6 Commits
Author SHA1 Message Date
Ramtin d66dab9fce fix engines bugs 2026-07-15 17:24:38 +03:30
Ramtin 71f1f272f2 fix stamina modification bug 2026-07-15 17:24:18 +03:30
Ramtin a0a8626436 add copy methods to entities 2026-07-15 17:11:27 +03:30
Ramtin 3af890f4b5 complete engines 2026-07-15 16:08:24 +03:30
Ramtin c1a4456328 add git ignore 2026-07-15 16:04:00 +03:30
Ramtin a29997e733 fix ANSI colors bug 2026-07-15 16:03:39 +03:30
18 changed files with 450 additions and 43 deletions
+1
View File
@@ -0,0 +1 @@
/Java-Knight/target/
@@ -0,0 +1,5 @@
package org.project.common.models;
public record EntityDiff(int health, int stamina, boolean lostShield, boolean lostCostume, int shieldHealth, int costumeHealth) {
}
@@ -1,5 +1,5 @@
package org.project.constants.appConstants;
public class ConsoleColor {
public static final String Reset = "\\u001B[0m";
public static final String Reset = "\u001B[0m";
}
@@ -1,12 +1,12 @@
package org.project.constants.appConstants;
public class TextColor extends ConsoleColor{
public static String Black = "\\u001B[30m";
public static String Red = "\\u001B[31m";
public static String Green = "\\u001B[32m";
public static String Yellow = "\\u001B[33m";
public static String Blue = "\\u001B[34m";
public static String Magenta = "\\u001B[35m";
public static String Cyan = "\\u001B[36m";
public static String White = "\\u001B[37m";
public static String Black = "\u001B[30m";
public static String Red = "\u001B[31m";
public static String Green = "\u001B[32m";
public static String Yellow = "\u001B[33m";
public static String Blue = "\u001B[34m";
public static String Magenta = "\u001B[35m";
public static String Cyan = "\u001B[36m";
public static String White = "\u001B[37m";
}
@@ -7,6 +7,10 @@ public abstract class BattleEngine {
public Entity Player2;
public BattleEngine(Entity player1, Entity player2) {
player1.ResetStamina();
player1.RestoreHealth();
player2.RestoreHealth();
player2.ResetStamina();
Player1 = player1;
Player2 = player2;
}
@@ -26,6 +26,7 @@ public abstract class MainEngine {
while (true) {
for (PlayerRoles role : roles) {
System.out.println(index + " > " + role.name().toLowerCase());
index++;
}
int choice = scanner.nextInt();
@@ -1,15 +1,177 @@
package org.project.engine;
import org.project.entity.enemies.Enemy;
import org.project.common.models.EntityDiff;
import org.project.constants.appConstants.TextColor;
import org.project.constants.gameConstant.EntityState;
import org.project.constants.gameConstant.FightMoves;
import org.project.entity.Entity;
import org.project.entity.players.Player;
import java.util.ArrayList;
import java.util.Dictionary;
import java.util.Hashtable;
import java.util.Scanner;
public class MultiPlayerBattleEngine extends BattleEngine {
private Player player1;
private Player player2;
private Player player1Past;
private Player player2Past;
public MultiPlayerBattleEngine(Player player1, Player player2) {
super(player1, player2);
this.player1 = (Player) Player1;
this.player2 = (Player) Player2;
player1Past = player1.copy();
player2Past = player2.copy();
}
@Override
public void StartBattle() {
while (true) {
FightMoves player1Move = PlayerMovesMenu(player1, player2);
showMoveExplanation(player1Move, player1, player2);
if (player1Past.GetState() == EntityState.FROZEN) {
player1.SetState(EntityState.ALIVE);
}
EntityDiff playerDiff = getPlayerDiff(player1Past, player1);
EntityDiff enemyDiff = getPlayerDiff(player2Past, player2);
System.out.println();
showFighter(playerDiff, player1);
showFighter(enemyDiff, player2);
System.out.println();
player1Past = player1.copy();
player2Past = player2.copy();
FightMoves player2Move = PlayerMovesMenu(player2, player1);
showMoveExplanation(player2Move, player2, player1);
if (player2Past.GetState() == EntityState.FROZEN) {
player2.SetState(EntityState.ALIVE);
}
playerDiff = getPlayerDiff(player1Past, player1);
enemyDiff = getPlayerDiff(player2Past, player2);
System.out.println();
showFighter(playerDiff, player1);
showFighter(enemyDiff, player2);
System.out.println();
player1Past = player1.copy();
player2Past = player2.copy();
if (player2.GetState() == EntityState.DEAD) {
System.out.println(TextColor.Green + player1.Name + " WON!" + TextColor.Reset);
return;
}
else if (player1.GetState() == EntityState.DEAD) {
System.out.println(TextColor.Green + player2.Name + " WON!" + TextColor.Reset);
return;
}
}
}
private EntityDiff getPlayerDiff(Entity oldVersion, Entity newVersion) {
return new EntityDiff(
newVersion.Health - oldVersion.Health,
newVersion.GetStamina() - oldVersion.GetStamina(),
(newVersion.Shield == null && oldVersion.Shield != null),
(newVersion.Weapon == null && oldVersion.Weapon != null),
(newVersion.Shield != null ? newVersion.Shield.GetHealth() : 0) - (oldVersion.Shield != null ? oldVersion.Shield.GetHealth() : 0),
(newVersion.Costume != null ? newVersion.Costume.GetHealth() : 0) - (oldVersion.Costume != null ? oldVersion.Costume.GetHealth() : 0)
);
}
private void showFighter(EntityDiff diff, Entity entity) {
System.out.println(entity.Name + ":");
String color = diff.health() > 0 ? TextColor.Green : TextColor.Red;
String sign = diff.health() > 0 ? "+" : "-";
System.out.println(" Health: " + entity.Health + " " + color + sign + Math.abs(diff.health()) + TextColor.Reset);
color = diff.stamina() > 0 ? TextColor.Green : TextColor.Red;
sign = diff.stamina() > 0 ? "+" : "-";
System.out.println(" Stamina: " + entity.GetStamina() + " " + color + sign + Math.abs(diff.stamina()) + TextColor.Reset);
if (diff.lostShield()) {
System.out.println(" Shield: " + entity.Shield.getName() + " " + TextColor.Red + "LOST" + TextColor.Reset);
}
if (diff.lostCostume()) {
System.out.println(" Costume: " + entity.Costume.getName() + " " + TextColor.Red + "LOST" + TextColor.Reset);
}
if (entity.Shield != null) {
color = diff.shieldHealth() > 0 ? TextColor.Green : TextColor.Red;
sign = diff.shieldHealth() > 0 ? "+" : "-";
System.out.println(" Shield: " + entity.Shield.getName() + " " + color + sign + Math.abs(diff.shieldHealth()) + TextColor.Reset);
}
if (entity.Costume != null) {
color = diff.costumeHealth() > 0 ? TextColor.Green : TextColor.Red;
sign = diff.costumeHealth() > 0 ? "+" : "-";
System.out.println(" Costume: " + entity.Costume.getName() + " " + color + sign + Math.abs(diff.shieldHealth()) + TextColor.Reset);
}
}
private FightMoves PlayerMovesMenu(Player performer, Player receiver) {
Scanner scanner = new Scanner(System.in);
System.out.println(performer.Name + " it's your turn");
ArrayList<FightMoves> moves = performer.GetAvailableMoves();
int index = 0;
Dictionary<Integer, FightMoves> dictionary = new Hashtable<>();
for (FightMoves move : moves) {
String result = index + " > " + move.toString();
if (move == FightMoves.SPECIAL) {
result += " (" + performer.GetSpecialAbilityDescription(receiver) + ")";
}
dictionary.put(index, move);
index++;
System.out.println(result);
}
boolean continueLoop;
while (true){
continueLoop = false;
int choice = scanner.nextInt();
FightMoves move = moves.get(choice);
switch (move) {
case FightMoves.LIGHT_ATTACK -> performer.LightAttack(receiver);
case FightMoves.HEAVY_ATTACK -> performer.HeavyAttack(receiver);
case FightMoves.SPECIAL -> performer.SpecialAbility(receiver);
case FightMoves.HEAL -> performer.HealMove();
case FightMoves.DEFEND -> performer.defend();
default -> continueLoop = true;
}
if (!continueLoop) {
return move;
}
}
}
private void showMoveExplanation(FightMoves move, Entity performer, Entity receiver) {
System.out.print(TextColor.Cyan);
switch (move) {
case FightMoves.LIGHT_ATTACK -> System.out.println(performer.Name + " performs a light attack");
case FightMoves.HEAVY_ATTACK -> System.out.println(performer.Name + " performs a heavy attack");
case FightMoves.SPECIAL -> System.out.println(performer.GetSpecialAbilityResultDescription(receiver));
case FightMoves.HEAL -> System.out.println(performer.Name + " heals");
case FightMoves.DEFEND -> System.out.println(performer.Name + " get their guard up!");
}
System.out.print(TextColor.Reset);
}
}
@@ -1,42 +1,70 @@
package org.project.engine;
import org.project.common.models.EntityDiff;
import org.project.constants.appConstants.TextColor;
import org.project.constants.gameConstant.EntityState;
import org.project.constants.gameConstant.FightMoves;
import org.project.entity.Entity;
import org.project.entity.enemies.Enemy;
import org.project.entity.players.Player;
import java.util.ArrayList;
import java.util.Dictionary;
import java.util.Hashtable;
import java.util.Scanner;
public class SinglePlayerBattleEngine extends BattleEngine {
private Player player;
private Enemy enemy;
private Player playerPast;
private Enemy enemyPast;
public SinglePlayerBattleEngine(Player player, Enemy enemy) {
super(player, enemy);
player = (Player) Player1;
enemy = (Enemy) Player2;
this.player = (Player) Player1;
this.enemy = (Enemy) Player2;
playerPast = player.copy();
enemyPast = enemy.copy();
}
@Override
public void StartBattle() {
Player playerPast = player;
Enemy enemyPast = enemy;
while (true) {
if (enemyPast.GetState() == EntityState.FROZEN) {
enemy.SetState(EntityState.ALIVE);
}
FightMoves playerMove = PlayerMovesMenu();
showMoveExplanation(playerMove, player, enemy);
if (playerPast.GetState() == EntityState.FROZEN) {
player.SetState(EntityState.ALIVE);
}
// TODO: get diffs
playerPast = player.copy();
enemyPast = enemy.copy();
// TODO: player round
EntityDiff playerDiff = getPlayerDiff(playerPast, player);
EntityDiff enemyDiff = getPlayerDiff(enemyPast, enemy);
// TODO: show players stats
System.out.println();
showFighter(playerDiff, player);
showFighter(enemyDiff, enemy);
System.out.println();
// TODO: bot move
FightMoves botMove = enemy.PlayRound(player);
switch (botMove)
showMoveExplanation(botMove, enemy, player);
if (enemyPast.GetState() == EntityState.FROZEN) {
enemy.SetState(EntityState.ALIVE);
}
playerPast = player.copy();
enemyPast = enemy.copy();
playerDiff = getPlayerDiff(playerPast, player);
enemyDiff = getPlayerDiff(enemyPast, enemy);
System.out.println();
showFighter(playerDiff, player);
showFighter(enemyDiff, enemy);
System.out.println();
if (enemy.GetState() == EntityState.DEAD) {
enemy.DropLoot(player);
@@ -47,9 +75,104 @@ public class SinglePlayerBattleEngine extends BattleEngine {
else if (player.GetState() == EntityState.DEAD) {
return;
}
playerPast = player;
enemyPast = enemy;
}
}
private EntityDiff getPlayerDiff(Entity oldVersion, Entity newVersion) {
return new EntityDiff(
newVersion.Health - oldVersion.Health,
newVersion.GetStamina() - oldVersion.GetStamina(),
(newVersion.Shield == null && oldVersion.Shield != null),
(newVersion.Weapon == null && oldVersion.Weapon != null),
(newVersion.Shield != null ? newVersion.Shield.GetHealth() : 0) - (oldVersion.Shield != null ? oldVersion.Shield.GetHealth() : 0),
(newVersion.Costume != null ? newVersion.Costume.GetHealth() : 0) - (oldVersion.Costume != null ? oldVersion.Costume.GetHealth() : 0)
);
}
private void showFighter(EntityDiff diff, Entity entity) {
System.out.println(entity.Name + ":");
String color = diff.health() > 0 ? TextColor.Green : TextColor.Red;
String sign = diff.health() > 0 ? "+" : "-";
System.out.println(" Health: " + entity.Health + " " + color + sign + Math.abs(diff.health()) + TextColor.Reset);
color = diff.stamina() > 0 ? TextColor.Green : TextColor.Red;
sign = diff.stamina() > 0 ? "+" : "-";
System.out.println(" Stamina: " + entity.GetStamina() + " " + color + sign + Math.abs(diff.stamina()) + TextColor.Reset);
if (diff.lostShield()) {
System.out.println(" Shield: " + entity.Shield.getName() + " " + TextColor.Red + "LOST" + TextColor.Reset);
}
if (diff.lostCostume()) {
System.out.println(" Costume: " + entity.Costume.getName() + " " + TextColor.Red + "LOST" + TextColor.Reset);
}
if (entity.Shield != null) {
color = diff.shieldHealth() > 0 ? TextColor.Green : TextColor.Red;
sign = diff.shieldHealth() > 0 ? "+" : "-";
System.out.println(" Shield: " + entity.Shield.getName() + " " + color + sign + Math.abs(diff.shieldHealth()) + TextColor.Reset);
}
if (entity.Costume != null) {
color = diff.costumeHealth() > 0 ? TextColor.Green : TextColor.Red;
sign = diff.costumeHealth() > 0 ? "+" : "-";
System.out.println(" Costume: " + entity.Costume.getName() + " " + color + sign + Math.abs(diff.shieldHealth()) + TextColor.Reset);
}
}
private FightMoves PlayerMovesMenu() {
Scanner scanner = new Scanner(System.in);
System.out.println(player.Name + " it's your turn");
ArrayList<FightMoves> moves = player.GetAvailableMoves();
int index = 0;
Dictionary<Integer, FightMoves> dictionary = new Hashtable<>();
for (FightMoves move : moves) {
String result = index + " > " + move.toString();
if (move == FightMoves.SPECIAL) {
result += " (" + player.GetSpecialAbilityDescription(enemy) + ")";
}
dictionary.put(index, move);
index++;
System.out.println(result);
}
boolean continueLoop;
while (true){
continueLoop = false;
int choice = scanner.nextInt();
FightMoves move = moves.get(choice);
switch (move) {
case FightMoves.LIGHT_ATTACK -> player.LightAttack(enemy);
case FightMoves.HEAVY_ATTACK -> player.HeavyAttack(enemy);
case FightMoves.SPECIAL -> player.SpecialAbility(enemy);
case FightMoves.HEAL -> player.HealMove();
case FightMoves.DEFEND -> player.defend();
default -> continueLoop = true;
}
if (!continueLoop) {
return move;
}
}
}
private void showMoveExplanation(FightMoves move, Entity performer, Entity receiver) {
System.out.print(TextColor.Cyan);
switch (move) {
case FightMoves.LIGHT_ATTACK -> System.out.println(performer.Name + " performs a light attack");
case FightMoves.HEAVY_ATTACK -> System.out.println(performer.Name + " performs a heavy attack");
case FightMoves.SPECIAL -> System.out.println(performer.GetSpecialAbilityResultDescription(receiver));
case FightMoves.HEAL -> System.out.println(performer.Name + " heals");
case FightMoves.DEFEND -> System.out.println(performer.Name + " get their guard up!");
}
System.out.print(TextColor.Reset);
}
}
@@ -56,6 +56,32 @@ public abstract class Entity implements IDamageable, IHealable, IDefendable, IFi
protected Entity() {}
public Entity(Entity other) {
this.Name = other.Name;
this.MaxHealth = other.MaxHealth;
this.Health = other.Health;
this.Stamina = other.Stamina;
this.MaxStamina = other.MaxStamina;
this.Money = other.Money;
this.BaseDamage = other.BaseDamage;
this.State = other.State;
this.Weapon = other.Weapon == null ? null : new Weapon(other.Weapon.getName(), this, other.Weapon.GetPrice(), other.Weapon.GetHealth(), other.Weapon.GetMaxHealth(), other.Weapon.GetDamage());
this.Shield = other.Shield == null ? null : new Shield(other.Shield.getName(), this, other.Shield.GetPrice(), other.Shield.GetHealth(), other.Shield.GetMaxHealth(), other.Shield.GetDefense());
this.Costume = other.Costume == null ? null : new Costume(other.Costume.getName(), this, other.Costume.GetPrice(), other.Costume.GetHealth(), other.Costume.GetMaxHealth(), other.Costume.GetDefense());
this.Inventory = other.Inventory == null ? null : new ArrayList<>(other.Inventory);
this.defencePowerUps = other.defencePowerUps == null ? null : new ArrayList<>(other.defencePowerUps);
this.DefenseBonus = other.DefenseBonus;
this.IsDefending = other.IsDefending;
this.HealAmount = other.HealAmount;
this.HeavyAttackStamina = other.HeavyAttackStamina;
this.SpecialAbilityStamina = other.SpecialAbilityStamina;
}
public abstract Entity copy();
public int GetStamina() { return Stamina; }
public void ResetStamina() { Stamina = MaxStamina; }
@@ -68,12 +94,13 @@ public abstract class Entity implements IDamageable, IHealable, IDefendable, IFi
Stamina = MaxStamina;
}
}
else {
Stamina -= amount;
if (Stamina < 0) {
Stamina = 0;
}
}
}
public EntityState GetState() { return State; }
@@ -146,7 +173,7 @@ public abstract class Entity implements IDamageable, IHealable, IDefendable, IFi
@Override
public void TakeDamage(int amount, AttackPowerUp[] powerUps) {
if (!defencePowerUps.contains(DefencePowerUp.INVISIBLE)) return;
if (defencePowerUps != null && !defencePowerUps.contains(DefencePowerUp.INVISIBLE)) return;
IDefender[] defenders = GetDefenders();
@@ -26,6 +26,15 @@ public class Dragon extends Enemy {
this("Dragon", 5000, 5000, 0, 100, EntityState.ALIVE, null, null, null, new ArrayList<>(){}, 50, false, 50, 500, 500, 1000);
}
public Dragon (Dragon other) {
super(other);
}
@Override
public Dragon copy() {
return new Dragon(this);
}
@Override
public void DropLoot(Player player) {
Key.Owner = player;
@@ -36,6 +36,14 @@ public abstract class Enemy extends Entity {
super();
}
public Enemy(Enemy other) {
super(other);
this.Key = new KeyItem(other.Key.getName(), other.Key.Owner);
}
@Override
public abstract Enemy copy();
public void DropLoot(Player player) {
Random random = new Random();
@@ -25,6 +25,15 @@ public class Goblin extends Enemy {
this("Goblin", 75, 75, 100, 10, EntityState.ALIVE, null, null, null, new ArrayList<>(), 5, false, 15, 100, 100, 50);
}
public Goblin (Goblin other) {
super(other);
}
@Override
public Goblin copy() {
return new Goblin(this);
}
@Override
public void SpecialAbility(Entity entity) {
ModifyStamina(SpecialAbilityStamina, false);
@@ -29,6 +29,15 @@ public class Skeleton extends Enemy {
this("Skeleton", 125, 125, 200, 15, EntityState.ALIVE, null, null, null, new ArrayList<>(), 5, false, 20, 100, 100, 100);
}
public Skeleton (Skeleton other) {
super(other);
}
@Override
public Skeleton copy() {
return new Skeleton(this);
}
@Override
public ArrayList<FightMoves> GetAvailableMoves() {
if (GetState() == EntityState.FROZEN || GetState() == EntityState.DEAD) return new ArrayList<>(){};
@@ -25,6 +25,15 @@ public class Vampire extends Enemy {
this("Vampire", 150, 150, 300, 20, EntityState.ALIVE, null, null, null, new ArrayList<>(), 8, false, 30, 100, 100, 150);
}
public Vampire (Vampire other) {
super(other);
}
@Override
public Vampire copy() {
return new Vampire(this);
}
@Override
public void SpecialAbility(Entity entity) {
int curHealth = entity.Health;
@@ -27,6 +27,15 @@ public class Assassin extends Player {
this(name, 125, 125, 100, 15, EntityState.ALIVE, null, null, null, new ArrayList<>(), 5, false, 35, 100, 100, 1, 0);
}
public Assassin(Assassin other) {
super(other);
}
@Override
public Assassin copy() {
return new Assassin(this);
}
@Override
public void SpecialAbility(Entity entity) {
ModifyStamina(SpecialAbilityStamina, false);
@@ -27,6 +27,15 @@ public class Knight extends Player {
this(name, 150, 150, 100, 20, EntityState.ALIVE, null, null, null, new ArrayList<>(), 8, false, 30, 100, 100, 1, 0);
}
public Knight(Knight other) {
super(other);
}
@Override
public Knight copy() {
return new Knight(this);
}
@Override
public void SpecialAbility(Entity entity) {
ModifyStamina(SpecialAbilityStamina, false);
@@ -29,9 +29,18 @@ public abstract class Player extends Entity {
super();
}
public Player(Player other) {
super(other);
this.Level = other.Level;
this.LevelProgress = other.LevelProgress;
}
@Override
public abstract Player copy();
public void LevelUpTo(int level) {
while (Level < level) {
LevelUp();
UnconditionalLevelUp();
}
}
@@ -43,13 +52,11 @@ public abstract class Player extends Entity {
}
}
public void LevelUp() {
while (LevelProgress >= 100) {
public void UnconditionalLevelUp() {
Level++;
double upgradeRatio = (1.1 + ((double) Level * 0.02));
int gift = Level * 10;
LevelProgress -= 100;
MaxStamina = (int) (MaxStamina * upgradeRatio);
MaxHealth = (int) (MaxHealth * upgradeRatio);
BaseDamage = (int) (BaseDamage * upgradeRatio);
@@ -57,6 +64,12 @@ public abstract class Player extends Entity {
HealAmount = (int) (HealAmount * upgradeRatio);
ModifyMoney(gift, true);
}
public void LevelUp() {
while (LevelProgress >= 100) {
UnconditionalLevelUp();
LevelProgress -= 100;
}
}
@Override
@@ -64,15 +77,15 @@ public abstract class Player extends Entity {
int damage = GetDamage();
Damage(target, (int)(damage * 0.5), new AttackPowerUp[]{});
ModifyStamina(MaxStamina/8, true);
ModifyStamina(MaxStamina/8, false);
}
@Override
public void HeavyAttack(IDamageable target) {
int damage = GetDamage();
ModifyStamina(HeavyAttackStamina, false);
Damage(target, damage, new AttackPowerUp[]{});
ModifyStamina(HeavyAttackStamina, false);
}
@Override
@@ -27,6 +27,15 @@ public class Wizard extends Player {
this(name, 100, 100, 100, 15, EntityState.ALIVE, null, null, null, new ArrayList<>(), 5, false, 40, 100, 100, 1, 0);
}
public Wizard(Wizard other) {
super(other);
}
@Override
public Wizard copy() {
return new Wizard(this);
}
@Override
public void SpecialAbility(Entity entity) {
ModifyStamina(SpecialAbilityStamina, false);