fix engines bugs
This commit is contained in:
@@ -7,6 +7,10 @@ public abstract class BattleEngine {
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public Entity Player2;
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public BattleEngine(Entity player1, Entity player2) {
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player1.ResetStamina();
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player1.RestoreHealth();
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player2.RestoreHealth();
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player2.ResetStamina();
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Player1 = player1;
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Player2 = player2;
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}
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@@ -43,6 +43,7 @@ public abstract class MainEngine {
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while (true) {
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for (PlayerRoles role : roles) {
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System.out.println(index + " > " + role.name().toLowerCase());
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index++;
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}
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int choice = scanner.nextInt();
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@@ -13,8 +13,8 @@ import java.util.Hashtable;
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import java.util.Scanner;
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public class MultiPlayerBattleEngine extends BattleEngine {
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private Player player1;
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private Player player2;
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private final Player player1;
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private final Player player2;
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private Player player1Past;
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private Player player2Past;
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@@ -22,54 +22,67 @@ public class MultiPlayerBattleEngine extends BattleEngine {
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super(player1, player2);
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this.player1 = (Player) Player1;
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this.player2 = (Player) Player2;
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player1Past = null;
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player2Past = null;
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player1Past = player1.copy();
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player2Past = player2.copy();
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}
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@Override
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public void StartBattle() {
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EntityDiff playerDiff;
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EntityDiff enemyDiff;
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while (true) {
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FightMoves player1Move = PlayerMovesMenu(player1, player2);
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showMoveExplanation(player1Move, player1, player2);
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if (player1.GetState() != EntityState.FROZEN) {
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FightMoves player1Move = PlayerMovesMenu(player1, player2);
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showMoveExplanation(player1Move, player1, player2Past);
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playerDiff = getPlayerDiff(player1Past, player1);
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enemyDiff = getPlayerDiff(player2Past, player2);
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System.out.println();
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showFighter(playerDiff, player1);
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showFighter(enemyDiff, player2);
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System.out.println();
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}
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if (player1.GetState() == EntityState.DEAD) {
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System.out.println(TextColor.Green + player2.Name + " WON!" + TextColor.Reset);
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return;
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}
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if (player1Past.GetState() == EntityState.FROZEN) {
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player1.SetState(EntityState.ALIVE);
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}
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player1Past = player1;
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player2Past = player2;
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player1Past = player1.copy();
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player2Past = player2.copy();
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EntityDiff playerDiff = getPlayerDiff(player1Past, player1);
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EntityDiff enemyDiff = getPlayerDiff(player2Past, player2);
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showFighter(playerDiff, player1);
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showFighter(enemyDiff, player2);
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if (player2.GetState() != EntityState.FROZEN)
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{
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FightMoves player2Move = PlayerMovesMenu(player2, player1);
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showMoveExplanation(player2Move, player2, player1Past);
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FightMoves player2Move = PlayerMovesMenu(player2, player1);
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showMoveExplanation(player2Move, player2, player1);
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playerDiff = getPlayerDiff(player1Past, player1);
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enemyDiff = getPlayerDiff(player2Past, player2);
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if (player2Past.GetState() == EntityState.FROZEN) {
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player2.SetState(EntityState.ALIVE);
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System.out.println();
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showFighter(playerDiff, player1);
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showFighter(enemyDiff, player2);
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System.out.println();
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}
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player1Past = player1;
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player2Past = player2;
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playerDiff = getPlayerDiff(player1Past, player1);
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enemyDiff = getPlayerDiff(player2Past, player2);
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showFighter(playerDiff, player1);
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showFighter(enemyDiff, player2);
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if (player2.GetState() == EntityState.DEAD) {
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System.out.println(TextColor.Green + player1.Name + " WON!" + TextColor.Reset);
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return;
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}
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else if (player1.GetState() == EntityState.DEAD) {
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System.out.println(TextColor.Green + player2.Name + " WON!" + TextColor.Reset);
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return;
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if (player2Past.GetState() == EntityState.FROZEN) {
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player2.SetState(EntityState.ALIVE);
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}
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player1Past = player1.copy();
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player2Past = player2.copy();
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}
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}
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@@ -88,10 +101,12 @@ public class MultiPlayerBattleEngine extends BattleEngine {
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System.out.println(entity.Name + ":");
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String color = diff.health() > 0 ? TextColor.Green : TextColor.Red;
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System.out.println(" Health: " + entity.Health + " " + color + diff.health() + TextColor.Reset);
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String sign = diff.health() > 0 ? "+" : "-";
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System.out.println(" Health: " + entity.Health + " " + color + sign + Math.abs(diff.health()) + TextColor.Reset);
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color = diff.stamina() > 0 ? TextColor.Green : TextColor.Red;
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System.out.println(" Stamina: " + entity.GetStamina() + " " + color + diff.stamina() + TextColor.Reset);
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sign = diff.stamina() > 0 ? "+" : "-";
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System.out.println(" Stamina: " + entity.GetStamina() + " " + color + sign + Math.abs(diff.stamina()) + TextColor.Reset);
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if (diff.lostShield()) {
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System.out.println(" Shield: " + entity.Shield.getName() + " " + TextColor.Red + "LOST" + TextColor.Reset);
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@@ -103,12 +118,14 @@ public class MultiPlayerBattleEngine extends BattleEngine {
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if (entity.Shield != null) {
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color = diff.shieldHealth() > 0 ? TextColor.Green : TextColor.Red;
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System.out.println(" Shield: " + entity.Shield.getName() + " " + color + diff.shieldHealth() + TextColor.Reset);
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sign = diff.shieldHealth() > 0 ? "+" : "-";
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System.out.println(" Shield: " + entity.Shield.getName() + " " + color + sign + Math.abs(diff.shieldHealth()) + TextColor.Reset);
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}
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if (entity.Costume != null) {
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color = diff.costumeHealth() > 0 ? TextColor.Green : TextColor.Red;
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System.out.println(" Costume: " + entity.Costume.getName() + " " + color + diff.shieldHealth() + TextColor.Reset);
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sign = diff.costumeHealth() > 0 ? "+" : "-";
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System.out.println(" Costume: " + entity.Costume.getName() + " " + color + sign + Math.abs(diff.shieldHealth()) + TextColor.Reset);
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}
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}
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@@ -156,6 +173,7 @@ public class MultiPlayerBattleEngine extends BattleEngine {
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}
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private void showMoveExplanation(FightMoves move, Entity performer, Entity receiver) {
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System.out.print(TextColor.Cyan);
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switch (move) {
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case FightMoves.LIGHT_ATTACK -> System.out.println(performer.Name + " performs a light attack");
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case FightMoves.HEAVY_ATTACK -> System.out.println(performer.Name + " performs a heavy attack");
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@@ -163,5 +181,6 @@ public class MultiPlayerBattleEngine extends BattleEngine {
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case FightMoves.HEAL -> System.out.println(performer.Name + " heals");
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case FightMoves.DEFEND -> System.out.println(performer.Name + " get their guard up!");
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}
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System.out.print(TextColor.Reset);
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}
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}
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@@ -14,53 +14,60 @@ import java.util.Hashtable;
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import java.util.Scanner;
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public class SinglePlayerBattleEngine extends BattleEngine {
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private Player player;
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private Enemy enemy;
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private final Player player;
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private final Enemy enemy;
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private Player playerPast;
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private Enemy enemyPast;
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public SinglePlayerBattleEngine(Player player, Enemy enemy) {
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super(player, enemy);
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this.player = (Player) Player1;
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this.enemy = (Enemy) Player2;
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playerPast = null;
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enemyPast = null;
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playerPast = player.copy();
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enemyPast = enemy.copy();
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}
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@Override
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public void StartBattle() {
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EntityDiff playerDiff;
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EntityDiff enemyDiff;
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while (true) {
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FightMoves playerMove = PlayerMovesMenu();
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showMoveExplanation(playerMove, player, enemy);
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if (player.GetState() != EntityState.FROZEN) {
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FightMoves playerMove = PlayerMovesMenu();
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showMoveExplanation(playerMove, player, enemyPast);
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playerDiff = getPlayerDiff(playerPast, player);
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enemyDiff = getPlayerDiff(enemyPast, enemy);
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System.out.println();
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showFighter(playerDiff, player);
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showFighter(enemyDiff, enemy);
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System.out.println();
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}
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if (playerPast.GetState() == EntityState.FROZEN) {
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player.SetState(EntityState.ALIVE);
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}
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playerPast = player;
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enemyPast = enemy;
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EntityDiff playerDiff = getPlayerDiff(playerPast, player);
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EntityDiff enemyDiff = getPlayerDiff(enemyPast, enemy);
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showFighter(playerDiff, player);
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showFighter(enemyDiff, enemy);
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FightMoves botMove = enemy.PlayRound(player);
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showMoveExplanation(botMove, enemy, player);
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if (enemyPast.GetState() == EntityState.FROZEN) {
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enemy.SetState(EntityState.ALIVE);
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if (player.GetState() == EntityState.DEAD) {
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return;
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}
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playerPast = player;
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enemyPast = enemy;
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playerPast = player.copy();
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enemyPast = enemy.copy();
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playerDiff = getPlayerDiff(playerPast, player);
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enemyDiff = getPlayerDiff(enemyPast, enemy);
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if (enemy.GetState() != EntityState.FROZEN) {
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FightMoves botMove = enemy.PlayRound(player);
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showMoveExplanation(botMove, enemy, playerPast);
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showFighter(playerDiff, player);
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showFighter(enemyDiff, enemy);
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playerDiff = getPlayerDiff(playerPast, player);
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enemyDiff = getPlayerDiff(enemyPast, enemy);
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System.out.println();
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showFighter(playerDiff, player);
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showFighter(enemyDiff, enemy);
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System.out.println();
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}
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if (enemy.GetState() == EntityState.DEAD) {
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enemy.DropLoot(player);
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@@ -68,9 +75,13 @@ public class SinglePlayerBattleEngine extends BattleEngine {
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System.out.println(TextColor.Green + player.Name + " WON!" + TextColor.Reset);
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return;
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}
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else if (player.GetState() == EntityState.DEAD) {
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return;
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if (enemyPast.GetState() == EntityState.FROZEN) {
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enemy.SetState(EntityState.ALIVE);
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}
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playerPast = player.copy();
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enemyPast = enemy.copy();
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}
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}
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@@ -89,10 +100,12 @@ public class SinglePlayerBattleEngine extends BattleEngine {
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System.out.println(entity.Name + ":");
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String color = diff.health() > 0 ? TextColor.Green : TextColor.Red;
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System.out.println(" Health: " + entity.Health + " " + color + diff.health() + TextColor.Reset);
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String sign = diff.health() > 0 ? "+" : "-";
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System.out.println(" Health: " + entity.Health + " " + color + sign + Math.abs(diff.health()) + TextColor.Reset);
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color = diff.stamina() > 0 ? TextColor.Green : TextColor.Red;
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System.out.println(" Stamina: " + entity.GetStamina() + " " + color + diff.stamina() + TextColor.Reset);
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sign = diff.stamina() > 0 ? "+" : "-";
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System.out.println(" Stamina: " + entity.GetStamina() + " " + color + sign + Math.abs(diff.stamina()) + TextColor.Reset);
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if (diff.lostShield()) {
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System.out.println(" Shield: " + entity.Shield.getName() + " " + TextColor.Red + "LOST" + TextColor.Reset);
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@@ -104,12 +117,14 @@ public class SinglePlayerBattleEngine extends BattleEngine {
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if (entity.Shield != null) {
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color = diff.shieldHealth() > 0 ? TextColor.Green : TextColor.Red;
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System.out.println(" Shield: " + entity.Shield.getName() + " " + color + diff.shieldHealth() + TextColor.Reset);
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sign = diff.shieldHealth() > 0 ? "+" : "-";
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System.out.println(" Shield: " + entity.Shield.getName() + " " + color + sign + Math.abs(diff.shieldHealth()) + TextColor.Reset);
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}
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if (entity.Costume != null) {
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color = diff.costumeHealth() > 0 ? TextColor.Green : TextColor.Red;
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System.out.println(" Costume: " + entity.Costume.getName() + " " + color + diff.shieldHealth() + TextColor.Reset);
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sign = diff.costumeHealth() > 0 ? "+" : "-";
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System.out.println(" Costume: " + entity.Costume.getName() + " " + color + sign + Math.abs(diff.shieldHealth()) + TextColor.Reset);
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}
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}
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@@ -157,6 +172,7 @@ public class SinglePlayerBattleEngine extends BattleEngine {
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}
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private void showMoveExplanation(FightMoves move, Entity performer, Entity receiver) {
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System.out.print(TextColor.Cyan);
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switch (move) {
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case FightMoves.LIGHT_ATTACK -> System.out.println(performer.Name + " performs a light attack");
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case FightMoves.HEAVY_ATTACK -> System.out.println(performer.Name + " performs a heavy attack");
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@@ -164,5 +180,6 @@ public class SinglePlayerBattleEngine extends BattleEngine {
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case FightMoves.HEAL -> System.out.println(performer.Name + " heals");
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case FightMoves.DEFEND -> System.out.println(performer.Name + " get their guard up!");
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}
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System.out.print(TextColor.Reset);
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}
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}
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@@ -29,10 +29,10 @@ public class SinglePlayerEngine extends MainEngine {
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System.out.println(TextColor.Cyan + GetIntro() + ConsoleColor.Reset);
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System.out.println();
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System.out.println("How should me call you, hero? ");
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System.out.println("How should we call you, hero? ");
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String name = scanner.nextLine();
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System.out.println("Greetings, " + name + ". May we know your role? \n");
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System.out.println("Greetings, " + TextColor.Cyan + name + TextColor.Reset +". May we know your role? \n");
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player = RoleMenu(name);
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@@ -46,7 +46,7 @@ public class SinglePlayerEngine extends MainEngine {
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boolean continueLoop = false;
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do {
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System.out.println(GetLocationIntro(location));
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System.out.println(TextColor.Cyan + GetLocationIntro(location) + TextColor.Reset);
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System.out.println("What do you do, " + player.Name + "?");
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System.out.println(
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"""
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@@ -113,7 +113,7 @@ public class SinglePlayerEngine extends MainEngine {
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case Jungle jungle ->
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player.Name + " enters the woods, after a few steps, they see a green goblin searching for food a few steps away";
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case GraveYard graveYard ->
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player.Name + " goes inside the grave ward, they cannot see a more than 10 steps ahead because of the fog in the air. After lurking through out the graves, the shadow appears... It's a skeleton!";
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player.Name + " goes inside the grave ward, they cannot see further than 10 steps ahead because of the fog in the air. After lurking through out the graves, the shadow appears... It's a skeleton!";
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case DarkCaves darkCaves ->
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player.Name + " dives into the darkness. As our hero was going deeper, a black smoke appears, a vampire is nearby...";
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case Castle castle ->
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@@ -125,7 +125,7 @@ public class SinglePlayerEngine extends MainEngine {
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public void MarketPlace() {
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Scanner scanner = new Scanner(System.in);
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System.out.println("You've entered the marketplace, what would you like to do?");
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System.out.println(TextColor.Cyan + "You've entered the marketplace, what would you like to do?" + TextColor.Reset);
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boolean wantsToStay = true;
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while (wantsToStay) {
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System.out.println("Money = " + player.GetMoney() + "\n");
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@@ -137,15 +137,21 @@ public class SinglePlayerEngine extends MainEngine {
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4 > Sell the costumes
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5 > Sell the Weapons
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6 > Buy shields
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7 > Buy shields
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8 > Buy shields
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7 > Buy weapon
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8 > Buy costume
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9 > Exit
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""");
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int choice = scanner.nextInt();
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switch (choice) {
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case 0 -> DisplayItem.DisplayItems(player.GetInventory());
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case 0 -> {
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if (player.GetInventory().isEmpty()) {
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System.out.println(TextColor.Red + "You do not have anything at the moment" + TextColor.Reset);
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break;
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}
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DisplayItem.DisplayItems(player.GetInventory());
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}
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case 1 -> {
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player.SellByClass(ItemClass.UNNECESSARY);
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System.out.println(TextColor.Green + "Unnecessary goods sold" + TextColor.Reset);
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@@ -171,8 +177,13 @@ public class SinglePlayerEngine extends MainEngine {
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System.out.println(TextColor.Blue + "Current shield: ");
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ArrayList<Item> item = new ArrayList<>();
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item.add(player.Shield);
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DisplayItem.DisplayItems(item);
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if (player.Shield == null) {
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System.out.println(TextColor.Red + "You do not have a Shield" + TextColor.Reset);
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}
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else {
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item.add(player.Shield);
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DisplayItem.DisplayItems(item);
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}
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System.out.println(TextColor.Reset);
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ArrayList<Item> items = new ArrayList<>(Arrays.asList(Shields.getShields()));
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@@ -185,7 +196,8 @@ public class SinglePlayerEngine extends MainEngine {
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if (accessory != null) {
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if (player.GetMoney() >= accessory.GetPrice()) {
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accessory.AttachTo(player);
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if (player.Shield != null) player.Shield.DeattachFrom(player, true);
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accessory.AttachTo(player, false);
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player.ModifyMoney(accessory.GetPrice(), false);
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}
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else {
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@@ -198,8 +210,13 @@ public class SinglePlayerEngine extends MainEngine {
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System.out.println(TextColor.Blue + "Current weapon: ");
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ArrayList<Item> item = new ArrayList<>();
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item.add(player.Weapon);
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DisplayItem.DisplayItems(item);
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if (player.Weapon == null) {
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System.out.println(TextColor.Red + "You do not have a Weapon" + TextColor.Reset);
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}
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else {
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item.add(player.Weapon);
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DisplayItem.DisplayItems(item);
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}
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System.out.println(TextColor.Reset);
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|
||||
ArrayList<Item> items = new ArrayList<>(Arrays.asList(Weapons.getWeapons()));
|
||||
@@ -212,7 +229,8 @@ public class SinglePlayerEngine extends MainEngine {
|
||||
|
||||
if (accessory != null) {
|
||||
if (player.GetMoney() >= accessory.GetPrice()) {
|
||||
accessory.AttachTo(player);
|
||||
if (player.Weapon != null) player.Weapon.DeattachFrom(player, true);
|
||||
accessory.AttachTo(player, false);
|
||||
player.ModifyMoney(accessory.GetPrice(), false);
|
||||
}
|
||||
else {
|
||||
@@ -225,8 +243,13 @@ public class SinglePlayerEngine extends MainEngine {
|
||||
|
||||
System.out.println(TextColor.Blue + "Current costume: ");
|
||||
ArrayList<Item> item = new ArrayList<>();
|
||||
item.add(player.Costume);
|
||||
DisplayItem.DisplayItems(item);
|
||||
if (player.Costume == null) {
|
||||
System.out.println(TextColor.Red + "You do not have a Costume" + TextColor.Reset);
|
||||
}
|
||||
else {
|
||||
item.add(player.Costume);
|
||||
DisplayItem.DisplayItems(item);
|
||||
}
|
||||
System.out.println(TextColor.Reset);
|
||||
|
||||
ArrayList<Item> items = new ArrayList<>(Arrays.asList(Costumes.getCostumes()));
|
||||
@@ -239,7 +262,8 @@ public class SinglePlayerEngine extends MainEngine {
|
||||
|
||||
if (accessory != null) {
|
||||
if (player.GetMoney() >= accessory.GetPrice()) {
|
||||
accessory.AttachTo(player);
|
||||
if (player.Costume != null) player.Costume.DeattachFrom(player, true);
|
||||
accessory.AttachTo(player, false);
|
||||
player.ModifyMoney(accessory.GetPrice(), false);
|
||||
}
|
||||
else {
|
||||
@@ -255,7 +279,8 @@ public class SinglePlayerEngine extends MainEngine {
|
||||
public void InventoryView() {
|
||||
Scanner scanner = new Scanner(System.in);
|
||||
|
||||
System.out.println("You open your inventory, what would you like to do?");
|
||||
System.out.println(TextColor.Cyan + "You open your inventory, what would you like to do?\n" + TextColor.Reset);
|
||||
|
||||
boolean wantsToStay = true;
|
||||
while (wantsToStay) {
|
||||
System.out.println("Money = " + player.GetMoney() + "\n");
|
||||
@@ -270,10 +295,20 @@ public class SinglePlayerEngine extends MainEngine {
|
||||
int choice = scanner.nextInt();
|
||||
|
||||
switch (choice) {
|
||||
case 0 -> DisplayItem.DisplayItems(player.GetInventory());
|
||||
case 0 -> {
|
||||
if (player.GetInventory().isEmpty()) {
|
||||
System.out.println(TextColor.Red + "You do not have anything at the moment" + TextColor.Reset);
|
||||
break;
|
||||
}
|
||||
DisplayItem.DisplayItems(player.GetInventory());
|
||||
}
|
||||
case 1 -> {
|
||||
System.out.println(TextColor.Blue + "Current shield: ");
|
||||
ArrayList<Item> item = new ArrayList<>();
|
||||
if (player.Shield == null) {
|
||||
System.out.println(TextColor.Red + "You do not have a Shield" + TextColor.Reset);
|
||||
break;
|
||||
}
|
||||
item.add(player.Shield);
|
||||
DisplayItem.DisplayItems(item);
|
||||
System.out.println(TextColor.Reset);
|
||||
@@ -285,12 +320,17 @@ public class SinglePlayerEngine extends MainEngine {
|
||||
Item shield = dictionary.get(index);
|
||||
|
||||
if (shield != null) {
|
||||
((Accessory) shield).AttachTo(player);
|
||||
if (player.Shield != null) player.Shield.DeattachFrom(player, true);
|
||||
((Accessory) shield).AttachTo(player, true);
|
||||
}
|
||||
}
|
||||
case 2 -> {
|
||||
System.out.println(TextColor.Blue + "Current weapon: ");
|
||||
ArrayList<Item> item = new ArrayList<>();
|
||||
if (player.Weapon == null) {
|
||||
System.out.println(TextColor.Red + "You do not have a Weapon" + TextColor.Reset);
|
||||
break;
|
||||
}
|
||||
item.add(player.Weapon);
|
||||
DisplayItem.DisplayItems(item);
|
||||
System.out.println(TextColor.Reset);
|
||||
@@ -302,12 +342,17 @@ public class SinglePlayerEngine extends MainEngine {
|
||||
Item weapon = dictionary.get(index);
|
||||
|
||||
if (weapon != null) {
|
||||
((Accessory) weapon).AttachTo(player);
|
||||
if (player.Weapon != null) player.Weapon.DeattachFrom(player, true);
|
||||
((Accessory) weapon).AttachTo(player, true);
|
||||
}
|
||||
}
|
||||
case 3 -> {
|
||||
System.out.println(TextColor.Blue + "Current costume: ");
|
||||
ArrayList<Item> item = new ArrayList<>();
|
||||
if (player.Costume == null) {
|
||||
System.out.println(TextColor.Red + "You do not have a Costume" + TextColor.Reset);
|
||||
break;
|
||||
}
|
||||
item.add(player.Costume);
|
||||
DisplayItem.DisplayItems(item);
|
||||
System.out.println(TextColor.Reset);
|
||||
@@ -319,7 +364,8 @@ public class SinglePlayerEngine extends MainEngine {
|
||||
Item costume = dictionary.get(index);
|
||||
|
||||
if (costume != null) {
|
||||
((Accessory) costume).AttachTo(player);
|
||||
if (player.Costume != null) player.Costume.DeattachFrom(player, true);
|
||||
((Accessory) costume).AttachTo(player, true);
|
||||
}
|
||||
}
|
||||
case 4 -> wantsToStay = false;
|
||||
|
||||
Reference in New Issue
Block a user