package org.project; import org.project.entity.enemies.Enemy; import org.project.entity.enemies.Goblin; import org.project.entity.enemies.Skeleton; import org.project.entity.enemies.Vampire; import org.project.entity.players.Assassin; import org.project.entity.players.Knight; import org.project.entity.players.Player; import org.project.entity.players.Wizard; import org.project.item.armors.KnightArmor; import org.project.item.weapons.Sword; import org.project.item.weapons.Weapon; import org.project.location.Location; import java.util.ArrayList; import java.util.List; import java.util.Scanner; public class Main { public static void main(String[] args) { Weapon wp = new Sword(12, 5); ArrayList enemies = new ArrayList<>(); enemies.add(new Goblin(100, 100, wp)); enemies.add(new Skeleton(50, 100, wp)); enemies.add(new Vampire(90, 110, wp)); List locations = new ArrayList<>(); locations.add(new Location("Jungle", enemies)); Player player; Enemy enemy; int isTurn = 0; Scanner sc = new Scanner(System.in); while (true) { System.out.print("1.Assassin\n2.Knight\n3.Wizard\nChoose your Character: "); int choice = sc.nextInt(); switch (choice) { case 1: player = new Assassin("Pia", 100, 100, wp, new KnightArmor(50, 1)); System.out.println("You chose " + player.getName() + "(Assassin)"); break; case 2: player = new Knight("Khan", 200, 100, wp, new KnightArmor(80, 1)); System.out.println("You chose " + player.getName() + "(Knight)"); break; default: player = new Wizard("Daalou", 90, 100, wp, new KnightArmor(100, 1)); System.out.println("You chose " + player.getName() + "(Wizard)"); System.out.println(); } break; } } public void displayLocations(List locations) { for (Location location : locations) { System.out.println(location); } } }