(getSinglePlayerGame(id).GameBoard);
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Player player = *(getSinglePlayerGame(id).Player1);
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Bot bot = *(getSinglePlayerGame(id).GameBot);
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char CurrentTurnColor = getSinglePlayerGame(id).CurrentTurnColor;
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int Winner = getSinglePlayerGame(id).Winner;
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SinglePlayerGame game {&board, &player, &bot, CurrentTurnColor};
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game.id = id;
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game.Winner = Winner;
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game.mode = "1Player";
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game.GameBoard -> CursorX = -1;
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game.GameBoard -> CursorY = -1;
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std::cout << "{\n id = " << intToStr(game.id) << "\n";
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std::cout << " game board = { \n";
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game.GameBoard -> display();
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std::cout << " mode = single player\n";
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std::cout << " Player = {\n"
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<< " name = " << game.Player1 -> name << std::endl
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<< " color = " << (game.Player1 -> color == 'W' ? "White":"Black") << std::endl
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<< " }\n";
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int botDifficulty = game.GameBot -> difficulty;
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std::string difficultyToOutput = (
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botDifficulty == 1 ?
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"easy" : botDifficulty == 2 ?
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"medium" : "hard"
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);
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std::cout << " Bot = {\n"
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<< " difficulty = " << difficultyToOutput << std::endl
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<< " }\n";
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int winner = game.Winner;
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std::string winnerToOutput = (
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winner == 0 ?
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"The game is unfinished" : winner == 1 ?
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"Player has won this game" : winner == 2 ?
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"Bot has won this game" : "The game resulted in a draw"
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);
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std::cout << " " << winnerToOutput << "\n}\n";
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}
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void outputDecoratedSavedMultiPlayerGame(std::string savedGame)
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{
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int id = getGameId(savedGame);
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Board board = *(getMultiPlayerGame(id).GameBoard);
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Player player1 = *(getMultiPlayerGame(id).Player1);
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Player player2 = *(getMultiPlayerGame(id).Player2);
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char CurrentTurnColor = getMultiPlayerGame(id).CurrentTurnColor;
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int Winner = getMultiPlayerGame(id).Winner;
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MultiPlayerGame game {&board, &player1, &player2, CurrentTurnColor};
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game.id = id;
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game.Winner = Winner;
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game.mode = "2Player";
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game.GameBoard -> CursorX = -1;
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game.GameBoard -> CursorY = -1;
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std::cout << "{\n id = " << intToStr(game.id) << "\n";
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std::cout << " game board = { \n";
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game.GameBoard -> display();
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std::cout << " mode = Multiplayer\n";
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std::cout << " Player1 = {\n"
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<< " name = " << game.Player1 -> name << std::endl
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<< " color = " << (game.Player1 -> color == 'W' ? "White":"Black") << std::endl
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<< " }\n";
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std::cout << " Player2 = {\n"
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<< " name = " << game.Player2 -> name << std::endl
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<< " color = " << (game.Player2 -> color == 'W' ? "White":"Black") << std::endl
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<< " }\n";
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int winner = game.Winner;
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std::string winnerToOutput = (
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winner == 0 ?
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"The game is unfinished" : winner == 1 ?
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"Player1 has won this game" : winner == 2 ?
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"Player2 has won this game" : "The game resulted in a draw"
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);
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std::cout << " " << winnerToOutput << "\n}\n";
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}
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