vault backup: 2026-01-06 20:38:59
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@@ -21,7 +21,6 @@
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- Correct cell selection mechanism
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---
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## 3. Core Game Logic and End-Game Conditions — **200 points**
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- Correct detection of valid moves
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@@ -33,11 +32,9 @@
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- No valid moves for both players
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- Correct score calculation and winner declaration
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---
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## 4. Single-Player Mode and Bot Functionality — **100 points**
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## 4. Single-Player Mode and Bot Functionality — **90 points**
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- Ability to play against a bot
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- Bot always makes valid moves
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- Bot does not crash or freeze the game
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@@ -45,14 +42,14 @@
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---
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## 5. Menu System — **60 points**
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## 5. Menu System — **50 points**
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- Clear and functional main menu
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- Correct navigation between options
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- Proper handling of user selections
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---
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## 6. Leaderboard Saving and Display — **70 points**
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## 6. Leaderboard Saving and Display — **50 points**
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- Correct use of file I/O
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- Persistent storage of player data
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- Clean and readable leaderboard display
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@@ -70,7 +67,7 @@
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---
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## 8. Code Cleanliness, Structure, and Modularity — **90 points**
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## 8. Code Cleanliness, Structure, and Modularity — **100 points**
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- Well-structured code with clear functions
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- Meaningful naming conventions
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- Minimal duplication
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@@ -80,7 +77,7 @@
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---
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## 9. Code Understanding and Mastery — 70 points**
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## 9. Code Understanding and Mastery — 100 points**
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- Student can clearly explain their implementation
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- Demonstrates strong understanding of logic
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- Can modify or extend the code if asked
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@@ -96,21 +93,19 @@
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| Board Display | 80 |
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| Input & Movement | 80 |
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| Game Logic & End Conditions | 200 |
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| Single-Player & Bot | 100 |
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| Menu System | 60 |
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| Leaderboard | 70 |
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| Single-Player & Bot | 90 |
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| Menu System | 50 |
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| Leaderboard | 50 |
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| UI / UX | 50 |
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| Code Structure | 90 |
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| Code Mastery | 70 |
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| Code Structure | 100 |
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| Code Mastery | 100 |
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| **Total** | **800** |
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# Bonus Features — **Up to 200 Points**
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## 1. Save & Load Game State — **20 points**
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## 1. Save & Load Game State — **30 points**
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- Ability to **save the game during gameplay** (e.g., via a specific key or on exit)
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- Complete game state is saved:
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- Board state
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@@ -138,7 +133,6 @@
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- UI remains readable and consistent across the game
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---
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## 4. Configurable Board Size — **10 points**
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- User can select board size at the start of the game
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- Board size is **even and valid** (e.g., 6×6, 8×8, 10×10)
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@@ -147,7 +141,6 @@
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---
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## 5. Display of Valid Moves (Hints) — **10 points**
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- Valid moves for the current player are visually indicated on the board
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- Uses a distinct marker (e.g., dim `*` or highlighted cell)
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- Hints update correctly when the turn changes
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@@ -155,23 +148,19 @@
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---
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## 6. Game Replay Feature — **20 points**
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## 6. Game Replay Feature — **30 points**
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- All moves are recorded during gameplay
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- After the game ends, user can replay the game from start to finish
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- Replay shows moves step-by-step in correct order
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- Controls for replay progression (automatic or manual) are reasonable
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---
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## 8. Creative Features & Enhancements — **Up to 40 points**
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## 7. Creative Features & Enhancements — **Up to 50 points**
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- Any original or creative idea that meaningfully improves the game, such as:
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- Difficulty levels
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- Undo move
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- Animations or delays
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- Better menus or transitions
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- Feature must be functional and integrated into the game
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