Develop #1

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Ramtin wants to merge 35 commits from develop into main
5 changed files with 301 additions and 26 deletions
Showing only changes of commit 3af890f4b5 - Show all commits
@@ -0,0 +1,5 @@
package org.project.common.models;
public record EntityDiff(int health, int stamina, boolean lostShield, boolean lostCostume, int shieldHealth, int costumeHealth) {
}
@@ -26,6 +26,7 @@ public abstract class MainEngine {
while (true) {
for (PlayerRoles role : roles) {
System.out.println(index + " > " + role.name().toLowerCase());
index++;
}
int choice = scanner.nextInt();
@@ -1,15 +1,167 @@
package org.project.engine;
import org.project.entity.enemies.Enemy;
import org.project.common.models.EntityDiff;
import org.project.constants.appConstants.TextColor;
import org.project.constants.gameConstant.EntityState;
import org.project.constants.gameConstant.FightMoves;
import org.project.entity.Entity;
import org.project.entity.players.Player;
import java.util.ArrayList;
import java.util.Dictionary;
import java.util.Hashtable;
import java.util.Scanner;
public class MultiPlayerBattleEngine extends BattleEngine {
private Player player1;
private Player player2;
private Player player1Past;
private Player player2Past;
public MultiPlayerBattleEngine(Player player1, Player player2) {
super(player1, player2);
this.player1 = (Player) Player1;
this.player2 = (Player) Player2;
player1Past = null;
player2Past = null;
}
@Override
public void StartBattle() {
while (true) {
FightMoves player1Move = PlayerMovesMenu(player1, player2);
showMoveExplanation(player1Move, player1, player2);
if (player1Past.GetState() == EntityState.FROZEN) {
player1.SetState(EntityState.ALIVE);
}
player1Past = player1;
player2Past = player2;
EntityDiff playerDiff = getPlayerDiff(player1Past, player1);
EntityDiff enemyDiff = getPlayerDiff(player2Past, player2);
showFighter(playerDiff, player1);
showFighter(enemyDiff, player2);
FightMoves player2Move = PlayerMovesMenu(player2, player1);
showMoveExplanation(player2Move, player2, player1);
if (player2Past.GetState() == EntityState.FROZEN) {
player2.SetState(EntityState.ALIVE);
}
player1Past = player1;
player2Past = player2;
playerDiff = getPlayerDiff(player1Past, player1);
enemyDiff = getPlayerDiff(player2Past, player2);
showFighter(playerDiff, player1);
showFighter(enemyDiff, player2);
if (player2.GetState() == EntityState.DEAD) {
System.out.println(TextColor.Green + player1.Name + " WON!" + TextColor.Reset);
return;
}
else if (player1.GetState() == EntityState.DEAD) {
System.out.println(TextColor.Green + player2.Name + " WON!" + TextColor.Reset);
return;
}
}
}
private EntityDiff getPlayerDiff(Entity oldVersion, Entity newVersion) {
return new EntityDiff(
newVersion.Health - oldVersion.Health,
newVersion.GetStamina() - oldVersion.GetStamina(),
(newVersion.Shield == null && oldVersion.Shield != null),
(newVersion.Weapon == null && oldVersion.Weapon != null),
(newVersion.Shield != null ? newVersion.Shield.GetHealth() : 0) - (oldVersion.Shield != null ? oldVersion.Shield.GetHealth() : 0),
(newVersion.Costume != null ? newVersion.Costume.GetHealth() : 0) - (oldVersion.Costume != null ? oldVersion.Costume.GetHealth() : 0)
);
}
private void showFighter(EntityDiff diff, Entity entity) {
System.out.println(entity.Name + ":");
String color = diff.health() > 0 ? TextColor.Green : TextColor.Red;
System.out.println(" Health: " + entity.Health + " " + color + diff.health() + TextColor.Reset);
color = diff.stamina() > 0 ? TextColor.Green : TextColor.Red;
System.out.println(" Stamina: " + entity.GetStamina() + " " + color + diff.stamina() + TextColor.Reset);
if (diff.lostShield()) {
System.out.println(" Shield: " + entity.Shield.getName() + " " + TextColor.Red + "LOST" + TextColor.Reset);
}
if (diff.lostCostume()) {
System.out.println(" Costume: " + entity.Costume.getName() + " " + TextColor.Red + "LOST" + TextColor.Reset);
}
if (entity.Shield != null) {
color = diff.shieldHealth() > 0 ? TextColor.Green : TextColor.Red;
System.out.println(" Shield: " + entity.Shield.getName() + " " + color + diff.shieldHealth() + TextColor.Reset);
}
if (entity.Costume != null) {
color = diff.costumeHealth() > 0 ? TextColor.Green : TextColor.Red;
System.out.println(" Costume: " + entity.Costume.getName() + " " + color + diff.shieldHealth() + TextColor.Reset);
}
}
private FightMoves PlayerMovesMenu(Player performer, Player receiver) {
Scanner scanner = new Scanner(System.in);
System.out.println(performer.Name + " it's your turn");
ArrayList<FightMoves> moves = performer.GetAvailableMoves();
int index = 0;
Dictionary<Integer, FightMoves> dictionary = new Hashtable<>();
for (FightMoves move : moves) {
String result = index + " > " + move.toString();
if (move == FightMoves.SPECIAL) {
result += " (" + performer.GetSpecialAbilityDescription(receiver) + ")";
}
dictionary.put(index, move);
index++;
System.out.println(result);
}
boolean continueLoop;
while (true){
continueLoop = false;
int choice = scanner.nextInt();
FightMoves move = moves.get(choice);
switch (move) {
case FightMoves.LIGHT_ATTACK -> performer.LightAttack(receiver);
case FightMoves.HEAVY_ATTACK -> performer.HeavyAttack(receiver);
case FightMoves.SPECIAL -> performer.SpecialAbility(receiver);
case FightMoves.HEAL -> performer.HealMove();
case FightMoves.DEFEND -> performer.defend();
default -> continueLoop = true;
}
if (!continueLoop) {
return move;
}
}
}
private void showMoveExplanation(FightMoves move, Entity performer, Entity receiver) {
switch (move) {
case FightMoves.LIGHT_ATTACK -> System.out.println(performer.Name + " performs a light attack");
case FightMoves.HEAVY_ATTACK -> System.out.println(performer.Name + " performs a heavy attack");
case FightMoves.SPECIAL -> System.out.println(performer.GetSpecialAbilityResultDescription(receiver));
case FightMoves.HEAL -> System.out.println(performer.Name + " heals");
case FightMoves.DEFEND -> System.out.println(performer.Name + " get their guard up!");
}
}
}
@@ -1,42 +1,66 @@
package org.project.engine;
import org.project.common.models.EntityDiff;
import org.project.constants.appConstants.TextColor;
import org.project.constants.gameConstant.EntityState;
import org.project.constants.gameConstant.FightMoves;
import org.project.entity.Entity;
import org.project.entity.enemies.Enemy;
import org.project.entity.players.Player;
import java.util.ArrayList;
import java.util.Dictionary;
import java.util.Hashtable;
import java.util.Scanner;
public class SinglePlayerBattleEngine extends BattleEngine {
private Player player;
private Enemy enemy;
private Player playerPast;
private Enemy enemyPast;
public SinglePlayerBattleEngine(Player player, Enemy enemy) {
super(player, enemy);
player = (Player) Player1;
enemy = (Enemy) Player2;
this.player = (Player) Player1;
this.enemy = (Enemy) Player2;
playerPast = null;
enemyPast = null;
}
@Override
public void StartBattle() {
Player playerPast = player;
Enemy enemyPast = enemy;
while (true) {
if (enemyPast.GetState() == EntityState.FROZEN) {
enemy.SetState(EntityState.ALIVE);
}
FightMoves playerMove = PlayerMovesMenu();
showMoveExplanation(playerMove, player, enemy);
if (playerPast.GetState() == EntityState.FROZEN) {
player.SetState(EntityState.ALIVE);
}
// TODO: get diffs
playerPast = player;
enemyPast = enemy;
// TODO: player round
EntityDiff playerDiff = getPlayerDiff(playerPast, player);
EntityDiff enemyDiff = getPlayerDiff(enemyPast, enemy);
// TODO: show players stats
showFighter(playerDiff, player);
showFighter(enemyDiff, enemy);
// TODO: bot move
FightMoves botMove = enemy.PlayRound(player);
switch (botMove)
showMoveExplanation(botMove, enemy, player);
if (enemyPast.GetState() == EntityState.FROZEN) {
enemy.SetState(EntityState.ALIVE);
}
playerPast = player;
enemyPast = enemy;
playerDiff = getPlayerDiff(playerPast, player);
enemyDiff = getPlayerDiff(enemyPast, enemy);
showFighter(playerDiff, player);
showFighter(enemyDiff, enemy);
if (enemy.GetState() == EntityState.DEAD) {
enemy.DropLoot(player);
@@ -47,9 +71,98 @@ public class SinglePlayerBattleEngine extends BattleEngine {
else if (player.GetState() == EntityState.DEAD) {
return;
}
}
}
playerPast = player;
enemyPast = enemy;
private EntityDiff getPlayerDiff(Entity oldVersion, Entity newVersion) {
return new EntityDiff(
newVersion.Health - oldVersion.Health,
newVersion.GetStamina() - oldVersion.GetStamina(),
(newVersion.Shield == null && oldVersion.Shield != null),
(newVersion.Weapon == null && oldVersion.Weapon != null),
(newVersion.Shield != null ? newVersion.Shield.GetHealth() : 0) - (oldVersion.Shield != null ? oldVersion.Shield.GetHealth() : 0),
(newVersion.Costume != null ? newVersion.Costume.GetHealth() : 0) - (oldVersion.Costume != null ? oldVersion.Costume.GetHealth() : 0)
);
}
private void showFighter(EntityDiff diff, Entity entity) {
System.out.println(entity.Name + ":");
String color = diff.health() > 0 ? TextColor.Green : TextColor.Red;
System.out.println(" Health: " + entity.Health + " " + color + diff.health() + TextColor.Reset);
color = diff.stamina() > 0 ? TextColor.Green : TextColor.Red;
System.out.println(" Stamina: " + entity.GetStamina() + " " + color + diff.stamina() + TextColor.Reset);
if (diff.lostShield()) {
System.out.println(" Shield: " + entity.Shield.getName() + " " + TextColor.Red + "LOST" + TextColor.Reset);
}
if (diff.lostCostume()) {
System.out.println(" Costume: " + entity.Costume.getName() + " " + TextColor.Red + "LOST" + TextColor.Reset);
}
if (entity.Shield != null) {
color = diff.shieldHealth() > 0 ? TextColor.Green : TextColor.Red;
System.out.println(" Shield: " + entity.Shield.getName() + " " + color + diff.shieldHealth() + TextColor.Reset);
}
if (entity.Costume != null) {
color = diff.costumeHealth() > 0 ? TextColor.Green : TextColor.Red;
System.out.println(" Costume: " + entity.Costume.getName() + " " + color + diff.shieldHealth() + TextColor.Reset);
}
}
private FightMoves PlayerMovesMenu() {
Scanner scanner = new Scanner(System.in);
System.out.println(player.Name + " it's your turn");
ArrayList<FightMoves> moves = player.GetAvailableMoves();
int index = 0;
Dictionary<Integer, FightMoves> dictionary = new Hashtable<>();
for (FightMoves move : moves) {
String result = index + " > " + move.toString();
if (move == FightMoves.SPECIAL) {
result += " (" + player.GetSpecialAbilityDescription(enemy) + ")";
}
dictionary.put(index, move);
index++;
System.out.println(result);
}
boolean continueLoop;
while (true){
continueLoop = false;
int choice = scanner.nextInt();
FightMoves move = moves.get(choice);
switch (move) {
case FightMoves.LIGHT_ATTACK -> player.LightAttack(enemy);
case FightMoves.HEAVY_ATTACK -> player.HeavyAttack(enemy);
case FightMoves.SPECIAL -> player.SpecialAbility(enemy);
case FightMoves.HEAL -> player.HealMove();
case FightMoves.DEFEND -> player.defend();
default -> continueLoop = true;
}
if (!continueLoop) {
return move;
}
}
}
private void showMoveExplanation(FightMoves move, Entity performer, Entity receiver) {
switch (move) {
case FightMoves.LIGHT_ATTACK -> System.out.println(performer.Name + " performs a light attack");
case FightMoves.HEAVY_ATTACK -> System.out.println(performer.Name + " performs a heavy attack");
case FightMoves.SPECIAL -> System.out.println(performer.GetSpecialAbilityResultDescription(receiver));
case FightMoves.HEAL -> System.out.println(performer.Name + " heals");
case FightMoves.DEFEND -> System.out.println(performer.Name + " get their guard up!");
}
}
}
@@ -31,7 +31,7 @@ public abstract class Player extends Entity {
public void LevelUpTo(int level) {
while (Level < level) {
LevelUp();
UnconditionalLevelUp();
}
}
@@ -43,19 +43,23 @@ public abstract class Player extends Entity {
}
}
public void UnconditionalLevelUp() {
Level++;
double upgradeRatio = (1.1 + ((double) Level * 0.02));
int gift = Level * 10;
MaxStamina = (int) (MaxStamina * upgradeRatio);
MaxHealth = (int) (MaxHealth * upgradeRatio);
BaseDamage = (int) (BaseDamage * upgradeRatio);
DefenseBonus = (int) (DefenseBonus * upgradeRatio);
HealAmount = (int) (HealAmount * upgradeRatio);
ModifyMoney(gift, true);
}
public void LevelUp() {
while (LevelProgress >= 100) {
Level++;
double upgradeRatio = (1.1 + ((double) Level * 0.02));
int gift = Level * 10;
UnconditionalLevelUp();
LevelProgress -= 100;
MaxStamina = (int) (MaxStamina * upgradeRatio);
MaxHealth = (int) (MaxHealth * upgradeRatio);
BaseDamage = (int) (BaseDamage * upgradeRatio);
DefenseBonus = (int) (DefenseBonus * upgradeRatio);
HealAmount = (int) (HealAmount * upgradeRatio);
ModifyMoney(gift, true);
}
}