implement xp/level logic

This commit is contained in:
2026-05-10 12:29:07 +03:30
parent 8c8cb94763
commit 82e4908dcf
@@ -1,9 +1,6 @@
package org.project;
import org.project.entity.enemies.Enemy;
import org.project.entity.enemies.Goblin;
import org.project.entity.enemies.Skeleton;
import org.project.entity.enemies.Vampire;
import org.project.entity.enemies.*;
import org.project.entity.players.Assassin;
import org.project.entity.players.Knight;
import org.project.entity.players.Player;
@@ -187,7 +184,10 @@ public class Main {
}
else {
System.out.println("You Won!");
if (enemy.dropKey()) {
player.gainXP(Player.xpRewardFor(enemy));
player.setHP(player.getMaxHP());
player.setMP(player.getMaxMP());
if (!(enemy instanceof Dragon) && enemy.dropKey()) {
System.out.println(enemy.getClass().getSimpleName() + "'s key dropped!");
player.achieveKey(enemy);
}