implement xp/level logic
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@@ -1,9 +1,6 @@
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package org.project;
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package org.project;
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import org.project.entity.enemies.Enemy;
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import org.project.entity.enemies.*;
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import org.project.entity.enemies.Goblin;
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import org.project.entity.enemies.Skeleton;
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import org.project.entity.enemies.Vampire;
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import org.project.entity.players.Assassin;
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import org.project.entity.players.Assassin;
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import org.project.entity.players.Knight;
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import org.project.entity.players.Knight;
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import org.project.entity.players.Player;
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import org.project.entity.players.Player;
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@@ -187,7 +184,10 @@ public class Main {
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}
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}
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else {
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else {
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System.out.println("You Won!");
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System.out.println("You Won!");
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if (enemy.dropKey()) {
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player.gainXP(Player.xpRewardFor(enemy));
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player.setHP(player.getMaxHP());
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player.setMP(player.getMaxMP());
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if (!(enemy instanceof Dragon) && enemy.dropKey()) {
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System.out.println(enemy.getClass().getSimpleName() + "'s key dropped!");
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System.out.println(enemy.getClass().getSimpleName() + "'s key dropped!");
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player.achieveKey(enemy);
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player.achieveKey(enemy);
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}
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}
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