fix stamina modification bug
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@@ -94,12 +94,13 @@ public abstract class Entity implements IDamageable, IHealable, IDefendable, IFi
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Stamina = MaxStamina;
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}
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}
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else {
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Stamina -= amount;
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if (Stamina < 0) {
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Stamina = 0;
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}
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}
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}
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public EntityState GetState() { return State; }
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