Initial commit on develop branch
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#pragma once
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#include <string>
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struct Config
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{
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static Config* instance;
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int GAME_HISTORY_LIMIT;
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int BOARD_SIZE;
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std::string BOARD_COLOR;
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std::string BOARD_BORDER_COLOR;
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bool SOUND;
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bool SHOW_AVAILABLE_PLACES_FOR_PIECES;
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bool HINT;
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int HINT_LIMIT;
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private:
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Config();
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public:
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static Config* getInstance();
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static void initialize();
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};
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