simplify Player and Enemy classes
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@@ -4,6 +4,6 @@ import org.project.constants.gameConstant.AttackPowerUp;
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public interface IDamager {
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public void Damage(IDamageable target, int amount, AttackPowerUp[] powerUps);
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public IDamageUtil[] GetUtils();
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public IDamageUtil[] GetDamageUtils();
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public int GetDamage();
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}
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