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6
Commits
da218c1134
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d66dab9fce
| Author | SHA1 | Date | |
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d66dab9fce | ||
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71f1f272f2 | ||
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a0a8626436 | ||
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3af890f4b5 | ||
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c1a4456328 | ||
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a29997e733 |
@@ -0,0 +1 @@
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/Java-Knight/target/
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@@ -0,0 +1,5 @@
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package org.project.common.models;
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public record EntityDiff(int health, int stamina, boolean lostShield, boolean lostCostume, int shieldHealth, int costumeHealth) {
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}
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@@ -1,5 +1,5 @@
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package org.project.constants.appConstants;
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public class ConsoleColor {
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public static final String Reset = "\\u001B[0m";
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public static final String Reset = "\u001B[0m";
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}
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@@ -1,12 +1,12 @@
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package org.project.constants.appConstants;
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public class TextColor extends ConsoleColor{
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public static String Black = "\\u001B[30m";
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public static String Red = "\\u001B[31m";
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public static String Green = "\\u001B[32m";
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public static String Yellow = "\\u001B[33m";
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public static String Blue = "\\u001B[34m";
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public static String Magenta = "\\u001B[35m";
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public static String Cyan = "\\u001B[36m";
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public static String White = "\\u001B[37m";
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public static String Black = "\u001B[30m";
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public static String Red = "\u001B[31m";
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public static String Green = "\u001B[32m";
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public static String Yellow = "\u001B[33m";
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public static String Blue = "\u001B[34m";
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public static String Magenta = "\u001B[35m";
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public static String Cyan = "\u001B[36m";
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public static String White = "\u001B[37m";
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}
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@@ -7,6 +7,10 @@ public abstract class BattleEngine {
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public Entity Player2;
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public BattleEngine(Entity player1, Entity player2) {
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player1.ResetStamina();
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player1.RestoreHealth();
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player2.RestoreHealth();
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player2.ResetStamina();
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Player1 = player1;
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Player2 = player2;
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}
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@@ -26,6 +26,7 @@ public abstract class MainEngine {
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while (true) {
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for (PlayerRoles role : roles) {
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System.out.println(index + " > " + role.name().toLowerCase());
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index++;
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}
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int choice = scanner.nextInt();
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@@ -1,15 +1,177 @@
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package org.project.engine;
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import org.project.entity.enemies.Enemy;
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import org.project.common.models.EntityDiff;
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import org.project.constants.appConstants.TextColor;
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import org.project.constants.gameConstant.EntityState;
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import org.project.constants.gameConstant.FightMoves;
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import org.project.entity.Entity;
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import org.project.entity.players.Player;
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import java.util.ArrayList;
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import java.util.Dictionary;
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import java.util.Hashtable;
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import java.util.Scanner;
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public class MultiPlayerBattleEngine extends BattleEngine {
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private Player player1;
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private Player player2;
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private Player player1Past;
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private Player player2Past;
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public MultiPlayerBattleEngine(Player player1, Player player2) {
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super(player1, player2);
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this.player1 = (Player) Player1;
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this.player2 = (Player) Player2;
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player1Past = player1.copy();
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player2Past = player2.copy();
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}
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@Override
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public void StartBattle() {
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while (true) {
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FightMoves player1Move = PlayerMovesMenu(player1, player2);
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showMoveExplanation(player1Move, player1, player2);
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if (player1Past.GetState() == EntityState.FROZEN) {
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player1.SetState(EntityState.ALIVE);
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}
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EntityDiff playerDiff = getPlayerDiff(player1Past, player1);
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EntityDiff enemyDiff = getPlayerDiff(player2Past, player2);
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System.out.println();
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showFighter(playerDiff, player1);
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showFighter(enemyDiff, player2);
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System.out.println();
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player1Past = player1.copy();
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player2Past = player2.copy();
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FightMoves player2Move = PlayerMovesMenu(player2, player1);
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showMoveExplanation(player2Move, player2, player1);
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if (player2Past.GetState() == EntityState.FROZEN) {
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player2.SetState(EntityState.ALIVE);
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}
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playerDiff = getPlayerDiff(player1Past, player1);
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enemyDiff = getPlayerDiff(player2Past, player2);
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System.out.println();
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showFighter(playerDiff, player1);
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showFighter(enemyDiff, player2);
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System.out.println();
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player1Past = player1.copy();
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player2Past = player2.copy();
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if (player2.GetState() == EntityState.DEAD) {
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System.out.println(TextColor.Green + player1.Name + " WON!" + TextColor.Reset);
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return;
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}
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else if (player1.GetState() == EntityState.DEAD) {
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System.out.println(TextColor.Green + player2.Name + " WON!" + TextColor.Reset);
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return;
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}
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}
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}
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private EntityDiff getPlayerDiff(Entity oldVersion, Entity newVersion) {
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return new EntityDiff(
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newVersion.Health - oldVersion.Health,
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newVersion.GetStamina() - oldVersion.GetStamina(),
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(newVersion.Shield == null && oldVersion.Shield != null),
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(newVersion.Weapon == null && oldVersion.Weapon != null),
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(newVersion.Shield != null ? newVersion.Shield.GetHealth() : 0) - (oldVersion.Shield != null ? oldVersion.Shield.GetHealth() : 0),
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(newVersion.Costume != null ? newVersion.Costume.GetHealth() : 0) - (oldVersion.Costume != null ? oldVersion.Costume.GetHealth() : 0)
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);
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}
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private void showFighter(EntityDiff diff, Entity entity) {
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System.out.println(entity.Name + ":");
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String color = diff.health() > 0 ? TextColor.Green : TextColor.Red;
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String sign = diff.health() > 0 ? "+" : "-";
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System.out.println(" Health: " + entity.Health + " " + color + sign + Math.abs(diff.health()) + TextColor.Reset);
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color = diff.stamina() > 0 ? TextColor.Green : TextColor.Red;
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sign = diff.stamina() > 0 ? "+" : "-";
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System.out.println(" Stamina: " + entity.GetStamina() + " " + color + sign + Math.abs(diff.stamina()) + TextColor.Reset);
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if (diff.lostShield()) {
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System.out.println(" Shield: " + entity.Shield.getName() + " " + TextColor.Red + "LOST" + TextColor.Reset);
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}
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if (diff.lostCostume()) {
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System.out.println(" Costume: " + entity.Costume.getName() + " " + TextColor.Red + "LOST" + TextColor.Reset);
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}
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if (entity.Shield != null) {
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color = diff.shieldHealth() > 0 ? TextColor.Green : TextColor.Red;
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sign = diff.shieldHealth() > 0 ? "+" : "-";
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System.out.println(" Shield: " + entity.Shield.getName() + " " + color + sign + Math.abs(diff.shieldHealth()) + TextColor.Reset);
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}
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if (entity.Costume != null) {
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color = diff.costumeHealth() > 0 ? TextColor.Green : TextColor.Red;
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sign = diff.costumeHealth() > 0 ? "+" : "-";
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System.out.println(" Costume: " + entity.Costume.getName() + " " + color + sign + Math.abs(diff.shieldHealth()) + TextColor.Reset);
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}
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}
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private FightMoves PlayerMovesMenu(Player performer, Player receiver) {
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Scanner scanner = new Scanner(System.in);
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System.out.println(performer.Name + " it's your turn");
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ArrayList<FightMoves> moves = performer.GetAvailableMoves();
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int index = 0;
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Dictionary<Integer, FightMoves> dictionary = new Hashtable<>();
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for (FightMoves move : moves) {
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String result = index + " > " + move.toString();
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if (move == FightMoves.SPECIAL) {
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result += " (" + performer.GetSpecialAbilityDescription(receiver) + ")";
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}
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dictionary.put(index, move);
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index++;
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System.out.println(result);
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}
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boolean continueLoop;
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while (true){
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continueLoop = false;
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int choice = scanner.nextInt();
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FightMoves move = moves.get(choice);
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switch (move) {
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case FightMoves.LIGHT_ATTACK -> performer.LightAttack(receiver);
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case FightMoves.HEAVY_ATTACK -> performer.HeavyAttack(receiver);
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case FightMoves.SPECIAL -> performer.SpecialAbility(receiver);
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case FightMoves.HEAL -> performer.HealMove();
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case FightMoves.DEFEND -> performer.defend();
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default -> continueLoop = true;
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}
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if (!continueLoop) {
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return move;
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}
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}
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}
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private void showMoveExplanation(FightMoves move, Entity performer, Entity receiver) {
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System.out.print(TextColor.Cyan);
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switch (move) {
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case FightMoves.LIGHT_ATTACK -> System.out.println(performer.Name + " performs a light attack");
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case FightMoves.HEAVY_ATTACK -> System.out.println(performer.Name + " performs a heavy attack");
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case FightMoves.SPECIAL -> System.out.println(performer.GetSpecialAbilityResultDescription(receiver));
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case FightMoves.HEAL -> System.out.println(performer.Name + " heals");
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case FightMoves.DEFEND -> System.out.println(performer.Name + " get their guard up!");
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}
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System.out.print(TextColor.Reset);
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}
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}
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@@ -1,42 +1,70 @@
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package org.project.engine;
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import org.project.common.models.EntityDiff;
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import org.project.constants.appConstants.TextColor;
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import org.project.constants.gameConstant.EntityState;
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import org.project.constants.gameConstant.FightMoves;
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import org.project.entity.Entity;
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import org.project.entity.enemies.Enemy;
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import org.project.entity.players.Player;
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import java.util.ArrayList;
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import java.util.Dictionary;
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import java.util.Hashtable;
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import java.util.Scanner;
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public class SinglePlayerBattleEngine extends BattleEngine {
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private Player player;
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private Enemy enemy;
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private Player playerPast;
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private Enemy enemyPast;
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public SinglePlayerBattleEngine(Player player, Enemy enemy) {
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super(player, enemy);
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player = (Player) Player1;
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enemy = (Enemy) Player2;
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this.player = (Player) Player1;
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this.enemy = (Enemy) Player2;
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playerPast = player.copy();
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enemyPast = enemy.copy();
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}
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@Override
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public void StartBattle() {
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Player playerPast = player;
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Enemy enemyPast = enemy;
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while (true) {
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if (enemyPast.GetState() == EntityState.FROZEN) {
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enemy.SetState(EntityState.ALIVE);
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}
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FightMoves playerMove = PlayerMovesMenu();
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showMoveExplanation(playerMove, player, enemy);
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if (playerPast.GetState() == EntityState.FROZEN) {
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player.SetState(EntityState.ALIVE);
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}
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// TODO: get diffs
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playerPast = player.copy();
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enemyPast = enemy.copy();
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// TODO: player round
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EntityDiff playerDiff = getPlayerDiff(playerPast, player);
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EntityDiff enemyDiff = getPlayerDiff(enemyPast, enemy);
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// TODO: show players stats
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System.out.println();
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showFighter(playerDiff, player);
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showFighter(enemyDiff, enemy);
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System.out.println();
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// TODO: bot move
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FightMoves botMove = enemy.PlayRound(player);
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switch (botMove)
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showMoveExplanation(botMove, enemy, player);
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if (enemyPast.GetState() == EntityState.FROZEN) {
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enemy.SetState(EntityState.ALIVE);
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}
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playerPast = player.copy();
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enemyPast = enemy.copy();
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playerDiff = getPlayerDiff(playerPast, player);
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enemyDiff = getPlayerDiff(enemyPast, enemy);
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System.out.println();
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showFighter(playerDiff, player);
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showFighter(enemyDiff, enemy);
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System.out.println();
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if (enemy.GetState() == EntityState.DEAD) {
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enemy.DropLoot(player);
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@@ -47,9 +75,104 @@ public class SinglePlayerBattleEngine extends BattleEngine {
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else if (player.GetState() == EntityState.DEAD) {
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return;
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}
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playerPast = player;
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enemyPast = enemy;
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}
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}
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private EntityDiff getPlayerDiff(Entity oldVersion, Entity newVersion) {
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return new EntityDiff(
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newVersion.Health - oldVersion.Health,
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newVersion.GetStamina() - oldVersion.GetStamina(),
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(newVersion.Shield == null && oldVersion.Shield != null),
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(newVersion.Weapon == null && oldVersion.Weapon != null),
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(newVersion.Shield != null ? newVersion.Shield.GetHealth() : 0) - (oldVersion.Shield != null ? oldVersion.Shield.GetHealth() : 0),
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(newVersion.Costume != null ? newVersion.Costume.GetHealth() : 0) - (oldVersion.Costume != null ? oldVersion.Costume.GetHealth() : 0)
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);
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}
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private void showFighter(EntityDiff diff, Entity entity) {
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System.out.println(entity.Name + ":");
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String color = diff.health() > 0 ? TextColor.Green : TextColor.Red;
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String sign = diff.health() > 0 ? "+" : "-";
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System.out.println(" Health: " + entity.Health + " " + color + sign + Math.abs(diff.health()) + TextColor.Reset);
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color = diff.stamina() > 0 ? TextColor.Green : TextColor.Red;
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sign = diff.stamina() > 0 ? "+" : "-";
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System.out.println(" Stamina: " + entity.GetStamina() + " " + color + sign + Math.abs(diff.stamina()) + TextColor.Reset);
|
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|
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if (diff.lostShield()) {
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System.out.println(" Shield: " + entity.Shield.getName() + " " + TextColor.Red + "LOST" + TextColor.Reset);
|
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}
|
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|
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if (diff.lostCostume()) {
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System.out.println(" Costume: " + entity.Costume.getName() + " " + TextColor.Red + "LOST" + TextColor.Reset);
|
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}
|
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|
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if (entity.Shield != null) {
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color = diff.shieldHealth() > 0 ? TextColor.Green : TextColor.Red;
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sign = diff.shieldHealth() > 0 ? "+" : "-";
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System.out.println(" Shield: " + entity.Shield.getName() + " " + color + sign + Math.abs(diff.shieldHealth()) + TextColor.Reset);
|
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}
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if (entity.Costume != null) {
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color = diff.costumeHealth() > 0 ? TextColor.Green : TextColor.Red;
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sign = diff.costumeHealth() > 0 ? "+" : "-";
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System.out.println(" Costume: " + entity.Costume.getName() + " " + color + sign + Math.abs(diff.shieldHealth()) + TextColor.Reset);
|
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}
|
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}
|
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|
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private FightMoves PlayerMovesMenu() {
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Scanner scanner = new Scanner(System.in);
|
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|
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System.out.println(player.Name + " it's your turn");
|
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ArrayList<FightMoves> moves = player.GetAvailableMoves();
|
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|
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int index = 0;
|
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Dictionary<Integer, FightMoves> dictionary = new Hashtable<>();
|
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|
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for (FightMoves move : moves) {
|
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String result = index + " > " + move.toString();
|
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|
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if (move == FightMoves.SPECIAL) {
|
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result += " (" + player.GetSpecialAbilityDescription(enemy) + ")";
|
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}
|
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|
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dictionary.put(index, move);
|
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index++;
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|
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System.out.println(result);
|
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}
|
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|
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boolean continueLoop;
|
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while (true){
|
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continueLoop = false;
|
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int choice = scanner.nextInt();
|
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FightMoves move = moves.get(choice);
|
||||
|
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switch (move) {
|
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case FightMoves.LIGHT_ATTACK -> player.LightAttack(enemy);
|
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case FightMoves.HEAVY_ATTACK -> player.HeavyAttack(enemy);
|
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case FightMoves.SPECIAL -> player.SpecialAbility(enemy);
|
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case FightMoves.HEAL -> player.HealMove();
|
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case FightMoves.DEFEND -> player.defend();
|
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default -> continueLoop = true;
|
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}
|
||||
|
||||
if (!continueLoop) {
|
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return move;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void showMoveExplanation(FightMoves move, Entity performer, Entity receiver) {
|
||||
System.out.print(TextColor.Cyan);
|
||||
switch (move) {
|
||||
case FightMoves.LIGHT_ATTACK -> System.out.println(performer.Name + " performs a light attack");
|
||||
case FightMoves.HEAVY_ATTACK -> System.out.println(performer.Name + " performs a heavy attack");
|
||||
case FightMoves.SPECIAL -> System.out.println(performer.GetSpecialAbilityResultDescription(receiver));
|
||||
case FightMoves.HEAL -> System.out.println(performer.Name + " heals");
|
||||
case FightMoves.DEFEND -> System.out.println(performer.Name + " get their guard up!");
|
||||
}
|
||||
System.out.print(TextColor.Reset);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -56,6 +56,32 @@ public abstract class Entity implements IDamageable, IHealable, IDefendable, IFi
|
||||
|
||||
protected Entity() {}
|
||||
|
||||
public Entity(Entity other) {
|
||||
this.Name = other.Name;
|
||||
this.MaxHealth = other.MaxHealth;
|
||||
this.Health = other.Health;
|
||||
this.Stamina = other.Stamina;
|
||||
this.MaxStamina = other.MaxStamina;
|
||||
this.Money = other.Money;
|
||||
this.BaseDamage = other.BaseDamage;
|
||||
this.State = other.State;
|
||||
|
||||
this.Weapon = other.Weapon == null ? null : new Weapon(other.Weapon.getName(), this, other.Weapon.GetPrice(), other.Weapon.GetHealth(), other.Weapon.GetMaxHealth(), other.Weapon.GetDamage());
|
||||
this.Shield = other.Shield == null ? null : new Shield(other.Shield.getName(), this, other.Shield.GetPrice(), other.Shield.GetHealth(), other.Shield.GetMaxHealth(), other.Shield.GetDefense());
|
||||
this.Costume = other.Costume == null ? null : new Costume(other.Costume.getName(), this, other.Costume.GetPrice(), other.Costume.GetHealth(), other.Costume.GetMaxHealth(), other.Costume.GetDefense());
|
||||
|
||||
this.Inventory = other.Inventory == null ? null : new ArrayList<>(other.Inventory);
|
||||
this.defencePowerUps = other.defencePowerUps == null ? null : new ArrayList<>(other.defencePowerUps);
|
||||
|
||||
this.DefenseBonus = other.DefenseBonus;
|
||||
this.IsDefending = other.IsDefending;
|
||||
this.HealAmount = other.HealAmount;
|
||||
this.HeavyAttackStamina = other.HeavyAttackStamina;
|
||||
this.SpecialAbilityStamina = other.SpecialAbilityStamina;
|
||||
}
|
||||
|
||||
public abstract Entity copy();
|
||||
|
||||
public int GetStamina() { return Stamina; }
|
||||
|
||||
public void ResetStamina() { Stamina = MaxStamina; }
|
||||
@@ -68,10 +94,11 @@ public abstract class Entity implements IDamageable, IHealable, IDefendable, IFi
|
||||
Stamina = MaxStamina;
|
||||
}
|
||||
}
|
||||
|
||||
Stamina -= amount;
|
||||
if (Stamina < 0) {
|
||||
Stamina = 0;
|
||||
else {
|
||||
Stamina -= amount;
|
||||
if (Stamina < 0) {
|
||||
Stamina = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -146,7 +173,7 @@ public abstract class Entity implements IDamageable, IHealable, IDefendable, IFi
|
||||
|
||||
@Override
|
||||
public void TakeDamage(int amount, AttackPowerUp[] powerUps) {
|
||||
if (!defencePowerUps.contains(DefencePowerUp.INVISIBLE)) return;
|
||||
if (defencePowerUps != null && !defencePowerUps.contains(DefencePowerUp.INVISIBLE)) return;
|
||||
|
||||
IDefender[] defenders = GetDefenders();
|
||||
|
||||
|
||||
@@ -26,6 +26,15 @@ public class Dragon extends Enemy {
|
||||
this("Dragon", 5000, 5000, 0, 100, EntityState.ALIVE, null, null, null, new ArrayList<>(){}, 50, false, 50, 500, 500, 1000);
|
||||
}
|
||||
|
||||
public Dragon (Dragon other) {
|
||||
super(other);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Dragon copy() {
|
||||
return new Dragon(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void DropLoot(Player player) {
|
||||
Key.Owner = player;
|
||||
|
||||
@@ -36,6 +36,14 @@ public abstract class Enemy extends Entity {
|
||||
super();
|
||||
}
|
||||
|
||||
public Enemy(Enemy other) {
|
||||
super(other);
|
||||
this.Key = new KeyItem(other.Key.getName(), other.Key.Owner);
|
||||
}
|
||||
|
||||
@Override
|
||||
public abstract Enemy copy();
|
||||
|
||||
public void DropLoot(Player player) {
|
||||
Random random = new Random();
|
||||
|
||||
|
||||
@@ -25,6 +25,15 @@ public class Goblin extends Enemy {
|
||||
this("Goblin", 75, 75, 100, 10, EntityState.ALIVE, null, null, null, new ArrayList<>(), 5, false, 15, 100, 100, 50);
|
||||
}
|
||||
|
||||
public Goblin (Goblin other) {
|
||||
super(other);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Goblin copy() {
|
||||
return new Goblin(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void SpecialAbility(Entity entity) {
|
||||
ModifyStamina(SpecialAbilityStamina, false);
|
||||
|
||||
@@ -29,6 +29,15 @@ public class Skeleton extends Enemy {
|
||||
this("Skeleton", 125, 125, 200, 15, EntityState.ALIVE, null, null, null, new ArrayList<>(), 5, false, 20, 100, 100, 100);
|
||||
}
|
||||
|
||||
public Skeleton (Skeleton other) {
|
||||
super(other);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Skeleton copy() {
|
||||
return new Skeleton(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public ArrayList<FightMoves> GetAvailableMoves() {
|
||||
if (GetState() == EntityState.FROZEN || GetState() == EntityState.DEAD) return new ArrayList<>(){};
|
||||
|
||||
@@ -25,6 +25,15 @@ public class Vampire extends Enemy {
|
||||
this("Vampire", 150, 150, 300, 20, EntityState.ALIVE, null, null, null, new ArrayList<>(), 8, false, 30, 100, 100, 150);
|
||||
}
|
||||
|
||||
public Vampire (Vampire other) {
|
||||
super(other);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vampire copy() {
|
||||
return new Vampire(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void SpecialAbility(Entity entity) {
|
||||
int curHealth = entity.Health;
|
||||
|
||||
@@ -27,6 +27,15 @@ public class Assassin extends Player {
|
||||
this(name, 125, 125, 100, 15, EntityState.ALIVE, null, null, null, new ArrayList<>(), 5, false, 35, 100, 100, 1, 0);
|
||||
}
|
||||
|
||||
public Assassin(Assassin other) {
|
||||
super(other);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Assassin copy() {
|
||||
return new Assassin(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void SpecialAbility(Entity entity) {
|
||||
ModifyStamina(SpecialAbilityStamina, false);
|
||||
|
||||
@@ -27,6 +27,15 @@ public class Knight extends Player {
|
||||
this(name, 150, 150, 100, 20, EntityState.ALIVE, null, null, null, new ArrayList<>(), 8, false, 30, 100, 100, 1, 0);
|
||||
}
|
||||
|
||||
public Knight(Knight other) {
|
||||
super(other);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Knight copy() {
|
||||
return new Knight(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void SpecialAbility(Entity entity) {
|
||||
ModifyStamina(SpecialAbilityStamina, false);
|
||||
|
||||
@@ -29,9 +29,18 @@ public abstract class Player extends Entity {
|
||||
super();
|
||||
}
|
||||
|
||||
public Player(Player other) {
|
||||
super(other);
|
||||
this.Level = other.Level;
|
||||
this.LevelProgress = other.LevelProgress;
|
||||
}
|
||||
|
||||
@Override
|
||||
public abstract Player copy();
|
||||
|
||||
public void LevelUpTo(int level) {
|
||||
while (Level < level) {
|
||||
LevelUp();
|
||||
UnconditionalLevelUp();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -43,19 +52,23 @@ public abstract class Player extends Entity {
|
||||
}
|
||||
}
|
||||
|
||||
public void UnconditionalLevelUp() {
|
||||
Level++;
|
||||
double upgradeRatio = (1.1 + ((double) Level * 0.02));
|
||||
int gift = Level * 10;
|
||||
|
||||
MaxStamina = (int) (MaxStamina * upgradeRatio);
|
||||
MaxHealth = (int) (MaxHealth * upgradeRatio);
|
||||
BaseDamage = (int) (BaseDamage * upgradeRatio);
|
||||
DefenseBonus = (int) (DefenseBonus * upgradeRatio);
|
||||
HealAmount = (int) (HealAmount * upgradeRatio);
|
||||
ModifyMoney(gift, true);
|
||||
}
|
||||
|
||||
public void LevelUp() {
|
||||
while (LevelProgress >= 100) {
|
||||
Level++;
|
||||
double upgradeRatio = (1.1 + ((double) Level * 0.02));
|
||||
int gift = Level * 10;
|
||||
|
||||
UnconditionalLevelUp();
|
||||
LevelProgress -= 100;
|
||||
MaxStamina = (int) (MaxStamina * upgradeRatio);
|
||||
MaxHealth = (int) (MaxHealth * upgradeRatio);
|
||||
BaseDamage = (int) (BaseDamage * upgradeRatio);
|
||||
DefenseBonus = (int) (DefenseBonus * upgradeRatio);
|
||||
HealAmount = (int) (HealAmount * upgradeRatio);
|
||||
ModifyMoney(gift, true);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -64,15 +77,15 @@ public abstract class Player extends Entity {
|
||||
int damage = GetDamage();
|
||||
|
||||
Damage(target, (int)(damage * 0.5), new AttackPowerUp[]{});
|
||||
ModifyStamina(MaxStamina/8, true);
|
||||
ModifyStamina(MaxStamina/8, false);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void HeavyAttack(IDamageable target) {
|
||||
int damage = GetDamage();
|
||||
ModifyStamina(HeavyAttackStamina, false);
|
||||
|
||||
Damage(target, damage, new AttackPowerUp[]{});
|
||||
ModifyStamina(HeavyAttackStamina, false);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -27,6 +27,15 @@ public class Wizard extends Player {
|
||||
this(name, 100, 100, 100, 15, EntityState.ALIVE, null, null, null, new ArrayList<>(), 5, false, 40, 100, 100, 1, 0);
|
||||
}
|
||||
|
||||
public Wizard(Wizard other) {
|
||||
super(other);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Wizard copy() {
|
||||
return new Wizard(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void SpecialAbility(Entity entity) {
|
||||
ModifyStamina(SpecialAbilityStamina, false);
|
||||
|
||||
Reference in New Issue
Block a user