#include #include #include #include #include #include #include #include #include using namespace std; using namespace chrono; #define PURPLE "\033[35m" #define AMETHYSTINE "\033[1;35m" #define TURQUOISE "\033[1;36m" #define COBALTBLUE "\033[36m" #define GRAY "\033[1;90m" #define RED "\033[1;31m" #define BLUE "\033[1;34m" #define YELLOW "\033[1;33m" #define GREEN "\033[1;92m" #define LIGHT_GREEN "\033[38;5;118m" #define SILVER "\033[1;97m" #define BRONZE "\033[0;33m" #define RESET "\033[0m" // --- Game Variables --- bool gameOver; const int width = 40; const int height = 20; // Adjusted height for better screen fit with menu/leaderboard int x, y, fruitX, fruitY, score; int tailX[100], tailY[100]; int ntail; int timer; // Variable to store elapsed time in seconds enum eDirection { STOP = 0, LEFT, RIGHT, UP, DOWN }; eDirection dir; // --- Leaderboard Structure & Globals --- struct Player { string name; int score = 0; int time = 0; }; string playerName; Player players[100]; int NumOfPlayers = 0; // --- Function Prototypes --- // Utility void clearScreen(); void pauseForMilliseconds(int milliseconds); void gotoxy(int x, int y); void showConsoleCursor(bool showFlag); // Menu and Game Flow int showMenu(); void getPlayerName(); void mainGame(); // Leaderboard void leaderboard(); void sortLeaderboard(); void loadData(); void saveData(string name, int score, int time); void saveInfo(); // Original Snake Game Functions void setup(); void draw(); void input(); void logic(); // --- Main Control Flow --- int main() { #ifdef _WIN32 SetConsoleOutputCP(CP_UTF8); #endif while (true) { int choice = showMenu(); switch (choice) { case 0: mainGame(); break; case 1: leaderboard(); cout << GRAY << "\nPress Enter to return to the menu..." << RESET; getch(); break; case 2: cout << RED << "\nExiting game. Goodbye!\n" << RESET; pauseForMilliseconds(1500); return 0; } } return 0; } // --- Snake Game Logic (Wrapped) --- void mainGame() { getPlayerName(); setup(); int tickCounter = 0; while (!gameOver) { draw(); input(); logic(); Sleep(100); // Game speed tickCounter++; if (tickCounter == 10) { // 10 * 100ms = 1 second timer++; tickCounter = 0; } } // After game over saveData(playerName, score, timer); cout << RED << "GAME OVER!" << RESET << endl; cout << YELLOW << "Press Enter to return to the menu..." << RESET; getch(); } // --- Menu & Player Input --- void getPlayerName() { clearScreen(); cout << "\033[1;37;46m" << "\nEnter your name: " << RESET << " "; cin >> playerName; } int showMenu() { showConsoleCursor(false); clearScreen(); cout << "\n\n"; cout << GREEN << R"( _ ___ _ __ __ _| | _____ / __| '_ \ / _` | |/ / _ \ \__ \ | | | (_| | < __/ |___/_| |_|\__,_|_|\_\___|)" << RESET << "\n\n"; string menuItems[] = { "New Game", "Leaderboard", "Exit" }; int selectedOption = 0; char key; while (true) { for (int i = 0; i < 3; i++) { int y_pos = 8 + i * 2; string textColor = (i == selectedOption) ? GREEN : AMETHYSTINE; gotoxy(6, y_pos); if(selectedOption == i) cout << textColor << "> " << menuItems[i] << " <" << RESET; else cout << textColor << " " << menuItems[i] << " " << RESET; } key = getch(); switch (toupper(key)) { case 'W': case 72: // Up arrow selectedOption = (selectedOption > 0) ? selectedOption - 1 : 2; break; case 'S': case 80: // Down arrow selectedOption = (selectedOption < 2) ? selectedOption + 1 : 0; break; case 13: // Enter showConsoleCursor(true); return selectedOption; } } } // --- Leaderboard Functions --- void leaderboard() { clearScreen(); loadData(); sortLeaderboard(); cout << TURQUOISE << " _ _ _ _ \n"; cout << "| | ___ __ _ __| | ___ _ __| |__ ___ __ _ _ __ __| |\n"; cout << "| |/ _ \\/ _` |/ _` |/ _ \\ '__| '_ \\ / _ \\ / _` | '__/ _` |\n" << RESET; cout << AMETHYSTINE << "| | __/ (_| | (_| | __/ | | |_) | (_) | (_| | | | (_| |\n"; cout << "|_|\\___|\\__,_|\\__,_|\\___|_| |_.__/ \\___/ \\__,_|_| \\__,_|\n" << "\n" << RESET; pauseForMilliseconds(1000); cout << SILVER << setw(20) << left << "Name" << setw(15) << "Score" << setw(10) << "Time (s)" << RESET << "\n"; cout << PURPLE << string(45, '_') << RESET << "\n\n"; // Print each player's data for (int i = 0; i < NumOfPlayers; i++) { string color; if (i == 0) color = YELLOW; else if (i == 1) color = GRAY; else if (i == 2) color = BRONZE; else color = RESET; cout << color << setw(20) << left << players[i].name << setw(15) << players[i].score << setw(10) << players[i].time << RESET << "\n"; } } void loadData() { ifstream file("leaderboard.txt"); if (file.is_open()) { NumOfPlayers = 0; while (NumOfPlayers < 100 && file >> players[NumOfPlayers].name >> players[NumOfPlayers].score >> players[NumOfPlayers].time) { NumOfPlayers++; } } file.close(); } void sortLeaderboard() { // Sorts players with a two-tiered priority: Score, then Time. for (int i = 0; i < NumOfPlayers - 1; i++) { for (int j = i + 1; j < NumOfPlayers; j++) { bool shouldSwap = false; // Priority 1: Score (higher is better) if (players[j].score > players[i].score) { shouldSwap = true; } // Priority 2: Time (lower is better, used for ties in score) else if (players[j].score == players[i].score) { if (players[j].time < players[i].time) { shouldSwap = true; } } if (shouldSwap) { Player temp = players[i]; players[i] = players[j]; players[j] = temp; } } } } void saveInfo() { ofstream file("snake_leaderboard.txt", ios::trunc); if (file.is_open()) { for (int i = 0; i < NumOfPlayers; i++) { file << players[i].name << " " << players[i].score << " " << players[i].time << "\n"; } } file.close(); } void saveData(string name, int score, int time) { loadData(); bool playerFound = false; for (int i = 0; i < NumOfPlayers; i++) { if (players[i].name == name) { playerFound = true; // Update record only if the new score is higher, // or if scores are equal and the new time is lower. if (score > players[i].score || (score == players[i].score && time < players[i].time)) { players[i].score = score; players[i].time = time; } break; } } if (!playerFound && NumOfPlayers < 100) { players[NumOfPlayers].name = name; players[NumOfPlayers].score = score; players[NumOfPlayers].time = time; NumOfPlayers++; } saveInfo(); } // --- Original Snake Functions (Unchanged Core Logic) --- void setup() { gameOver = false; dir = STOP; x = width / 2; y = height / 2; fruitX = rand() % width; fruitY = rand() % height; score = 0; ntail = 0; // Start with 0 tail length timer = 0; // Initialize timer } void draw() { SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), {0,0}); cout << AMETHYSTINE << "┌"; for(int i = 1; i < width + 1; i++) cout << "─"; cout << "┐\n" << RESET; for(int i = 0; i < height; i++) { for(int j = 0; j < width; j++ ) { if(j == 0) cout << AMETHYSTINE << "│" << RESET; if(i == y && j == x) cout << BLUE << "O" << RESET; // Snake Head else if(i == fruitY && j == fruitX) cout << RED << "F" << RESET; // Fruit else { bool print = false; for (int k = 0; k < ntail; k++) { if (tailX[k] == j && tailY[k] == i) { cout << TURQUOISE << "o" << RESET; // Snake Tail print = true; } } if(!print) cout << " "; } if(j == width - 1) cout << AMETHYSTINE << "│" << RESET; } cout << "\n"; } cout << AMETHYSTINE << "└"; for(int i = 1; i < width + 1; i++) cout << "─"; cout << "┘\n" << RESET; cout << GREEN << "Score: " << score << RESET << "\n"; cout << YELLOW << "Time: " << timer << "s" << RESET << "\n"; } void input() { if(kbhit()) { char userInput = getch(); switch(toupper(userInput)) { case 'A': case 75: // Left Arrow if (dir != RIGHT) dir = LEFT; break; case 'D': case 77: // Right Arrow if (dir != LEFT) dir = RIGHT; break; case 'W': case 72: // Up Arrow if (dir != DOWN) dir = UP; break; case 'S': case 80: // Down Arrow if (dir != UP) dir = DOWN; break; case 27: // ESC key gameOver = true; break; } } } void logic() { int prevX = tailX[0]; int prevY = tailY[0]; int prev2X, prev2Y; tailX[0] = x; tailY[0] = y; for(int i = 1; i < ntail; i++) { prev2X = tailX[i]; prev2Y = tailY[i]; tailX[i] = prevX; tailY[i] = prevY; prevX = prev2X; prevY = prev2Y; } switch(dir){ case LEFT: x--; break; case RIGHT: x++; break; case UP: y--; break; case DOWN: y++; break; default: break; } // Wall collision (wrap around) if(x >= width) x = 0; else if(x < 0) x = width - 1; if(y >= height) y = 0; else if(y < 0) y = height - 1; // Tail collision for(int i = 0; i < ntail; i++) if(tailX[i] == x && tailY[i] == y) gameOver = true; // Fruit collision if(x == fruitX && y == fruitY) { score += 10; fruitX = rand() % width; fruitY = rand() % height; ntail++; } } // --- Utility Functions --- void clearScreen() { #ifdef _WIN32 system("cls"); #else system("clear"); #endif } void pauseForMilliseconds(int milliseconds) { this_thread::sleep_for(chrono::milliseconds(milliseconds)); } void gotoxy(int x, int y) { #ifdef _WIN32 COORD coord = { (SHORT)x, (SHORT)y }; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord); #endif } void showConsoleCursor(bool showFlag) { #ifdef _WIN32 HANDLE out = GetStdHandle(STD_OUTPUT_HANDLE); CONSOLE_CURSOR_INFO cursorInfo; GetConsoleCursorInfo(out, &cursorInfo); cursorInfo.bVisible = showFlag; SetConsoleCursorInfo(out, &cursorInfo); #endif }