feat: add ClientHandler
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@@ -0,0 +1,67 @@
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package Server;
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import java.io.DataInputStream;
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import java.io.DataOutputStream;
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import java.io.IOException;
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import java.net.Socket;
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public class ClientHandler implements Runnable {
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private Socket client;
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private DataInputStream in;
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private DataOutputStream out;
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private boolean isFirst;
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private String username;
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ClientHandler enemy;
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public void print(String requst) {
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//TODO: write to output
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}
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public void setEnemy(ClientHandler enemy) throws IOException {
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this.enemy = enemy;
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}
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public String getUsername()
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{
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return username;
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}
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public ClientHandler(Socket client, boolean isFirst) throws IOException {
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//initialize client
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//initialize in
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//initialize out
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//initialize isFirst
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}
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public void run() {
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try {
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while(true) {
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// TODO: Read a UTF-encoded string from the client
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String request = "";
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if (false) { //TODO: Set Username
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int playerNumber = isFirst?0:1;
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// TODO: Send player number to client
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username = "";//TODO extract username
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//TODO: wait till enemy is specified
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//TODO: tell the clients that the other player joined
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}
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else if (false) { //TODO: Handle Attack
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int row = 0;//TODO: extract row and col
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int col = 0;//TODO: extract row and col
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//TODO: inform enemy of the attack
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}
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else if (false) { //TODO: Handle Hit Result
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//TODO: inform the enemy of the hit result
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}
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}
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} finally
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{
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// close in
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// close out
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// close client
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}
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}
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}
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