fix(game): resolve flickering issue in game display
This commit is contained in:
@@ -25,7 +25,7 @@ void setup() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void draw() {
|
void draw() {
|
||||||
system("cls");
|
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), {0,0});
|
||||||
for(int i = 0; i < width + 2; i++) cout << "#";
|
for(int i = 0; i < width + 2; i++) cout << "#";
|
||||||
cout << "\n";
|
cout << "\n";
|
||||||
for(int i = 0; i < height; i++) {
|
for(int i = 0; i < height; i++) {
|
||||||
@@ -128,6 +128,7 @@ void logic() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
int main() {
|
int main() {
|
||||||
|
system("cls");
|
||||||
setup();
|
setup();
|
||||||
while(!gameOver){
|
while(!gameOver){
|
||||||
draw();
|
draw();
|
||||||
|
|||||||
Reference in New Issue
Block a user