Initial commit on develop branch
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#pragma once
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#include <string>
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#include "../Structures/MultiPlayerGame.h"
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#include "../Structures/SinglePlayerGame.h"
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void saveGame(SinglePlayerGame* game);
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void saveGame(MultiPlayerGame* game);
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SinglePlayerGame getSinglePlayerGame(int id);
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MultiPlayerGame getMultiPlayerGame(int id);
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std::string getGameById(int gameId);
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void syncGameHistoryWithLimit();
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std::string getProperty(int propertyId, std::string game);
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int getSavedBoardElementCount(std::string board);
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int getGameId(std::string game);
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int getFirstGameId();
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int getLastGameId();
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