fix engines bugs
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@@ -14,53 +14,60 @@ import java.util.Hashtable;
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import java.util.Scanner;
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public class SinglePlayerBattleEngine extends BattleEngine {
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private Player player;
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private Enemy enemy;
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private final Player player;
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private final Enemy enemy;
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private Player playerPast;
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private Enemy enemyPast;
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public SinglePlayerBattleEngine(Player player, Enemy enemy) {
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super(player, enemy);
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this.player = (Player) Player1;
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this.enemy = (Enemy) Player2;
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playerPast = null;
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enemyPast = null;
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playerPast = player.copy();
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enemyPast = enemy.copy();
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}
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@Override
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public void StartBattle() {
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EntityDiff playerDiff;
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EntityDiff enemyDiff;
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while (true) {
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FightMoves playerMove = PlayerMovesMenu();
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showMoveExplanation(playerMove, player, enemy);
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if (player.GetState() != EntityState.FROZEN) {
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FightMoves playerMove = PlayerMovesMenu();
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showMoveExplanation(playerMove, player, enemyPast);
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playerDiff = getPlayerDiff(playerPast, player);
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enemyDiff = getPlayerDiff(enemyPast, enemy);
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System.out.println();
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showFighter(playerDiff, player);
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showFighter(enemyDiff, enemy);
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System.out.println();
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}
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if (playerPast.GetState() == EntityState.FROZEN) {
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player.SetState(EntityState.ALIVE);
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}
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playerPast = player;
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enemyPast = enemy;
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EntityDiff playerDiff = getPlayerDiff(playerPast, player);
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EntityDiff enemyDiff = getPlayerDiff(enemyPast, enemy);
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showFighter(playerDiff, player);
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showFighter(enemyDiff, enemy);
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FightMoves botMove = enemy.PlayRound(player);
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showMoveExplanation(botMove, enemy, player);
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if (enemyPast.GetState() == EntityState.FROZEN) {
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enemy.SetState(EntityState.ALIVE);
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if (player.GetState() == EntityState.DEAD) {
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return;
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}
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playerPast = player;
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enemyPast = enemy;
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playerPast = player.copy();
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enemyPast = enemy.copy();
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playerDiff = getPlayerDiff(playerPast, player);
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enemyDiff = getPlayerDiff(enemyPast, enemy);
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if (enemy.GetState() != EntityState.FROZEN) {
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FightMoves botMove = enemy.PlayRound(player);
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showMoveExplanation(botMove, enemy, playerPast);
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showFighter(playerDiff, player);
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showFighter(enemyDiff, enemy);
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playerDiff = getPlayerDiff(playerPast, player);
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enemyDiff = getPlayerDiff(enemyPast, enemy);
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System.out.println();
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showFighter(playerDiff, player);
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showFighter(enemyDiff, enemy);
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System.out.println();
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}
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if (enemy.GetState() == EntityState.DEAD) {
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enemy.DropLoot(player);
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@@ -68,9 +75,13 @@ public class SinglePlayerBattleEngine extends BattleEngine {
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System.out.println(TextColor.Green + player.Name + " WON!" + TextColor.Reset);
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return;
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}
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else if (player.GetState() == EntityState.DEAD) {
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return;
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if (enemyPast.GetState() == EntityState.FROZEN) {
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enemy.SetState(EntityState.ALIVE);
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}
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playerPast = player.copy();
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enemyPast = enemy.copy();
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}
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}
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@@ -89,10 +100,12 @@ public class SinglePlayerBattleEngine extends BattleEngine {
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System.out.println(entity.Name + ":");
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String color = diff.health() > 0 ? TextColor.Green : TextColor.Red;
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System.out.println(" Health: " + entity.Health + " " + color + diff.health() + TextColor.Reset);
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String sign = diff.health() > 0 ? "+" : "-";
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System.out.println(" Health: " + entity.Health + " " + color + sign + Math.abs(diff.health()) + TextColor.Reset);
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color = diff.stamina() > 0 ? TextColor.Green : TextColor.Red;
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System.out.println(" Stamina: " + entity.GetStamina() + " " + color + diff.stamina() + TextColor.Reset);
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sign = diff.stamina() > 0 ? "+" : "-";
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System.out.println(" Stamina: " + entity.GetStamina() + " " + color + sign + Math.abs(diff.stamina()) + TextColor.Reset);
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if (diff.lostShield()) {
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System.out.println(" Shield: " + entity.Shield.getName() + " " + TextColor.Red + "LOST" + TextColor.Reset);
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@@ -104,12 +117,14 @@ public class SinglePlayerBattleEngine extends BattleEngine {
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if (entity.Shield != null) {
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color = diff.shieldHealth() > 0 ? TextColor.Green : TextColor.Red;
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System.out.println(" Shield: " + entity.Shield.getName() + " " + color + diff.shieldHealth() + TextColor.Reset);
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sign = diff.shieldHealth() > 0 ? "+" : "-";
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System.out.println(" Shield: " + entity.Shield.getName() + " " + color + sign + Math.abs(diff.shieldHealth()) + TextColor.Reset);
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}
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if (entity.Costume != null) {
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color = diff.costumeHealth() > 0 ? TextColor.Green : TextColor.Red;
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System.out.println(" Costume: " + entity.Costume.getName() + " " + color + diff.shieldHealth() + TextColor.Reset);
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sign = diff.costumeHealth() > 0 ? "+" : "-";
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System.out.println(" Costume: " + entity.Costume.getName() + " " + color + sign + Math.abs(diff.shieldHealth()) + TextColor.Reset);
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}
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}
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@@ -157,6 +172,7 @@ public class SinglePlayerBattleEngine extends BattleEngine {
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}
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private void showMoveExplanation(FightMoves move, Entity performer, Entity receiver) {
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System.out.print(TextColor.Cyan);
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switch (move) {
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case FightMoves.LIGHT_ATTACK -> System.out.println(performer.Name + " performs a light attack");
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case FightMoves.HEAVY_ATTACK -> System.out.println(performer.Name + " performs a heavy attack");
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@@ -164,5 +180,6 @@ public class SinglePlayerBattleEngine extends BattleEngine {
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case FightMoves.HEAL -> System.out.println(performer.Name + " heals");
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case FightMoves.DEFEND -> System.out.println(performer.Name + " get their guard up!");
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}
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System.out.print(TextColor.Reset);
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}
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}
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