Base files added.

This commit is contained in:
2026-04-30 20:00:29 +03:30
parent cc237f6b31
commit 3e6af74041
21 changed files with 419 additions and 2 deletions
@@ -0,0 +1,21 @@
package org.project.entity;
public interface Entity {
void attack(Entity target);
void defend();
void heal(int health);
void fillMana(int mana);
void takeDamage(int damage);
int getMaxHP();
int getMaxMP();
/*
TODO: ADD OTHER REQUIRED AND BONUS METHODS
*/
}
@@ -0,0 +1,35 @@
package org.project.entity.enemies;
import org.project.object.weapons.Weapon;
// TODO: UPDATE IMPLEMENTATION
public abstract class Enemy {
Weapon weapon;
private int hp;
private int mp;
public Enemy(int hp, int mp, Weapon weapon) {
this.hp = hp;
this.mp = mp;
this.weapon = weapon;
}
// TODO: (BONUS) UPDATE THE FORMULA OF TAKING DAMAGE
@Override
public void takeDamage(int damage) {
hp -= damage;
}
public int getHp() {
return hp;
}
public int getMp() {
return mp;
}
public Weapon getWeapon() {
return weapon;
}
}
@@ -0,0 +1,6 @@
package org.project.entity.enemies;
// TODO: UPDATE IMPLEMENTATION
public class Skeleton {
// TODO: DESIGN ENEMY'S WEAPON AND ARMOR AND IMPLEMENT THE CONSTRUCTOR
}
@@ -0,0 +1,6 @@
package org.project.entity.players;
// TODO: UPDATE IMPLEMENTATION
public class Knight {
// TODO: DESIGN KNIGHT'S WEAPON AND ARMOR AND IMPLEMENT THE CONSTRUCTOR
}
@@ -0,0 +1,89 @@
package org.project.entity.players;
import org.project.entity.Entity;
import org.project.object.armors.Armor;
import org.project.object.weapons.Weapon;
// TODO: UPDATE IMPLEMENTATION
public abstract class Player {
protected String name;
Weapon weapon;
Armor armor;
private int hp;
private int maxHP;
private int mp;
private int maxMP;
public Player(String name, int hp, int mp, Weapon weapon, Armor armor) {
this.name = name;
this.hp = hp;
this.mp = mp;
this.weapon = weapon;
this.armor = armor;
}
@Override
public void attack(Entity target) {
target.takeDamage(weapon.getDamage());
}
@Override
public void defend() {
// TODO: (BONUS) IMPLEMENT A DEFENSE METHOD FOR SHIELDS
}
// TODO: (BONUS) UPDATE THE FORMULA OF TAKING DAMAGE
@Override
public void takeDamage(int damage) {
hp -= damage - armor.getDefense();
}
@Override
public void heal(int health) {
hp += health;
if (hp > maxHP) {
hp = maxHP;
}
}
@Override
public void fillMana(int mana) {
mp += mana;
if (mp > maxMP) {
mp = maxMP;
}
}
public String getName() {
return name;
}
public int getHp() {
return hp;
}
@Override
public int getMaxHP() {
return maxHP;
}
public int getMp() {
return mp;
}
@Override
public int getMaxMP() {
return maxMP;
}
public Weapon getWeapon() {
return weapon;
}
public Armor getArmor() {
return armor;
}
}